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		<updated>2026-11-03T00:41:23Z</updated>
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	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Talk:Game_Formulas&amp;diff=10975</id>
		<title>Talk:Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Talk:Game_Formulas&amp;diff=10975"/>
				<updated>2011-10-01T21:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;PaleMoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Military upkeep formula is currently way off and needs to be revised. - PaleMoon&lt;/div&gt;</summary>
		<author><name>PaleMoon</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Talk:Game_Formulas&amp;diff=10974</id>
		<title>Talk:Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Talk:Game_Formulas&amp;diff=10974"/>
				<updated>2011-10-01T21:55:43Z</updated>
		
		<summary type="html">&lt;p&gt;PaleMoon: Created page with &amp;quot;The Military upkeep formula is currently way off and needs to be revised.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Military upkeep formula is currently way off and needs to be revised.&lt;/div&gt;</summary>
		<author><name>PaleMoon</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Governments&amp;diff=10973</id>
		<title>Governments</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Governments&amp;diff=10973"/>
				<updated>2011-10-01T21:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;PaleMoon: /* Effects Of Changing Government */ Starting point and formula updated to 10.5mNW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{govtnav}}&lt;br /&gt;
[[Category:Basic Gameplay]]&lt;br /&gt;
[[Category: Governments]]&lt;br /&gt;
&lt;br /&gt;
A country's government defines its [[strategy|specialization]], as determined by the bonuses and penalties&lt;br /&gt;
assigned to it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Your country's government determines its specialty. When first created, every country is a [[Governments#Monarchy|Monarchy]].&lt;br /&gt;
&lt;br /&gt;
==Changing Governments==&lt;br /&gt;
&lt;br /&gt;
===How To Change The Government===&lt;br /&gt;
&lt;br /&gt;
The government may be changed by entering the [[Game_Layout#Manage|manage menu]] on the left hand side&lt;br /&gt;
while logged into the game.&lt;br /&gt;
&lt;br /&gt;
Within this menu is a radio button section with a range of governments. Simply&lt;br /&gt;
select one of the forms and click on the button &amp;quot;start Revolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Effects Of Changing Government===&lt;br /&gt;
&lt;br /&gt;
If your current government is a [[Governments#Monarchy|Monarchy]] then there is no penalty for&lt;br /&gt;
changing to another form.&lt;br /&gt;
&lt;br /&gt;
When changing from any other form of government, there is are losses incurred to your countries&lt;br /&gt;
[[resources]] during the change.&lt;br /&gt;
&lt;br /&gt;
This loss is a percentage of all cash, [[Military_Units|military]], [[technology]] and [[buildings]]. Starting at&lt;br /&gt;
14%, this number increases based on your [[networth|networth (NW)]] with the following formula:&lt;br /&gt;
&lt;br /&gt;
{{Pre|&lt;br /&gt;
NW &amp;lt; 10.5M: 14% losses&lt;br /&gt;
&lt;br /&gt;
12M &amp;lt; NW &amp;lt; 30M: (14+25*(NW-10.5M)/18)% losses&lt;br /&gt;
&lt;br /&gt;
NW &amp;gt; 30M: 39% losses&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Government Forms==&lt;br /&gt;
&lt;br /&gt;
===Monarchy===&lt;br /&gt;
&lt;br /&gt;
{{main|Monarchy}}&lt;br /&gt;
&lt;br /&gt;
The Monarchy does not have any bonuses or penalties associated with it.&lt;br /&gt;
&lt;br /&gt;
===Democracy===&lt;br /&gt;
&lt;br /&gt;
{{main|Democracy}}&lt;br /&gt;
&lt;br /&gt;
*+10% Maximum [[technology]].&lt;br /&gt;
*No market [[Commission]]s.&lt;br /&gt;
*3 [[turn]]s required to [[Attacking|attack]].&lt;br /&gt;
&lt;br /&gt;
===Republic===&lt;br /&gt;
&lt;br /&gt;
{{main|Republic}}&lt;br /&gt;
&lt;br /&gt;
*+20% [[exploration|explore]] rate.&lt;br /&gt;
*+20% Maximum [[PCI|per capita income]].&lt;br /&gt;
*-10% [[military strength]].&lt;br /&gt;
&lt;br /&gt;
===Theocracy===&lt;br /&gt;
&lt;br /&gt;
{{main|Theocracy}}&lt;br /&gt;
&lt;br /&gt;
*-20% [[Private_Market|private market]] costs.&lt;br /&gt;
*+40% [[BPT|construction speed]].&lt;br /&gt;
*+50% maximum [[population]].&lt;br /&gt;
*-35% maximum [[technology]].&lt;br /&gt;
*Double [[GDI]] Expenses&lt;br /&gt;
&lt;br /&gt;
===Communism===&lt;br /&gt;
&lt;br /&gt;
{{main|Communism}}&lt;br /&gt;
&lt;br /&gt;
*+20% [[technology]] effectiveness.&lt;br /&gt;
*+35% [[Buildings#Industrial_Complex|industrial]] production.&lt;br /&gt;
*+35% market sale size.&lt;br /&gt;
*10% market [[commissions]].&lt;br /&gt;
&lt;br /&gt;
===Dictatorship===&lt;br /&gt;
&lt;br /&gt;
{{main|Dictatorship}}&lt;br /&gt;
&lt;br /&gt;
*+25% [[military strength]].&lt;br /&gt;
*+30% [[spy]] effectiveness.&lt;br /&gt;
*-30% [[BPT|construction speed]].&lt;br /&gt;
*+32% [[Buildings|Building]] capture.&lt;br /&gt;
&lt;br /&gt;
===Tyranny===&lt;br /&gt;
&lt;br /&gt;
{{main|Tyranny}}&lt;br /&gt;
&lt;br /&gt;
*1 Turn Attack&lt;br /&gt;
*+20% [[Attacking|attack]] gains.&lt;br /&gt;
*-10% [[military expenses]].&lt;br /&gt;
*-25% maximum [[PCI|per capita income]].&lt;br /&gt;
&lt;br /&gt;
===Fascism===&lt;br /&gt;
&lt;br /&gt;
{{main|Fascism}}&lt;br /&gt;
&lt;br /&gt;
*+15% [[bushel|food]] production.&lt;br /&gt;
*+75% [[oil]] production.&lt;br /&gt;
*-15% maximum [[population]].&lt;br /&gt;
*-10% maximum [[PCI|per capita income]].&lt;br /&gt;
&lt;br /&gt;
{{govtnav}}&lt;/div&gt;</summary>
		<author><name>PaleMoon</name></author>	</entry>

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