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		<title>Earth Empires Wiki - User contributions [en]</title>
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		<updated>2026-11-01T23:53:09Z</updated>
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	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Vic&amp;diff=14899</id>
		<title>Vic</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Vic&amp;diff=14899"/>
				<updated>2014-10-01T21:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Blid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox contact&lt;br /&gt;
| alliance =[[RD]] ,[[LaF]]&lt;br /&gt;
| icq = --&lt;br /&gt;
| msn = --&lt;br /&gt;
| aim = --&lt;br /&gt;
| forum_pm = &lt;br /&gt;
| former = [[Steel]],[[LaF]], [[RD]], [[IX]],[[Syndicate]],[[RED]], &lt;br /&gt;
| former_pos =[[GentsClub]]-Founder,[[TIE]]-Co-Founder, Head,[[LaF]]-Head FA, Political Advisor,[[Steel]]-Head FA,[[FBI]],[[IX]]-FA,[[Saints]]-FA,[[Omega]]-SA, recruiter,[[UCN]]-SA,[[Syndicate]]-VP of War, etc. etc.&lt;br /&gt;
| gameprofile =&lt;br /&gt;
| alias = Vic, Don Vic, VlC (Alliance Talk), Mr. Clear, Mr. Strawberry, Mr. Mango, RJ, Testoni, Gentleman A, Barron, Counterfit, Gates, Orbit, etc. etc.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Player''': Vic&lt;br /&gt;
'''AKA''': Mr. Clear, Mr. Strawberry, Mr. Mango, Don Vic,  RJ, Testoni, Gentleman A, Barron, Counterfit, Gates, Orbit, Vito, Polo, Vickylar, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
Vic was introduced to Earth2025 in the fall of 1998, during his 7th grade school year.  He first played in primary - where he earned respect as a strong netgainer with multiple top 20 finishes prior to 2001.  It was in 1999, however, that Vic became a co-founder of ARROW as their 'Chancellor of Operations'.  &lt;br /&gt;
&lt;br /&gt;
http://nazarsoutpost.50megs.com/library/link1.html&lt;br /&gt;
&lt;br /&gt;
In that same year he became an integral part of the early founding leadership of TIE.  Forging deep ties to politically connected heads such as Salas, Ant, and Viper.  It was through this identity 'Orbit', that Vic's first color - Mr. Strawberry, was linked.  (It was through his RJ identity - Head FA of STEEL, that Mr Mango was linked, and to Don Vic of LaF that Mr Clear was linked).  &lt;br /&gt;
&lt;br /&gt;
Vic later joined RED and was a Head there from 2000-2002.  Vic quickly gained a reputation for placing a country in or near the t10 every reset, only to be suicided toward the end of each set.  Many attributed this to his crass manner on Alliance Talk.  He finished t10 three times before his retirement in 2004: once for LaF, once for STEEL, and once more for RD.  &lt;br /&gt;
&lt;br /&gt;
By early 2002, Vic joined [[LaFamiglia]] and quickly rose up the ranks.  At different times he headed the Bambinos, was IA, FA, and finally Head of FA and Political Advisor as Don Vic.  &lt;br /&gt;
Many credit Vic's meteoric rise to his relationship with [[Hanlong]].  He was also particularly close with Don Tob, Slowme, Turtle Crawler, and other LaF heads.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vic is best known for his multiple identities in Earth 2025 - many of which held head positions in top alliances.  Vic's retirement in 2004 was marked by an expose video that he and Eclisod created.  In it he revealed all of his identities, his RD colours, and some of his past dealings as head in multiple alliances.  The 'scandal' rocked Earth, and the video was downloaded thousands of times in the first month after its release.  Mehul Patel also watched the video.  It is commonly accepted as the most legendary retirement in the history of both Earth 2025 and Earth Empires.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''http://www.youtube.com/watch?v=kgeKlhG44-0'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Influence'''&lt;br /&gt;
&lt;br /&gt;
As Head FA 'RJ', he ran STEEL with [[Viper]] - who noted Vic as one of the most influential and connected players in earth 2025, during the 2004 retirement video made by [[Eclisod]].  At the same time that RJ was Head FA of STEEL and Don Vic was FA and Political Advisor of LaF, Vic was also second in command of [[FBI]] to Zen.  Thanks to these collective positions of influence, Vic remains to this day the only player in Earth History to have signed FDP's with himself, having the power to change server dynamics and politics at his whim.  &lt;br /&gt;
&lt;br /&gt;
Vic was also responsible for the LaF x RED merger in 2003 - bringing heads in both alliances together after many said it simply would not and could not happen.  To this day, many of the core RED members that came over in that merger are still in LaF, now old and honored LaF veterans, many of them Dons.  This is commonly considered Vic's greatest and most lasting legacy in LaF.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 2003, along with HLW, Bakku, Blubb, and Xinhuan, Vic ran one of LaF's famed TTR's.  This too was suicided once Vic entered the t10 near set end.  This was the 3rd time in 2003 that Vic had a t10 country suicided upon toward the last weeks of the set.  Each time, he abandoned the country.  He had said 'if it isn't a t10, it isn't worth keeping'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the time of his retirement and in all of his revelations, Vic never exposed any RD colours, or any secrets of any of the major alliances.  In fact, he only exposed himself.  Many consider this to be the ultimate bad ass and most loyal move of all time.    &lt;br /&gt;
When asked what LaF would do with Vic, HLW responded:&lt;br /&gt;
'hlw&lt;br /&gt;
Member	Jul 29th, 2004 14:56&lt;br /&gt;
booting a retired guy? yeh ;) i don't think it really matters, considering vic isn't playing anymore ;)'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 2004 Vic was rated one of the Top 100 AT'ers of All Time (ranked by Eclisod)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RD'''&lt;br /&gt;
&lt;br /&gt;
Vic's favor in RD grew quickly thanks to his relationships with both [[Ronnie]] and [[Viper]].  He was also particularly close with Mr. Cobalt, Mr. Tan, and Mr. Lemon Chiffon.  He retired from RD in 2004 with 3 colors, never having ran more than 1 country, never having run a bot, and never having been a JR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gentleman's Club'''&lt;br /&gt;
&lt;br /&gt;
Vic founded Gentleman's Club as Gentleman A and invited the most elite and connected heads from major alliances, along with top RD colors to join in early 2004.  Members included:&lt;br /&gt;
[[Ronnie]], don slowme, Mr. Teal, Mr. LC, maelstrom/sean, [[h4x0r wang0r]], Mr Thistle, don scrub, [[pele]], [[Zen]], Mr. Tan, striker, Mr. Graphite, Mr. Reseda, Mr. henna, [[Helmet]], Mr. Nickel, [[Turtle Crawler]], Mr. Cobalt, Viper, Ant, Don Tob, don ACCI, mike1, don keyd, and the infamous Yheti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Syndicate'''&lt;br /&gt;
&lt;br /&gt;
Syndicate was another elite all-star alliance that Vic was a head of (as Head IA).  Founded by Number 1 Stunna, the Head list was a 'Who's Who' of earth2025:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
President - #1 Stunna (#96965577),  Head FA - Scrub (#91891511),  Vice President (FA) - hanlong (#36923162), Vice President (IA) - PhatJap (#33163542) , Head IA - Vic (#330896041),  Head War/Retal - Murf (#126927832),  Webmaster - Yheti (Please do not contact)&lt;br /&gt;
&lt;br /&gt;
Assistant FA - bakku (#17425847),  Assistant FA - AzN RuffRyder (#151689158),  Assistant IA - TheALB (Please do not contact) ,Assistant IA - BlackFire (Please do not contact).&lt;br /&gt;
&lt;br /&gt;
In the alliance's initial AT post it was announced that membership was closed to new members, creating an elitist private club like image to envious outsiders. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Earth Empires'''&lt;br /&gt;
&lt;br /&gt;
Vic returned to Earth Empires in August of 2012 after an 8 year hiatus from the game.  Since then he has posted several top 5 finishes in Express - many in a row, a top 25 in alliance (which was a t5 non land trader), back to back t100 non land traders in alliance (one of only 11 to do so during those two resets).  Since returning he has been an aFR in LaF, a position he had held 10 years prior, and head of recruitment of RD, still retaining his original colors Mr. Clear and Mr. Strawberry.  He is considered a &amp;quot;tier 1&amp;quot; player.&lt;/div&gt;</summary>
		<author><name>Blid</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Formulas&amp;diff=14688</id>
		<title>Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Formulas&amp;diff=14688"/>
				<updated>2014-02-01T16:45:04Z</updated>
		
		<summary type="html">&lt;p&gt;Blid: /* General Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{attention|It needs to be determined what formulas are no longer accurate}}&lt;br /&gt;
This page contains a listing of various formulae for [[Earth Empires]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Some of these are old formulas, and need to be updated. This list does not include every formula either. Those highlighted in green are as accurate as possible. Anything in red is known to be incorrect. A good player does not have to know all the formulas, but a basic understanding helps.}}&lt;br /&gt;
&amp;lt;sub&amp;gt;Most formulae use standard [[Round (math)|rounding]], but some, like [[networth]], use [[truncate | truncation]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Calculating&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Formula&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Per Capita Income (PCI)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Revenue&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PCI * Pop * Taxrate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;s&amp;gt;3 * Land + 1500&amp;lt;/s&amp;gt; 3*(max(1,land-750)^1.03)+1500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Destruction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.2 * (3 * Land + 1500)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rebuilding Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Oil Consumption&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Troops + Jets + Tanks)/25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Buildings Per Turn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(CS/4 + 5) * GvtContrBonus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#FF0000&amp;quot;&amp;gt;Military Upkeep&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;((Troops * .11) + (Jets * .14) + (Turrets * .18) + (Tanks * .57) + Spies) * MilTech% * (1 + Networth/40000000) * GvtBonus * MilBaseFactor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
MilBaseFactor has a lower limit of .61 and is calculated as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
MilBaseFactor = 1 - 1. 3 *(MilBases/Land)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Alliance Upkeep&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;(NumOfDef/OffAllies * 4 + NumOfIntel/ResAllies * 3 + NumOfTradePacts) * ( Networth / 2000 )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a member of GDI, add: Land * 3 * GvtPenalty&amp;lt;BR&amp;gt;If a war is declared, add: Land * 10&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Or, broken out into individual Ally costs:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;GDI Costs (Theocracy): Land * 8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;GDI Costs (All Others): Land * 4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Declare War Costs: Land * 10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GDI Penalty&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#0F0&amp;quot;&amp;gt;Total Expense&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Military Upkeep + Alliance Upkeep + Land Upkeep&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td bgcolor=&amp;quot;#0F0&amp;quot;&amp;gt;Land Upkeep&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;If land &amp;lt; 1500: (7 / 1500) * (Land^2) + (3 * Land)&amp;lt;br&amp;gt;Otherwise: 10 * Land&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Networth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) +  (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)&amp;lt;br&amp;gt;This formula does not specify whether each term is to be rounded or truncated, which varies.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Food Production&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Food Consumption&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Food Decay&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bushels Before Turn is Taken = BBT&amp;lt;br&amp;gt;Bushels Consumed During Turn = Cons&amp;lt;br&amp;gt;Bushels Produce During Turn = Prod&amp;lt;br&amp;gt;( BBT - Cons + Prod ) / 1000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD BGColor=&amp;quot;#FFF&amp;quot;&amp;gt;Technology Percentages&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;The technology percentage for countries is determined by the following formula:&lt;br /&gt;
&lt;br /&gt;
BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the variables C1, C2, GvtTech and GvtEff listed below.  The base and maximum for tech is listed in the table on [[Technology|Technology]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Variable!!Values&lt;br /&gt;
|-&lt;br /&gt;
!C1&lt;br /&gt;
|&lt;br /&gt;
*Normal Techs   192&lt;br /&gt;
*Military Tech  780&lt;br /&gt;
*Medical Tech   1650&lt;br /&gt;
|-&lt;br /&gt;
!C2	&lt;br /&gt;
|&lt;br /&gt;
*Normal Techs   6.795&lt;br /&gt;
*Military Tech  5.75&lt;br /&gt;
*Medical Tech   4.62&lt;br /&gt;
|-&lt;br /&gt;
!GvtTech	&lt;br /&gt;
|&lt;br /&gt;
*Normal  1&lt;br /&gt;
*[[Democracy|Democracy]]  1.1&lt;br /&gt;
*[[Theocracy|Theocracy]]  0.65&lt;br /&gt;
*Theocracy, Military Tech  0.65 (unverified)&lt;br /&gt;
|-&lt;br /&gt;
!GvtEff	&lt;br /&gt;
|&lt;br /&gt;
*Normal  1&lt;br /&gt;
*[[Communism|Communism]]  1.2&lt;br /&gt;
|}&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;#00FF00&amp;quot;&amp;gt;Tech Per Turn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD colspan=2&amp;gt;&amp;lt;font size=3&amp;gt;&amp;lt;b&amp;gt;Military Formulas&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;00FF00&amp;quot;&amp;gt;SPAL&amp;lt;br&amp;gt;(&amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;pies &amp;lt;u&amp;gt;P&amp;lt;/u&amp;gt;er &amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;cre &amp;lt;u&amp;gt;L&amp;lt;/u&amp;gt;and)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;00FF00&amp;quot;&amp;gt;Standard Strike Strength&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4) + min(WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4), 0.25 * (AlliesTroops + AlliesJets*2 + AlliesTanks*4))  where min(value1,value2) = lower of the two values&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td BGColor=&amp;quot;00FF00&amp;quot;&amp;gt;Planned Strike Strength&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SS Strength * 1.5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
=== Switching Governments ===&lt;br /&gt;
If your current government is a [[Governments#Monarchy|Monarchy]] then there is no penalty for&lt;br /&gt;
changing to another form.&lt;br /&gt;
&lt;br /&gt;
When changing from any other form of government, there is are losses incurred to your countries&lt;br /&gt;
[[resources]] during the change.&lt;br /&gt;
&lt;br /&gt;
This loss is a percentage of all cash, [[Military_Units|military]], [[technology]] and [[buildings]]. Starting at&lt;br /&gt;
14%, this number increases based on your [[networth|networth (NW)]] with the following formula:&lt;br /&gt;
&lt;br /&gt;
{{Pre|&lt;br /&gt;
NW &amp;lt; 10.5M: 14% losses&lt;br /&gt;
&lt;br /&gt;
12M &amp;lt; NW &amp;lt; 30M: (14+25*(NW-10.5M)/18)% losses&lt;br /&gt;
&lt;br /&gt;
NW &amp;gt; 30M: 39% losses&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Gameplay]]&lt;br /&gt;
[[Category:Game Formulae]]&lt;/div&gt;</summary>
		<author><name>Blid</name></author>	</entry>

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