(aka the Purchases screen) is a game market which is not interactive with other players. You may buy and sell troops, jets, turrets, food, and on the Express server, oil. Spies can also be sold on the private market, but not purchased.
|Unit||Description||Private Market sale price|
|spy operations, and can only be produced by industrial complexes. They are not a tradeable unit, and can only be sold on your private market.Spies are used to perform||$144|
Click more info for extended information
|Attack power||Defensive power||Base Private market|
|base cost||base sell price|
|Food bushels are a standard resource your country requires to operate. Both your country's population and military units consume food when a turn is used. If you run out of food while running turns, a portion of your military will abandon their posts. Bushels can be bought on the public and private market, or grown using farms, and agricultural technology will increase the maximum number of bushels you can grow per turn.||$360||$29|
|Oil is used by your military forces when attacking. It costs 1 barrel of oil for every 25 military units (troops, jets and tanks) sent into battle. Oil can be purchased on the public market, or produced with oil rigs. There is no type of technology to produce more oil. Fascist governments produce +75% more oil per rig than other governments.
Oil can only be bought and sold on the express server private market.
You'll probably notice that there are limited quantities of units and resources to buy. The maximum amount of units available will increase as your country gains more land. Also, the market replenishes itself over time allowing you to buy more (without necessarily gaining more land), but you will have to wait.
Military technology will decrease the cost of buying units and increase the sale price.
Though Theocracies have a natural -20% to military costs, this lowers the cost of buying units, but does not work the same way as military technology; selling prices are lowered, not increased.