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		<id>https://wiki.earthempires.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drinks</id>
		<title>Earth Empires Wiki - User contributions [en]</title>
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		<updated>2026-11-02T03:59:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Readiness&amp;diff=7475</id>
		<title>Readiness</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Readiness&amp;diff=7475"/>
				<updated>2011-04-12T07:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;Drinks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Advanced Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Readiness refers to how prepared a [[country]]'s [[military]] is to fight an [[attack]], either on offence or defence.  When making attacks, readiness is multiplied directly with the attack strength; thus if a country's military is at 50% readiness, the attack will only be half as powerful.  Defending has a minimum effective readiness of 70% however.&lt;br /&gt;
&lt;br /&gt;
When sending 1/3 of your military forces you lose the minimum amount of readiness per attack. If you send more than 1/3 of your military you will incur a greater readiness loss&lt;br /&gt;
You lose 7% readiness per hit as a minimum&lt;br /&gt;
And regain 3% per turn used.&lt;br /&gt;
&lt;br /&gt;
Therefore: Tyr uses 1 turn to hit so it loses 4%, Other gov types use 2 turns so its 1%, While demo uses 3 turns so it loses 0%&lt;/div&gt;</summary>
		<author><name>Drinks</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Readiness&amp;diff=7474</id>
		<title>Readiness</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Readiness&amp;diff=7474"/>
				<updated>2011-04-12T07:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;Drinks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Advanced Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Readiness refers to how prepared a [[country]]'s [[military]] is to fight an [[attack]], either on offence or defence.  When making attacks, readiness is multiplied directly with the attack strength; thus if a country's military is at 50% readiness, the attack will only be half as powerful.  Defending has a minimum effective readiness of 70% however.&lt;br /&gt;
&lt;br /&gt;
When sending 1/3 of your military forces you lose the minimum amount of readiness per attack.&lt;br /&gt;
You lose 7% readiness per hit as a minimum&lt;br /&gt;
And regain 3% per turn used.&lt;br /&gt;
&lt;br /&gt;
Therefore:&lt;br /&gt;
Tyr uses 1 turn to hit so it loses 4%, Other gov types use 2 turns so its 1%, While demo uses 3 turns so it loses 0%&lt;/div&gt;</summary>
		<author><name>Drinks</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Readiness&amp;diff=7473</id>
		<title>Readiness</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Readiness&amp;diff=7473"/>
				<updated>2011-04-12T07:33:03Z</updated>
		
		<summary type="html">&lt;p&gt;Drinks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Advanced Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Readiness refers to how prepared a [[country]]'s [[military]] is to fight an [[attack]], either on offence or defence.  When making attacks, readiness is multiplied directly with the attack strength; thus if a country's military is at 50% readiness, the attack will only be half as powerful.  Defending has a minimum effective readiness of 70% however.&lt;br /&gt;
&lt;br /&gt;
When sending 1/3 of your military forces you lose the minimum amount of readiness per attack.&lt;br /&gt;
You lose 7% readiness per hit as a minimum&lt;br /&gt;
And regain 3% per turn used.&lt;br /&gt;
&lt;br /&gt;
Therefore:&lt;br /&gt;
Tyr uses 1 turn to hit so it loses 4%&lt;br /&gt;
Other gov types use 2 turns so its 1%&lt;br /&gt;
While demo uses 3 turns so its 0%&lt;/div&gt;</summary>
		<author><name>Drinks</name></author>	</entry>

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