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		<id>https://wiki.earthempires.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azmodii</id>
		<title>Earth Empires Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.earthempires.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azmodii"/>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php/Special:Contributions/Azmodii"/>
		<updated>2026-11-01T14:11:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Earth_Empires&amp;diff=1281</id>
		<title>Earth Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Earth_Empires&amp;diff=1281"/>
				<updated>2010-07-21T08:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: Created page with 'The game itself!!  www.earthempires.com'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game itself!!&lt;br /&gt;
&lt;br /&gt;
www.earthempires.com&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1280</id>
		<title>Rainbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1280"/>
				<updated>2010-07-21T08:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
A rainbow is a common term used to describe a build strategy, or lack there of. Specialization is the optimal way to build a country in [[Earth Empires]] and Rainbow is used to describe the opposite. Having a little of everything is refered to as running a &amp;quot;Rainbow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your country looks like this stop and ask for help from more advanced players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Enterprise Zones 300''&lt;br /&gt;
&lt;br /&gt;
''Residences 200''&lt;br /&gt;
&lt;br /&gt;
''Industrial Complexes 172''&lt;br /&gt;
&lt;br /&gt;
''Military Bases 500''&lt;br /&gt;
&lt;br /&gt;
''Research Labs 0200''&lt;br /&gt;
&lt;br /&gt;
''Farms 600''&lt;br /&gt;
&lt;br /&gt;
''Oil Rigs 200''&lt;br /&gt;
&lt;br /&gt;
''Construction Sites 60''&lt;br /&gt;
&lt;br /&gt;
Unused Lands 16''&lt;br /&gt;
&lt;br /&gt;
== Consequences of &amp;quot;Running a rainbow&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what you'll get,(going in order)&lt;br /&gt;
&lt;br /&gt;
1 &amp;amp; 2 ) Maybe enough cash to use some turns.&lt;br /&gt;
&lt;br /&gt;
3) Not evough military to defend any attacks.&lt;br /&gt;
&lt;br /&gt;
4) Lower military prices but will still not be enough to be more effective than the public market would be cheaper&lt;br /&gt;
&lt;br /&gt;
5) 50 tech points per turn, which will prevent you from ever getting the technology a good country needs.&lt;br /&gt;
&lt;br /&gt;
6) Enough food to sell for a minimum profit.&lt;br /&gt;
&lt;br /&gt;
7) Enough oil to make a couple of tiny attacks a day.&lt;br /&gt;
&lt;br /&gt;
8) a [[BPT]](Buildings Per Turn) less than optimal.&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1279</id>
		<title>Rainbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1279"/>
				<updated>2010-07-21T08:13:20Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
A rainbow is a common term used to describe a build strategy, or lack there of. Specialization is the optimal way to build a country in [[Earth Empires]] and Rainbow is used to describe the opposite. Having a little of everything is refered to as running a &amp;quot;Rainbow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your country looks like this stop and ask for help from more advanced players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Enterprise Zones 300&lt;br /&gt;
&lt;br /&gt;
Residences 200&lt;br /&gt;
&lt;br /&gt;
Industrial Complexes 172&lt;br /&gt;
&lt;br /&gt;
Military Bases 500&lt;br /&gt;
&lt;br /&gt;
Research Labs 0200&lt;br /&gt;
&lt;br /&gt;
Farms 600&lt;br /&gt;
&lt;br /&gt;
Oil Rigs 200&lt;br /&gt;
&lt;br /&gt;
Construction Sites 60&lt;br /&gt;
&lt;br /&gt;
Unused Lands 16''&lt;br /&gt;
&lt;br /&gt;
== Consequences of &amp;quot;Running a rainbow&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what you'll get,(going in order)&lt;br /&gt;
&lt;br /&gt;
1 &amp;amp; 2 ) Maybe enough cash to use some turns.&lt;br /&gt;
&lt;br /&gt;
3) Not evough military to defend any attacks.&lt;br /&gt;
&lt;br /&gt;
4) Lower military prices but will still not be enough to be more effective than the public market would be cheaper&lt;br /&gt;
&lt;br /&gt;
5) 50 tech points per turn, which will prevent you from ever getting the technology a good country needs.&lt;br /&gt;
&lt;br /&gt;
6) Enough food to sell for a minimum profit.&lt;br /&gt;
&lt;br /&gt;
7) Enough oil to make a couple of tiny attacks a day.&lt;br /&gt;
&lt;br /&gt;
8) a [[BPT]](Buildings Per Turn) less than optimal.&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1278</id>
		<title>Rainbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1278"/>
				<updated>2010-07-21T08:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
A rainbow is a common term used to describe a build strategy, or lack there of. Specialization is the optimal way to build a country in [[Earth Empires]] and Rainbow is used to describe the opposite. Having a little of everything is refered to as running a &amp;quot;Rainbow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your country looks like this stop and ask for help from more advanced players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Enterprise Zones 300&lt;br /&gt;
Residences 200&lt;br /&gt;
Industrial Complexes 172&lt;br /&gt;
Military Bases 500&lt;br /&gt;
Research Labs 0200&lt;br /&gt;
Farms 600&lt;br /&gt;
Oil Rigs 200&lt;br /&gt;
Construction Sites 60&lt;br /&gt;
Unused Lands 16''&lt;br /&gt;
&lt;br /&gt;
== Consequences of &amp;quot;Running a rainbow&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what you'll get,(going in order)&lt;br /&gt;
&lt;br /&gt;
1 &amp;amp; 2 ) Maybe enough cash to use some turns.&lt;br /&gt;
&lt;br /&gt;
3) Not evough military to defend any attacks.&lt;br /&gt;
&lt;br /&gt;
4) Lower military prices but will still not be enough to be more effective than the public market would be cheaper&lt;br /&gt;
&lt;br /&gt;
5) 50 tech points per turn, which will prevent you from ever getting the technology a good country needs.&lt;br /&gt;
&lt;br /&gt;
6) Enough food to sell for a minimum profit.&lt;br /&gt;
&lt;br /&gt;
7) Enough oil to make a couple of tiny attacks a day.&lt;br /&gt;
&lt;br /&gt;
8) a [[BPT]](Buildings Per Turn) less than optimal.&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1277</id>
		<title>Rainbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1277"/>
				<updated>2010-07-21T08:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: /* Consequences of &amp;quot;Running a rainbow&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
A rainbow is a common term used to describe a build strategy, or lack there of. Specialization is the optimal way to build a country in [[Earth Empires]] and Rainbow is used to describe the opposite. Having a little of everything is refered to as running a &amp;quot;Rainbow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your country looks like this stop and ask for help from more advanced players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Enterprise Zones 300&lt;br /&gt;
Residences 200&lt;br /&gt;
Industrial Complexes 172&lt;br /&gt;
Military Bases 500&lt;br /&gt;
Research Labs 0200&lt;br /&gt;
Farms 600&lt;br /&gt;
Oil Rigs 200&lt;br /&gt;
Construction Sites 60&lt;br /&gt;
Unused Lands 16''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consequences of &amp;quot;Running a rainbow&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what you'll get,(going in order)&lt;br /&gt;
&lt;br /&gt;
1 &amp;amp; 2 ) Maybe enough cash to use some turns.&lt;br /&gt;
&lt;br /&gt;
3) Not evough military to defend any attacks.&lt;br /&gt;
&lt;br /&gt;
4) Lower military prices but will still not be enough to be more effective than the public market would be cheaper&lt;br /&gt;
&lt;br /&gt;
5) 50 tech points per turn, which will prevent you from ever getting the technology a good country needs.&lt;br /&gt;
&lt;br /&gt;
6) Enough food to sell for a minimum profit.&lt;br /&gt;
&lt;br /&gt;
7) Enough oil to make a couple of tiny attacks a day.&lt;br /&gt;
&lt;br /&gt;
8) a [[BPT]](Buildings Per Turn) less than optimal.&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1276</id>
		<title>Rainbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Rainbow&amp;diff=1276"/>
				<updated>2010-07-21T08:10:52Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: Added Stuff. Formatted. Made more user friendly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
A rainbow is a common term used to describe a build strategy, or lack there of. Specialization is the optimal way to build a country in [[Earth Empires]] and Rainbow is used to describe the opposite. Having a little of everything is refered to as running a &amp;quot;Rainbow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your country looks like this stop and ask for help from more advanced players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Enterprise Zones 300&lt;br /&gt;
Residences 200&lt;br /&gt;
Industrial Complexes 172&lt;br /&gt;
Military Bases 500&lt;br /&gt;
Research Labs 0200&lt;br /&gt;
Farms 600&lt;br /&gt;
Oil Rigs 200&lt;br /&gt;
Construction Sites 60&lt;br /&gt;
Unused Lands 16''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consequences of &amp;quot;Running a rainbow&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what you'll get,(going in order)&lt;br /&gt;
&lt;br /&gt;
1 &amp;amp; 2 ) Maybe enough cash to use some turns.&lt;br /&gt;
3) Not evough military to defend any attacks.&lt;br /&gt;
4) Lower military prices but will still not be enough to be more effective than the public market would be cheaper&lt;br /&gt;
5) 50 tech points per turn, which will prevent you from ever getting the technology a good country needs.&lt;br /&gt;
6) Enough food to sell for a minimum profit.&lt;br /&gt;
7) Enough oil to make a couple of tiny attacks a day.&lt;br /&gt;
8) a [[BPT]](Buildings Per Turn) less than optimal.&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=The_Fist_of_Odin&amp;diff=1275</id>
		<title>The Fist of Odin</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=The_Fist_of_Odin&amp;diff=1275"/>
				<updated>2010-07-21T07:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Removed Spam. MD Please re-write history. ==&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=BPT&amp;diff=1075</id>
		<title>BPT</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=BPT&amp;diff=1075"/>
				<updated>2010-06-19T02:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: Buildings Per Turn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Buildings Per Turn ==&lt;br /&gt;
&lt;br /&gt;
By building construction sites, you can maximise how many building you can build per turn. 30 CS (Construction Sites) generally up's your BPT by 10. This figure changes, and I will update with the formula when I figure it out.&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Playing_your_first_turns&amp;diff=1074</id>
		<title>Playing your first turns</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Playing_your_first_turns&amp;diff=1074"/>
				<updated>2010-06-19T01:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: /* General Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now that you've picked a server, created a country and taken a look at the [[Game Layout]] it's time to start playing turns.  Below are some general tips and guidelines to get you started, feel free to check out [[:Category:Advanced Gameplay|Advanced Gameplay]] if you want more detailed information about strategies and game mechanics.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
These are not set-in-stone rules, but will help your country get going smoothly.&lt;br /&gt;
&lt;br /&gt;
*The best overall tax rate is 35%&lt;br /&gt;
*At the beginning of the game, it is a good idea to build some farms and industrial complexes to produce spies and bushels. As the game progresses you will construct only those buildings that benefit your specialization (see below).&lt;br /&gt;
*At the end of each turn, try and sell all of your spies. This will keep your expenses down and generate cash to build more buildings.&lt;br /&gt;
*Build effectively. Try and build your max BPT (buildings per turn) each turn. Try not to build double IE: you have 20BPT, but can build 40, so you take 2 turns building 40. The ideal way is to build 20, sell off spies, then build 20, sell off spies etc.&lt;br /&gt;
*Explore 1 turn at a time, again selling spies each turn. &lt;br /&gt;
*Try not to waste turns cashing. This is counter-productive within the first 99 turns.&lt;br /&gt;
*Try to get your [[BPT]] (buildings per turn) up high early by building construction sites.  This will allow you to more efficiently construct buildings.&lt;br /&gt;
*Take a look at the Scores tab from time to time and make sure your country does not have significantly more acres than the countries around you. This will prevent you from standing out to aggressive countries looking to capture your land.&lt;br /&gt;
*If you are making negative amounts of cash each turn you can sell bushels on your Private Market. Just be sure not to let your cash fall to zero, you will lose a percentage of your military when this happens.&lt;br /&gt;
*Avoid making a [[Rainbow]] country. This is a country that has buildings of all types and is not an efficient strategy. (see below)&lt;br /&gt;
*Use your turns up to turn 99, then wait for them to refresh while your country is still in [[protection]]. Protection means your country cannot be attacked.  By saving turns you will have a stronger country that can fend for itself when you come out of protection.&lt;br /&gt;
&lt;br /&gt;
==About Specialization==&lt;br /&gt;
Specialization means that your country will be producing a large amount of ONE type of unit.  For example: A casher produces large amounts of cash by building Enterprise Zones and Residences then buys bushels from the [[Public Market]].  Cashers do not have farms and lose bushels every turn.  In contrast, farmers produce bushels, which they sell on the Public Market.  Farmers, for the most part, do not have Enterprise Zones and Residences and lose cash each turn.&lt;br /&gt;
&lt;br /&gt;
By specializing, your country runs efficiently.&lt;br /&gt;
&lt;br /&gt;
You may want to take a look at some [[http://wiki.earthempires.com/index.php/Category:Strategies|Basic Strategies]] for guidance on specialization.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Creating_Your_Country&amp;diff=1073</id>
		<title>Creating Your Country</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Creating_Your_Country&amp;diff=1073"/>
				<updated>2010-06-19T01:52:34Z</updated>
		
		<summary type="html">&lt;p&gt;Azmodii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating a country is simple. Once you've decided which server you want to play on, simply log into your user account and then click the &amp;quot;Create a Country&amp;quot; link for whichever server you wish to play on. Enter your country name, click the &amp;quot;Yes, Create Country&amp;quot; confirmation button and you're done. You will then be sent back to the portal, where the &amp;quot;Create a Country&amp;quot; link will have been changed to the &amp;quot;Play your Country&amp;quot; link for the server in which you just created the country.  Click that link to began playing that country. If you join &amp;quot;Free for all&amp;quot;, you can create a maximum of 16 countries (June 2010 - July 2010) and access all of them via the &amp;quot;Play your country&amp;quot; link.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>Azmodii</name></author>	</entry>

	</feed>