Talk:Private market

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Units may be purchased at any time off the private market, as long as there is enough capacity. Private market prices may be reduced by acquiring military tech, military bases, or switching to the theocracy government. The formula for private market buying prices is:

price = base_price*GvtMil*MilTech%*(1-0.25*Bases/Land) 
Variable Equals
base_price
  • 144 for troops
  • 192 for jets
  • 210 for turrets
  • 588 for tanks
  • 360 for bushels
GvtMil
  • 0.8 for theocracy
  • 1.0 for other governments
Bases
  • number of military bases

Selling

Units, including spies, may be sold on the private market at any time. The formula for the selling price is the same as the one for the buying price, with changes to the base_prices. The base prices are $144 for spies, $36 for troops, $48 for jets, $52 for turrets, $147 for tanks, and $32 $29 for bushels.

Because of the relatively high price for bushels, farmers often sell bushels on the private market to minimize decay, opportunity cost, or even cash earned per bushel.

Replenishment

Units are gained on the private market as each new turn passes. The formula for replenishment is:

units_on_private_market = (units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land*TGAL
Variable Value
TGAL
  • Turns Gained At Login
units_on_logoff
  • units On Market at logoff
Land
  • acres upon login
unit_rate
  • 3.0 for troops
  • 2.5 for jets and turrets
  • 1.0 for tanks
  • 2.0 for bushels

Expressed in words, a country always gains military on its private market for each turn passed at the standard rate(3 for troops, etc). However, any military that was sitting on the private market at the time of the last logout may be subject to decay.

If a country logs out with X troops and logs in before a new turn arrives, there will be no new troops and no decay on the old troops.

If a country logs out with X troops and logs in after one turn has passed, it will gain 3 troops per acre. However, the country will lose a small percentage of its old troops (0.015*X is the amount lost).

If a country logs out with X troops and 100 turns pass before it logs back in, it will gain 300 troops per acre. However, the country will lose a large percentage of its old troops (~0.7793*X is the amount lost).

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