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		<updated>2026-11-03T14:20:04Z</updated>
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	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Formulas&amp;diff=10199</id>
		<title>Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Formulas&amp;diff=10199"/>
				<updated>2011-07-31T00:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;AndrewMose: /* Basic Formulae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{attention|It needs to be determined what formulas are no longer accurate}}&lt;br /&gt;
This page contains a listing of various formulae for [[Earth Empires]].&lt;br /&gt;
&lt;br /&gt;
==Basic Formulae==&lt;br /&gt;
*[[Networth]]&lt;br /&gt;
&lt;br /&gt;
*[[Maximum population]]&lt;br /&gt;
*[[Population growth]]&lt;br /&gt;
*[[Maximum per capita income]]&lt;br /&gt;
*[[Per capita income growth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt;'''Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either. Those highlighted in &amp;lt;Font Color=&amp;quot;#00FF00&amp;quot;&amp;gt;green&amp;lt;/Font&amp;gt; are as accurate as possible.'''&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;Earth is a game of numbers and formulas. So here they are:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Calculating&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Formula&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Per Capita Income (PCI)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Revenue&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PCI * Pop * Taxrate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 * Land + 1500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Destruction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.2 * (3 * Land + 1500)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rebuilding Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Oil Consumption&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Troops + Jets + Tanks)/25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Buildings Per Turn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(CS/4 + 5) * GvtContrBonus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Military Upkeep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant&amp;lt;BR&amp;gt;Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant&amp;lt;BR&amp;gt;Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant&amp;lt;BR&amp;gt;Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant&amp;lt;BR&amp;gt;Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant&amp;lt;BR&amp;gt;Constant = If MilBases/Land &amp;amp;lt; .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alliance Costs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each)&amp;lt;BR&amp;gt;Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each)&amp;lt;BR&amp;gt;Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each)&amp;lt;BR&amp;gt;Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each)&amp;lt;BR&amp;gt;Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each)&amp;lt;BR&amp;gt;GDI Costs (Theocracy): Land * 8&amp;lt;BR&amp;gt;GDI Costs (All Others): Land * 4&amp;lt;BR&amp;gt;Declare War Costs: Land * 10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GDI Penalty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Land Upkeep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Land Upkeep = Land * 10&amp;lt;BR&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Total Expense&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Networth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) +  (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Food Production&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Food Consumption&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Food Decay&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bushels * 0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Technology Percentages&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;BaseTech + (MaxTech - BaseTech) * GovtBonus * (1 - Exp(-Effective * TechPoints / (C1 + (C2* Land))))&amp;lt;BR&amp;gt;See [[Technology|techology]] for more info&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD colspan=2&amp;gt;&amp;lt;font size=3&amp;gt;&amp;lt;b&amp;gt;Military Formulas&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;00FF00&amp;quot;&amp;gt;SPAL&amp;lt;br&amp;gt;(&amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;pies &amp;lt;u&amp;gt;P&amp;lt;/u&amp;gt;er &amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;cre &amp;lt;u&amp;gt;L&amp;lt;/u&amp;gt;and)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;00FF00&amp;quot;&amp;gt;Standard Strike Strength&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4) + min(WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4), 0.25 * (AlliesTroops + AlliesJets*2 + AlliesTanks*4))  where min(value1,value2) = lower of the two values&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;00FF00&amp;quot;&amp;gt;Planned Strike Strength&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SS Strength * 1.5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most formulae use standard [[Round (math)|rounding]], but some, like [[networth]], use [[truncate | truncation]].&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; A good player does not have to know all the formulas.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Gameplay]]&lt;br /&gt;
[[Category:Game Formulae]]&lt;/div&gt;</summary>
		<author><name>AndrewMose</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Governments&amp;diff=10198</id>
		<title>Governments</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Governments&amp;diff=10198"/>
				<updated>2011-07-30T23:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;AndrewMose: /* Effects Of Changing Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{govtnav}}&lt;br /&gt;
[[Category:Basic Gameplay]]&lt;br /&gt;
[[Category: Governments]]&lt;br /&gt;
&lt;br /&gt;
A country's government defines its [[strategy|specialization]], as determined by the bonuses and penalties&lt;br /&gt;
assigned to it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Your country's government determines its specialty. When first created, every country is a [[Governments#Monarchy|Monarchy]].&lt;br /&gt;
&lt;br /&gt;
==Changing Governments==&lt;br /&gt;
&lt;br /&gt;
===How To Change The Government===&lt;br /&gt;
&lt;br /&gt;
The government may be changed by entering the [[Game_Layout#Manage|manage menu]] on the left hand side&lt;br /&gt;
while logged into the game.&lt;br /&gt;
&lt;br /&gt;
Within this menu is a radio button section with a range of governments. Simply&lt;br /&gt;
select one of the forms and click on the button &amp;quot;start Revolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Effects Of Changing Government===&lt;br /&gt;
&lt;br /&gt;
If your current government is a [[Governments#Monarchy|Monarchy]] then there is no penalty for&lt;br /&gt;
changing to another form.&lt;br /&gt;
&lt;br /&gt;
When changing from any other form of government, there is are losses incurred to your countries&lt;br /&gt;
[[resources]] during the change.&lt;br /&gt;
&lt;br /&gt;
This loss is a percentage of all cash, [[Military_Units|military]], [[technology]] and [[buildings]]. Starting at&lt;br /&gt;
14%, this number increases based on your [[networth|networth (NW)]] with the following formula:&lt;br /&gt;
&lt;br /&gt;
{{Pre|&lt;br /&gt;
NW &amp;lt; 12M: 14% losses&lt;br /&gt;
&lt;br /&gt;
12M &amp;lt; NW &amp;lt; 30M: (14+25*(NW-12M)/18)% losses&lt;br /&gt;
&lt;br /&gt;
NW &amp;gt; 30M: 39% losses&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Government Forms==&lt;br /&gt;
&lt;br /&gt;
===Monarchy===&lt;br /&gt;
&lt;br /&gt;
{{main|Monarchy}}&lt;br /&gt;
&lt;br /&gt;
The Monarchy does not have any bonuses or penalties associated with it.&lt;br /&gt;
&lt;br /&gt;
===Democracy===&lt;br /&gt;
&lt;br /&gt;
{{main|Democracy}}&lt;br /&gt;
&lt;br /&gt;
*+10% Maximum [[technology]].&lt;br /&gt;
*No market [[Commission]]s.&lt;br /&gt;
*3 [[turn]]s required to [[Attacking|attack]].&lt;br /&gt;
&lt;br /&gt;
===Republic===&lt;br /&gt;
&lt;br /&gt;
{{main|Republic}}&lt;br /&gt;
&lt;br /&gt;
*+20% [[exploration|explore]] rate.&lt;br /&gt;
*+20% Maximum [[PCI|per capita income]].&lt;br /&gt;
*-10% [[military strength]].&lt;br /&gt;
&lt;br /&gt;
===Theocracy===&lt;br /&gt;
&lt;br /&gt;
{{main|Theocracy}}&lt;br /&gt;
&lt;br /&gt;
*-20% [[Private_Market|private market]] costs.&lt;br /&gt;
*+40% [[BPT|construction speed]].&lt;br /&gt;
*+50% maximum [[population]].&lt;br /&gt;
*-35% maximum [[technology]].&lt;br /&gt;
*Double [[GDI]] Expenses&lt;br /&gt;
&lt;br /&gt;
===Communism===&lt;br /&gt;
&lt;br /&gt;
{{main|Communism}}&lt;br /&gt;
&lt;br /&gt;
*+20% [[technology]] effectiveness.&lt;br /&gt;
*+35% [[Buildings#Industrial_Complex|industrial]] production.&lt;br /&gt;
*+35% market sale size.&lt;br /&gt;
*10% market [[commissions]].&lt;br /&gt;
&lt;br /&gt;
===Dictatorship===&lt;br /&gt;
&lt;br /&gt;
{{main|Dictatorship}}&lt;br /&gt;
&lt;br /&gt;
*+25% [[military strength]].&lt;br /&gt;
*+30% [[spy]] effectiveness.&lt;br /&gt;
*-30% [[BPT|construction speed]].&lt;br /&gt;
*+32% [[Buildings|Building]] capture.&lt;br /&gt;
&lt;br /&gt;
===Tyranny===&lt;br /&gt;
&lt;br /&gt;
{{main|Tyranny}}&lt;br /&gt;
&lt;br /&gt;
*1 Turn Attack&lt;br /&gt;
*+20% [[Attacking|attack]] gains.&lt;br /&gt;
*-10% [[military expenses]].&lt;br /&gt;
*-25% maximum [[PCI|per capita income]].&lt;br /&gt;
&lt;br /&gt;
===Fascism===&lt;br /&gt;
&lt;br /&gt;
{{main|Fascism}}&lt;br /&gt;
&lt;br /&gt;
*+15% [[bushel|food]] production.&lt;br /&gt;
*+75% [[oil]] production.&lt;br /&gt;
*-15% maximum [[population]].&lt;br /&gt;
*-10% maximum [[PCI|per capita income]].&lt;br /&gt;
&lt;br /&gt;
{{govtnav}}&lt;/div&gt;</summary>
		<author><name>AndrewMose</name></author>	</entry>

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