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		<updated>2026-11-02T08:33:27Z</updated>
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	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=975</id>
		<title>Attacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=975"/>
				<updated>2010-05-07T17:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Standard Strike */  removed &amp;quot;..in relation to your own country's size, will yield less returns and larger opponents will yield more. The previous sentence is no longer true.&amp;quot; confusing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Types&lt;br /&gt;
==Standard Attacks==&lt;br /&gt;
Standard Attacks are used to capture a percentage of another countries land and resources, usually called [[Landgrab|landgrabbing]].&lt;br /&gt;
&lt;br /&gt;
===Standard Strike===&lt;br /&gt;
Troops, Jets and Tanks may be sent on a Standard Strike (SS). A successful attack will capture 3-8% of your opponents land, buildings, money, technology and bushels. Opponents that are smaller or larger in relation to your own country's size will yield less returns, and countries closer to your networth will yield more. These ranges should be quantified.&lt;br /&gt;
&lt;br /&gt;
Each successful attack yields less land and resources captured.  This is called [[Diminishing Returns]].&lt;br /&gt;
&lt;br /&gt;
Repeated Standard Strikes against the same opponent is called [[farming]] and will likely result in hostile attacks from the individual country and/or the clan they are a member of.&lt;br /&gt;
&lt;br /&gt;
(Information from this link should be added: http://hosting.boxcarhosting.net:8080/EarthForums/boardthread?id=announce&amp;amp;thread=1445&amp;amp;time=1269901778938)&lt;br /&gt;
&lt;br /&gt;
===Planned Strike===&lt;br /&gt;
A Planned Strike (PS) is similar to a Standard Strike in that Jets, Troops and Tanks may be sent to capture another countries land and resources. The key difference is that Planned Strikes give your military a 50% attacking strength bonus and capture a higher percentage of land and resources.  This bonus comes at a cost, however, and any military sent on a Planned Strike will be in rehab, and this unavailable for 20 hours following the attack on the Alliance Server, and 10 hours on the Team Server. (Please add values for other servers)&lt;br /&gt;
&lt;br /&gt;
5 Planned Strikes may be sent at a time.  Each Planned Strike results in a Brigade being created, which is visible on the Military screen.  Once 5 Planned Strikes have been sent out, no further attacks will be possible until one of your Brigades comes back out of rehab.  Once a Brigade comes out of rehab, it is automatically absorbed into your main army.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Special Attacks are used in times of War. These attacks do not directly benefit you, but are used to destroy your opponents land and resources.  Many individual countries and clans will retaliate with similar war attacks if you use these attacks against them.&lt;br /&gt;
===Guerrilla Strike===&lt;br /&gt;
Only Troops may be sent on a Guerrilla Strike (GS). A successful GS will kill portions of your opponents population and destroy some of their food supply. Only an opponents Troops are used to defend against GS's.&lt;br /&gt;
===Bombing Run===&lt;br /&gt;
Only Jets may be sent on a Bombing Run (BR). A successful BR will kill portions of your opponents population and destroy some of their buildings.  Only an opponents Turrets are used to defend against BR's.&lt;br /&gt;
===Artillery Barrage===&lt;br /&gt;
Only Tanks may be sent on a Artillery Barrage (AB). A successful AB will destroy a portion of your opponents buildings. Only an opponents Tanks are used to defend against AB's.&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
&lt;br /&gt;
Missiles are special military units that may not be manufactured on demand, do not require the use of [[oil]], nor lower a countries' [[readiness]] when deployed.&lt;br /&gt;
&lt;br /&gt;
Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.&lt;br /&gt;
&lt;br /&gt;
The likelihood of the development of missiles can be increased with investing in [[Warfare Technology]].&lt;br /&gt;
&lt;br /&gt;
There are three missile types used;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Nuclear Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;NM&amp;lt;/b&amp;gt; - Used primarily to destroy land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Chemical Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;CM&amp;lt;/b&amp;gt; - Used primarily to kill [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Cruise Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;EM&amp;lt;/b&amp;gt; - Used primarily to destroy military units.&lt;br /&gt;
&lt;br /&gt;
==Declaring War==&lt;br /&gt;
&lt;br /&gt;
A country may choose to declare war on another country. If a country declares war, it will have to pay $10 per acre per turn in expenses while it is in a state of war. Declaring war bypasses GDI restrictions and gives the country a 10% military strength boost against the country it declared upon. To end war, the country must declare peace: this can be done either 48 hours after war was first declared or if the country that was declared upon dies. Note that the country was declared upon will be able to attack the aggressor without worrying about GDI.&lt;br /&gt;
&lt;br /&gt;
Declaring war is used in war for [[Break|breaking]], in country to country wars, or to perform [[gdi farming]].&lt;br /&gt;
&lt;br /&gt;
==GDI and other restrictions==&lt;br /&gt;
&lt;br /&gt;
===GDI===&lt;br /&gt;
&lt;br /&gt;
Countries may join GDI to limit the countries which can attack them. For more information, see the article on [[GDI]].&lt;br /&gt;
&lt;br /&gt;
===Protection===&lt;br /&gt;
&lt;br /&gt;
For the first 99 turns, all countries cannot be attacked, spied upon, make attacks, do spy ops, or sell on the public market. Once a country plays its 100th turn, it leaves protection.&lt;br /&gt;
&lt;br /&gt;
===Vacation===&lt;br /&gt;
&lt;br /&gt;
While on vacation, countries cannot be attacked or spied. For more information, see the article on [[vacation]].&lt;br /&gt;
&lt;br /&gt;
===Humanitarians===&lt;br /&gt;
&lt;br /&gt;
Countries may only attack or spy on countries within their humanitarian range. For all servers except [[tournament]], if the target is more than 12 times or less than 1/12 the attacker's [[networth]], the attack will be stopped. For the tournament server, this limit is 8X. This restriction cannot be bypassed except by adjusting NW to get in the proper range.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=659</id>
		<title>Attacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=659"/>
				<updated>2010-03-30T16:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Types&lt;br /&gt;
==Standard Attacks==&lt;br /&gt;
Standard Attacks are used to capture a percentage of another countries land and resources, usually called [[Landgrab|landgrabbing]].&lt;br /&gt;
&lt;br /&gt;
===Standard Strike===&lt;br /&gt;
Troops, Jets and Tanks may be sent on a Standard Strike (SS). A successful attack will capture 3-8% of your opponents land, buildings, money, technology and bushels.  Smaller opponents, in relation to your own countries size, will yield less returns and larger opponents will yield more.&lt;br /&gt;
&lt;br /&gt;
Each successful attack yields less land and resources captured.  This is called [[Diminishing Returns]].&lt;br /&gt;
&lt;br /&gt;
Repeated Standard Strikes against the same opponent is called [[farming]] and will likely result in hostile attacks from the individual country and/or the clan they are a member of.&lt;br /&gt;
&lt;br /&gt;
===Planned Strike===&lt;br /&gt;
A Planned Strike (PS) is similar to a Standard Strike in that Jets, Troops and Tanks may be sent to capture another countries land and resources. The key difference is that Planned Strikes give your military a 50% attacking strength bonus and capture a higher percentage of land and resources.  This bonus comes at a cost, however, and any military sent on a Planned Strike will be in rehab, and this unavailable for 20 hours following the attack.&lt;br /&gt;
&lt;br /&gt;
5 Planned Strikes may be sent at a time.  Each Planned Strike results in a Brigade being created, which is visible on the Military screen.  Once 5 Planned Strikes have been sent out, no further attacks will be possible until one of your Brigades comes back out of rehab.  Once a Brigade comes out of rehab, it is automatically absorbed into your main army.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Special Attacks are used in times of War. These attacks do not directly benefit you, but are used to destroy your opponents land and resources.  Many individual countries and clans will retaliate with similar war attacks if you use these attacks against them.&lt;br /&gt;
===Guerrilla Strike===&lt;br /&gt;
Only Troops may be sent on a Guerrilla Strike (GS). A successful GS will kill portions of your opponents population and destroy some of their food supply. Only an opponents Troops are used to defend against GS's.&lt;br /&gt;
===Bombing Run===&lt;br /&gt;
Only Jets may be sent on a Bombing Run (BR). A successful BR will kill portions of your opponents population and destroy some of their buildings.  Only an opponents Turrets are used to defend against BR's.&lt;br /&gt;
===Artillery Barrage===&lt;br /&gt;
Only Tanks may be sent on a Artillery Barrage (AB). A successful AB will destroy a portion of your opponents buildings. Only an opponents Tanks are used to defend against AB's.&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
&lt;br /&gt;
Missiles are special military units that may not be manufactured on demand, do not require the use of [[oil]], nor lower a countries' [[readiness]] when deployed.&lt;br /&gt;
&lt;br /&gt;
Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.&lt;br /&gt;
&lt;br /&gt;
The likelihood of the development of missiles can be increased with investing in [[Warfare Technology]].&lt;br /&gt;
&lt;br /&gt;
There are three missile types used;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Nuclear Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;NM&amp;lt;/b&amp;gt; - Used primarily to destroy land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Chemical Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;CM&amp;lt;/b&amp;gt; - Used primarily to kill [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Cruise Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;EM&amp;lt;/b&amp;gt; - Used primarily to destroy military units.&lt;br /&gt;
&lt;br /&gt;
==Declaring War==&lt;br /&gt;
==GDI==&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Spy_Operations&amp;diff=658</id>
		<title>Spy Operations</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Spy_Operations&amp;diff=658"/>
				<updated>2010-03-30T16:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spy Operations==&lt;br /&gt;
Spy Operations can be used to find information about your opponents and steal or even destroy their resources. Spies can only be produced with [[Industrial Complexes]] and are the only military unit that cannot be bought on the [[Private Market|Private]] or [[Public Market]].  Spy ops are divided into two groups--Normal spy ops and Harmful spy ops.  Normal spy ops simply yield information to the spies, while harmful spy ops damage a country's resources or military capability.&lt;br /&gt;
&lt;br /&gt;
Success of a Spy Op is based on your [[Spying#SPAL|SPAL]] (see below) versus your opponents.&lt;br /&gt;
&lt;br /&gt;
If you fail a Spy Op, your opponent is made aware of your country name and number.&lt;br /&gt;
&lt;br /&gt;
==Normal Spy Operations==&lt;br /&gt;
===Spy===&lt;br /&gt;
The most commonly used Spy Op, if successful you will see what your opponent sees on their [[Advisor]] page.&lt;br /&gt;
===Spy On Alliances===&lt;br /&gt;
This Op will show you your opponents [[Relations]] screen and is useful to determine the strength and nature of their pacts with other countries.&lt;br /&gt;
===Market Spy===&lt;br /&gt;
Market Spy shows what goods your opponent has for sale on the Public Market.&lt;br /&gt;
===Military Spy===&lt;br /&gt;
This Op will show your opponents military including forces that may be away on Planned Strikes.&lt;br /&gt;
&lt;br /&gt;
==Harmful Spy Operations==&lt;br /&gt;
===Stir Rebellions===&lt;br /&gt;
Stir Rebellions is a war Spy Op used to cause portions your opponents population to flee.&lt;br /&gt;
===Cause Dissensions===&lt;br /&gt;
This Op causes portions of your opponents Troops to flee.&lt;br /&gt;
===Bomb Airbases===&lt;br /&gt;
Successful Bomb Airbases Op will destroy a portion of your enemies jets.&lt;br /&gt;
===Espionage===&lt;br /&gt;
This op steals a percentage of your opponents [[technology]].&lt;br /&gt;
===Bomb Buildings===&lt;br /&gt;
Bomb Buildings destroys a portion of your opponents buildings.&lt;br /&gt;
===Sabotage Intelligence===&lt;br /&gt;
This Op pits your spies against your opponents and, if successful, will kill a number of your opponents spies.&lt;br /&gt;
===Bomb Banks===&lt;br /&gt;
This Op is used to destroy a portion of your opponents cash supply.&lt;br /&gt;
===Raid Food Stores===&lt;br /&gt;
Raid Food Stores captures a portion of your opponents bushel supply.&lt;br /&gt;
===Sabotage Missiles===&lt;br /&gt;
If successful, Sabotage Missiles will destroy a number of your opponents missiles.&lt;br /&gt;
===Demoralize===&lt;br /&gt;
Demoralize reduces your opponents military [[readiness]] making them less efficient and easier to defeat in battle.&lt;br /&gt;
===BioTerrorism===&lt;br /&gt;
This Op will taint your enemies food supply. Until they can cure the plague, portions of their population will die each turn.&lt;br /&gt;
===Raid Oil Reserves===&lt;br /&gt;
Raid Oil Reserves will capture a portion of your enemies oil.&lt;br /&gt;
==SPAL==&lt;br /&gt;
SPAL stands for Spies Per Acre of Land.  The higher your SPAL, the more likely it is you will succeed in Spy Operations and repel your opponents spies.&lt;br /&gt;
&lt;br /&gt;
Multiple operations performed on a single country increase that countries SPAL and it becomes to succeed an operation.&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Military_Units&amp;diff=657</id>
		<title>Military Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Military_Units&amp;diff=657"/>
				<updated>2010-03-30T16:20:11Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Each unit serves two general purposes: to wreck / kill a country and to &lt;br /&gt;
	protect a country.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Troops==&lt;br /&gt;
&amp;lt;p&amp;gt;Troops serve as both offensive and defensive &lt;br /&gt;
battle units. While not very strong on either end, they are fairly cheap to buy &lt;br /&gt;
and maintain. However, they are most vulnerable to covert attack. Troops need &lt;br /&gt;
oil to attack as well.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Offense / Defense Power===&lt;br /&gt;
1/1&lt;br /&gt;
===Usefulness===&lt;br /&gt;
Attack with SS, PS, GS and defend against GS.&lt;br /&gt;
&lt;br /&gt;
==Jets==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
These units serve as offensive-only military &lt;br /&gt;
units. About twice as powerful as a regular troop on offense, they make a &lt;br /&gt;
formidable attack weapon. However, they cannot defend and are vulnerable to &lt;br /&gt;
covert bombings. These units provide the most offensive power for the dollar, &lt;br /&gt;
but require oil to function.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
===Offense / Defense Power===&lt;br /&gt;
2/0&lt;br /&gt;
===Usefulness===&lt;br /&gt;
Attack with SS, PS, or BR&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The counterpart to Jets, Turrets are &lt;br /&gt;
defensive-only weapons about twice as powerful as the troop. While relatively &lt;br /&gt;
expensive to buy and maintain, Turrets are protected from covert attack and are &lt;br /&gt;
the best buy for the dollar for defense.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
===Offense / Defense Power===&lt;br /&gt;
0/2&lt;br /&gt;
===Usefulness===&lt;br /&gt;
Defend against SS, PS, BR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tanks==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The tank is the most advanced general purpose &lt;br /&gt;
military weapon of your army. About the equivalent of four troops, tanks can be &lt;br /&gt;
used both on offense and defense. Their high maintenance costs are a potential &lt;br /&gt;
drawback, but they are safe from covert action and thus are an excellent &lt;br /&gt;
stabalizing force in your military. Tanks need oil to function on offense.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
===Offense / Defense Power===&lt;br /&gt;
4/4&lt;br /&gt;
===Usefulness===&lt;br /&gt;
Attack and defend against SS, PS, AB&lt;br /&gt;
&lt;br /&gt;
==Spies==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
A strong Intelligence Agency is based upon having &lt;br /&gt;
a large supply of spies. In general, the larger number of spies you are armed &lt;br /&gt;
with relative to an opponent and relative to your size, the more successful your &lt;br /&gt;
spy operations will be and the less successful enemies will be against you. &lt;br /&gt;
Because of their nature, spies cannot be bought on the market -- they can only &lt;br /&gt;
be trained in industrial complexes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
===Offense / Defense Power===&lt;br /&gt;
N/A&lt;br /&gt;
===Usefulness===&lt;br /&gt;
Defend/succeed against spy ops&lt;br /&gt;
&lt;br /&gt;
==Nuke==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Launching a nuclear attack requires that you have &lt;br /&gt;
discovered a nuclear missile. While all countries have a chance of producing a &lt;br /&gt;
weapon each turn, technology can help to assist in developing more of these &lt;br /&gt;
weapons. Launching a nuclear weapon will destroy a portion of your opponent&amp;amp;#39;s &lt;br /&gt;
land. The only defense against this weapon is the SDI system, a product of &lt;br /&gt;
technological development.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chem==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Similar to the Nuclear assault in terms of missile &lt;br /&gt;
development and SDI protection, the chemical weapon focuses primarily on an &lt;br /&gt;
enemy&amp;amp;#39;s population. While it also destroys some buildings, chemical weapons kill &lt;br /&gt;
off a portion of an opponent&amp;amp;#39;s civilian population, reducing tax revenues until &lt;br /&gt;
that population is rebuilt. This is the most easily developed missile &lt;br /&gt;
technology.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cruise Missile==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The cruise missile is also called the EM missile for short to differentiate itself from the chemical missile when abbreviated in war chat topics(Both abbreviations are CM). Launching Cruise Missiles at an opponent&amp;amp;#39;s &lt;br /&gt;
military installations is an effective way of destroying military of all types, &lt;br /&gt;
as well as reducing your enemy&amp;amp;#39;s army readiness. These missiles can help soften &lt;br /&gt;
up an enemy before invasion.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Gaining_land&amp;diff=656</id>
		<title>Gaining land</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Gaining_land&amp;diff=656"/>
				<updated>2010-03-30T16:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Land in Earth Empires is gained by two methods, Exploring or Land Grabbing.  Both have their pros and cons which are outlined below.&lt;br /&gt;
&lt;br /&gt;
==Block Exploring==&lt;br /&gt;
&amp;lt;p&amp;gt;As quick introduction, when you go to explore, you can designate a &lt;br /&gt;
	certain number of turns to explore. Your acres per explore value is NOT &lt;br /&gt;
	recalculated between explores if you put multiple turns in there, so the &lt;br /&gt;
	trick to batch exploring is putting in a lot of turns at once. As your acres &lt;br /&gt;
	increase, your acres per explore will slowly go down, but you can &lt;br /&gt;
	temporarily avoid that drop by doing the explores all at once - in a batch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Importance of FULL BATCH Exploring&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Full Batch Exploring means using a full batch of turns (126 turns) to explore &lt;br /&gt;
with all at once. You will effectively double your land after doing the 126 turn &lt;br /&gt;
batch explore - which is why its so damned useful if it is done properly! &amp;lt;u&amp;gt;DO &lt;br /&gt;
THIS!&amp;lt;/u&amp;gt; You cannot do as well just exploring in bits and pieces - and if you need &lt;br /&gt;
help figuring out how to do it properly, contact an strat advisor or higher to &lt;br /&gt;
have them explain it further. &amp;lt;b&amp;gt;If you are not a farmer start, make sure you &lt;br /&gt;
have enough food to make it through all your explored turns.&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
We&amp;amp;#39;ve found the exact times when a batch explore will get you the most land. &lt;br /&gt;
Since republic governments have different explore rates than all others, they &lt;br /&gt;
have different points at which a batch explore is most useful.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Get to 1915 land (no more than 1924) and get it built up&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Explore 37 turns, will be 40 acres per turn. This will bring you to &lt;br /&gt;
around 3425. Do not go over 3425. Build this up&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Explore 126 turns. You will probably get stopped 3-6 turns early. This &lt;br /&gt;
will bring you to almost 6500 land. Build this up&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Explore 126 turns. Build this up&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;repeat step 4 until war =)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Once you get to 1900 land built up (start of step 2) it should only take ~247 &lt;br /&gt;
turns or a little over 3 days to get to 6500 land built up (end of step 3). very easy to do. here is it put another way.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal Mass XPs for Rep&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;At 1918 (don't go over) acres do a mass explore of 37 turns at 48A/turn this will bring u &lt;br /&gt;
theoretically at 3737. If you are over drop unused land to 3737.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;At 3737 acres do a mass explore of 126 turns. This will bring u &lt;br /&gt;
theoretically at 6887 (you will get stopped a few turns early)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;	&lt;br /&gt;
&amp;lt;table border cols=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&amp;lt;u&amp;gt;Non Rep Explore Rates&amp;lt;/u&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&amp;lt;u&amp;gt;Rep Explore Rates&amp;lt;/u&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 - 1924&amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 2069&amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 2148&amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 2232&amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 2320&amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 2413&amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 2513&amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 2618&amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 2730&amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 2851&amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 2979&amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3117&amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3265&amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3425&amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3598&amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 3785&amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 3990&amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 4213&amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 4458&amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 4728&amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 5027&amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 5361&amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 5735&amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 6157&amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 6638&amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 7189&amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 7829&amp;lt;br /&amp;gt;&lt;br /&gt;
12 - 8581&amp;lt;br /&amp;gt;&lt;br /&gt;
11 - 9447&amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 10467&amp;lt;br /&amp;gt;&lt;br /&gt;
9 - 11664&amp;lt;br /&amp;gt;&lt;br /&gt;
8 - 13072&amp;lt;br /&amp;gt;&lt;br /&gt;
7 - 14727&amp;lt;br /&amp;gt;&lt;br /&gt;
6 - 16674&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 - 1918&amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1977&amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 2038&amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 2102&amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 2169&amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 2239&amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 2312&amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 2390&amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 2471&amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 2556&amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 2645&amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 2740&amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 2840&amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 2946&amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 3058&amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3177&amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 3304&amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3439&amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3583&amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3737&amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3902&amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 4080&amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 4272&amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 4479&amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 4704&amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 4949&amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 5217&amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 5511&amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 5836&amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 6195&amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 6595&amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 7044&amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 7551&amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 8127&amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 8789&amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 9557&amp;lt;br /&amp;gt;&lt;br /&gt;
12 - 10459&amp;lt;br /&amp;gt;&lt;br /&gt;
11 - 11532&amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 12731&amp;lt;br /&amp;gt;&lt;br /&gt;
9 - 14149&amp;lt;br /&amp;gt;&lt;br /&gt;
8 - 15802&amp;lt;br /&amp;gt;&lt;br /&gt;
7 - 17727&amp;lt;br /&amp;gt;&lt;br /&gt;
6 - 19968&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Land Grabbing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Bushels&amp;diff=653</id>
		<title>Bushels</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Bushels&amp;diff=653"/>
				<updated>2010-03-30T16:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bushels, often referred to as 'food', are Earth: Empire's main source of acquiring liquid assets ([[stocking]]).  Bushels are a very important source of income for the [[farmer]] strategy and are a [[turn]] by turn expenditure for other strategies.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
All military units and population consume a fixed amount of bushels per turn. Food is affected by decay: any food left on hand while running a turn will be reduced by 0.1%. Countries often put food on the market to avoid this decay. In addition, bushels are worth a small amount of [[networth]]. Exactly 1000 bushels is equal to one dollar in networth.&lt;br /&gt;
&lt;br /&gt;
Without bushels, a country that is consuming more food than it is producing will not survive for long.  Each turn without remedying a food shortage will result in 2.5% of [[Military Units|military units]] deserting your army, interrupted multi-turn operations, namely exploring, building, and cashing, and cause a 2.5% drop in your country's [[Per Capita Income|PCI]]. Attacking and spying operations are not interrupted by food shortages. It is best to calculate just how much food there is on hand, and how much is being consumed per turn, before running any batch of turns. The advisor page can help keep track of this information.&lt;br /&gt;
&lt;br /&gt;
If food shortages persist for too many turns, it is possible for the country to be destroyed as a [[PCI death]].&lt;br /&gt;
&lt;br /&gt;
==Food Production==&lt;br /&gt;
&lt;br /&gt;
[[Farms]] and [[empty acres]] produce bushels. The exact formula for bushel production is:&lt;br /&gt;
&lt;br /&gt;
round((farms*5.3 + empty_acres*0.4)*govt_food_bonus*agri_tech)&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
farms is the number of farms&lt;br /&gt;
&lt;br /&gt;
empty_acres is the number of empty acres&lt;br /&gt;
&lt;br /&gt;
govt_food_bonus = 1.15 for the [[fascism government]] and 1.00 for all other governments&lt;br /&gt;
&lt;br /&gt;
agri_tech is the amount of [[agricultural tech]], expressed as a decimal (1.00 - 2.30)&lt;br /&gt;
&lt;br /&gt;
==Food Consumption==&lt;br /&gt;
===Old formula===&lt;br /&gt;
&lt;br /&gt;
In the old version of this formula, troops, jets, and turrets all consume 0.00042 bushels each. Tanks consume 0.0012 bushels, spies consume 0.00180 bushels, and civilians eat 0.02756 bushels. As of March 16th, this formula is still used in the FFA and EC servers, but it will be phased out when those servers reset.&lt;br /&gt;
&lt;br /&gt;
===New Formula===&lt;br /&gt;
&lt;br /&gt;
At the beginning of March, food consumption was increased for all units. Troops, jets, and turrets all consume 0.001 bushels each. Tanks consume 0.003 bushels, spies consume 0.005 bushels, and civilians eat 0.03 bushels. As of March 16th, this formula is in effect in the express, team, and primary servers.&lt;br /&gt;
&lt;br /&gt;
==Stockpiling Food==&lt;br /&gt;
&lt;br /&gt;
Food can be placed on the [[public market]] either to be sold or to be protected from enemy attacks and decay. The minimum price for food is $25. Any food priced at $24 or below will be automatically purchased. The maximum price for food is three times the seller's private market purchasing price for food.&lt;br /&gt;
&lt;br /&gt;
The [[private market]] base purchasing price for food is $360. The private market base selling price for food is $32.&lt;br /&gt;
&lt;br /&gt;
For more information, see the main article about [[stockpiling]].&lt;br /&gt;
&lt;br /&gt;
==Vulnerability to attacking==&lt;br /&gt;
&lt;br /&gt;
Food is the most vulnerable resource to attacking and spy ops. Small amounts of food are taken by successful [[standard strikes]] and [[planned strikes]]. [[Guerilla strikes]] destroy large amounts of food. In alliance wars, countries with large food stockpiles at home are often targeted by guerilla strikes. Finally, the [[raid food stores]] spy operation can destroy significant quantities of food. &lt;br /&gt;
&lt;br /&gt;
Players often stockpile their food on the market to avoid losing bushels to these attacks.&lt;br /&gt;
&lt;br /&gt;
==Random Events==&lt;br /&gt;
&lt;br /&gt;
Food production is affected by two random events. If a country produces at least one bushel per turn, there is a 0.1% chance that food production will be tripled for a turn and the text &amp;quot;A food boom occurred!&amp;quot; will be displayed. There is also a 0.1% chance that food production will be reduced by 2/3 for a turn. If this event happens, the text &amp;quot;A drought occurred severely impacting food production!&amp;quot; will be displayed. Note that it is possible to run out of food even with non-negative food production if a drought occurs at the wrong time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Playing_your_first_turns&amp;diff=652</id>
		<title>Playing your first turns</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Playing_your_first_turns&amp;diff=652"/>
				<updated>2010-03-30T16:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* General Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now that you've picked a server, created a country and taken a look at the [[Game Layout]] it's time to start playing turns.  Below are some general tips and guidelines to get you started, feel free to check out [[:Category:Advanced Gameplay|Advanced Gameplay]] if you want more detailed information about strategies and game mechanics.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
These are not set-in-stone rules, but will help your country get going smoothly.&lt;br /&gt;
&lt;br /&gt;
*The best overall tax rate is 35%&lt;br /&gt;
*At the beginning of the game, it is a good idea to build some farms and industrial complexes to produce spies and bushels. As the game progresses you will construct only those buildings that benefit your specialization (see below).&lt;br /&gt;
*Try to get your [[BPT]] (buildings per turn) up high early by building construction sites.  This will allow you to more efficiently construct buildings.&lt;br /&gt;
*Take a look at the Scores tab from time to time and make sure your country does not have significantly more acres than the countries around you. This will prevent you from standing out to aggressive countries looking to capture your land.&lt;br /&gt;
*If you are making negative amounts of cash each turn you can sell bushels on your Private Market. Just be sure not to let your cash fall to zero, you will lose a percentage of your military when this happens.&lt;br /&gt;
*Avoid making a [[Rainbow]] country. This is a country that has buildings of all types and is not an efficient strategy. (see below)&lt;br /&gt;
*Use your turns up to turn 99, then wait for them to refresh while your country is still in [[protection]]. Protection means your country cannot be attacked.  By saving turns you will have a stronger country that can fend for itself when you come out of protection.&lt;br /&gt;
&lt;br /&gt;
==About Specialization==&lt;br /&gt;
Specialization means that your country will be producing a large amount of ONE type of unit.  For example: A casher produces large amounts of cash by building Enterprise Zones and Residences then buys bushels from the [[Public Market]].  Cashers do not have farms and lose bushels every turn.  In contrast, farmers produce bushels, which they sell on the Public Market.  Farmers, for the most part, do not have Enterprise Zones and Residences and lose cash each turn.&lt;br /&gt;
&lt;br /&gt;
By specializing, your country runs efficiently.&lt;br /&gt;
&lt;br /&gt;
You may want to take a look at some [[Basic Strategies]] for guidance on specialization.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Talk:Gaining_land&amp;diff=650</id>
		<title>Talk:Gaining land</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Talk:Gaining_land&amp;diff=650"/>
				<updated>2010-03-30T16:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;W: Created page with 'perhaps describing basic-basic exploring and attacking then linking to batch exploring and &amp;quot;advanced&amp;quot; landgrabbing would be best for brand new players ~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;perhaps describing basic-basic exploring and attacking then linking to batch exploring and &amp;quot;advanced&amp;quot; landgrabbing would be best for brand new players [[User:W|-W]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Gaining_land&amp;diff=618</id>
		<title>Gaining land</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Gaining_land&amp;diff=618"/>
				<updated>2010-03-29T20:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;W: Created page with 'Land in Earth Empires is gained by two methods, Exploring or Land Grabbing.  Both have their pros and cons which are outlined below.  ==Exploring== ==Land Grabbing=='&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Land in Earth Empires is gained by two methods, Exploring or Land Grabbing.  Both have their pros and cons which are outlined below.&lt;br /&gt;
&lt;br /&gt;
==Exploring==&lt;br /&gt;
==Land Grabbing==&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=617</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=617"/>
				<updated>2010-03-29T20:00:20Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Logout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is most efficient to build large amounts of labs and research, or build zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on Planned Strikes this page will tell you how long until your military returns from battle as well as your overall military [[Readiness]].&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
On this screen you may send and accept offers of various pacts such as Defense, Offense, Research, Intelligence, or Trade.&lt;br /&gt;
&lt;br /&gt;
===Spy Center===&lt;br /&gt;
The tab allows you to perform covert operations on other countries using your spies.  Success depends on your [[SPAL]] (spies per acre of land) in relation to that of your opponent.  The most common Spy Operation is &amp;quot;Spy&amp;quot; which can be used to find detailed information on another country.  Harmful [[Spy Ops]] (any that cause damage or loss of resources) are usually considered acts of war.&lt;br /&gt;
&lt;br /&gt;
===War Room===&lt;br /&gt;
In the War Room, military forces are selected to attack other countries in the server.  You will mostly use this room to perform Standard and Planned Strikes to capture land and grow your country.  Guerrilla Strikes, Bombing Runs, Artillery Barrages and Missile Strikes are considered War Attacks and will usually be met with similar attacks against you by your opponents.&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
This screen is used to communicate with other countries in the server.  It is best to keep conversations civil, though you may not receive the same courtesy.  Profanity and other inappropriate content in messages may result in action from game moderators.&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
The News displays recent attacks happening in the server.  You may use the advanced features of News to search for countries and attacks during specific time frames.&lt;br /&gt;
&lt;br /&gt;
===Scores===&lt;br /&gt;
Scores will display the Top 10 countries in the server as well as your country (if not in the top ten, hehe) in relation to those around it.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
Search is used to locate and display very basic information about countries in the server.  It is used by some to find land grab targets.&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
Clicking this tab will bring you back to the Portal section of Earth Empires.&lt;br /&gt;
&lt;br /&gt;
===Logout===&lt;br /&gt;
Clicking Logout will close you country and bring you back to the Portal of Earth Empires.  If you do not log in for another 12 hours, you will be granted 3 bonus turns.  Waiting 18 hours yields 6 bonus turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=616</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=616"/>
				<updated>2010-03-29T19:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is most efficient to build large amounts of labs and research, or build zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on Planned Strikes this page will tell you how long until your military returns from battle as well as your overall military [[Readiness]].&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
On this screen you may send and accept offers of various pacts such as Defense, Offense, Research, Intelligence, or Trade.&lt;br /&gt;
&lt;br /&gt;
===Spy Center===&lt;br /&gt;
The tab allows you to perform covert operations on other countries using your spies.  Success depends on your [[SPAL]] (spies per acre of land) in relation to that of your opponent.  The most common Spy Operation is &amp;quot;Spy&amp;quot; which can be used to find detailed information on another country.  Harmful [[Spy Ops]] (any that cause damage or loss of resources) are usually considered acts of war.&lt;br /&gt;
&lt;br /&gt;
===War Room===&lt;br /&gt;
In the War Room, military forces are selected to attack other countries in the server.  You will mostly use this room to perform Standard and Planned Strikes to capture land and grow your country.  Guerrilla Strikes, Bombing Runs, Artillery Barrages and Missile Strikes are considered War Attacks and will usually be met with similar attacks against you by your opponents.&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
This screen is used to communicate with other countries in the server.  It is best to keep conversations civil, though you may not receive the same courtesy.  Profanity and other inappropriate content in messages may result in action from game moderators.&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
The News displays recent attacks happening in the server.  You may use the advanced features of News to search for countries and attacks during specific time frames.&lt;br /&gt;
&lt;br /&gt;
===Scores===&lt;br /&gt;
Scores will display the Top 10 countries in the server as well as your country (if not in the top ten, hehe) in relation to those around it.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
Search is used to locate and display very basic information about countries in the server.  It is used by some to find land grab targets.&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
Clicking this tab will bring you back to the Portal section of Earth Empires.&lt;br /&gt;
&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=615</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=615"/>
				<updated>2010-03-29T19:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Search */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is most efficient to build large amounts of labs and research, or build zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on Planned Strikes this page will tell you how long until your military returns from battle as well as your overall military [[Readiness]].&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
On this screen you may send and accept offers of various pacts such as Defense, Offense, Research, Intelligence, or Trade.&lt;br /&gt;
&lt;br /&gt;
===Spy Center===&lt;br /&gt;
The tab allows you to perform covert operations on other countries using your spies.  Success depends on your [[SPAL]] (spies per acre of land) in relation to that of your opponent.  The most common Spy Operation is &amp;quot;Spy&amp;quot; which can be used to find detailed information on another country.  Harmful [[Spy Ops]] (any that cause damage or loss of resources) are usually considered acts of war.&lt;br /&gt;
&lt;br /&gt;
===War Room===&lt;br /&gt;
In the War Room, military forces are selected to attack other countries in the server.  You will mostly use this room to perform Standard and Planned Strikes to capture land and grow your country.  Guerrilla Strikes, Bombing Runs, Artillery Barrages and Missile Strikes are considered War Attacks and will usually be met with similar attacks against you by your opponents.&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
This screen is used to communicate with other countries in the server.  It is best to keep conversations civil, though you may not receive the same courtesy.  Profanity and other inappropriate content in messages may result in action from game moderators.&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
The News displays recent attacks happening in the server.  You may use the advanced features of News to search for countries and attacks during specific time frames.&lt;br /&gt;
&lt;br /&gt;
===Scores===&lt;br /&gt;
Scores will display the Top 10 countries in the server as well as your country (if not in the top ten, hehe) in relation to those around it.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
Search is used to locate and display very basic information about countries in the server.  It is used by some to find land grab targets.&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=614</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=614"/>
				<updated>2010-03-29T19:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Scores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is most efficient to build large amounts of labs and research, or build zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on Planned Strikes this page will tell you how long until your military returns from battle as well as your overall military [[Readiness]].&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
On this screen you may send and accept offers of various pacts such as Defense, Offense, Research, Intelligence, or Trade.&lt;br /&gt;
&lt;br /&gt;
===Spy Center===&lt;br /&gt;
The tab allows you to perform covert operations on other countries using your spies.  Success depends on your [[SPAL]] (spies per acre of land) in relation to that of your opponent.  The most common Spy Operation is &amp;quot;Spy&amp;quot; which can be used to find detailed information on another country.  Harmful [[Spy Ops]] (any that cause damage or loss of resources) are usually considered acts of war.&lt;br /&gt;
&lt;br /&gt;
===War Room===&lt;br /&gt;
In the War Room, military forces are selected to attack other countries in the server.  You will mostly use this room to perform Standard and Planned Strikes to capture land and grow your country.  Guerrilla Strikes, Bombing Runs, Artillery Barrages and Missile Strikes are considered War Attacks and will usually be met with similar attacks against you by your opponents.&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
This screen is used to communicate with other countries in the server.  It is best to keep conversations civil, though you may not receive the same courtesy.  Profanity and other inappropriate content in messages may result in action from game moderators.&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
The News displays recent attacks happening in the server.  You may use the advanced features of News to search for countries and attacks during specific time frames.&lt;br /&gt;
&lt;br /&gt;
===Scores===&lt;br /&gt;
Scores will display the Top 10 countries in the server as well as your country (if not in the top ten, hehe) in relation to those around it.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=613</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=613"/>
				<updated>2010-03-29T19:56:15Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is most efficient to build large amounts of labs and research, or build zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on Planned Strikes this page will tell you how long until your military returns from battle as well as your overall military [[Readiness]].&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
On this screen you may send and accept offers of various pacts such as Defense, Offense, Research, Intelligence, or Trade.&lt;br /&gt;
&lt;br /&gt;
===Spy Center===&lt;br /&gt;
The tab allows you to perform covert operations on other countries using your spies.  Success depends on your [[SPAL]] (spies per acre of land) in relation to that of your opponent.  The most common Spy Operation is &amp;quot;Spy&amp;quot; which can be used to find detailed information on another country.  Harmful [[Spy Ops]] (any that cause damage or loss of resources) are usually considered acts of war.&lt;br /&gt;
&lt;br /&gt;
===War Room===&lt;br /&gt;
In the War Room, military forces are selected to attack other countries in the server.  You will mostly use this room to perform Standard and Planned Strikes to capture land and grow your country.  Guerrilla Strikes, Bombing Runs, Artillery Barrages and Missile Strikes are considered War Attacks and will usually be met with similar attacks against you by your opponents.&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
This screen is used to communicate with other countries in the server.  It is best to keep conversations civil, though you may not receive the same courtesy.  Profanity and other inappropriate content in messages may result in action from game moderators.&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
The News displays recent attacks happening in the server.  You may use the advanced features of News to search for countries and attacks during specific time frames.&lt;br /&gt;
&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=612</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=612"/>
				<updated>2010-03-29T19:51:55Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is most efficient to build large amounts of labs and research, or build zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on Planned Strikes this page will tell you how long until your military returns from battle as well as your overall military [[Readiness]].&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
On this screen you may send and accept offers of various pacts such as Defense, Offense, Research, Intelligence, or Trade.&lt;br /&gt;
&lt;br /&gt;
===Spy Center===&lt;br /&gt;
The tab allows you to perform covert operations on other countries using your spies.  Success depends on your [[SPAL]] (spies per acre of land) in relation to that of your opponent.  The most common Spy Operation is &amp;quot;Spy&amp;quot; which can be used to find detailed information on another country.  Harmful [[Spy Ops]] (any that cause damage or loss of resources) are usually considered acts of war.&lt;br /&gt;
&lt;br /&gt;
===War Room===&lt;br /&gt;
In the War Room, military forces are selected to attack other countries in the server.  You will mostly use this room to perform Standard and Planned Strikes to capture land and grow your country.  Guerrilla Strikes, Bombing Runs, Artillery Barrages and Missile Strikes are considered War Attacks and will usually be met with similar attacks against you by your opponents.&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
This screen is used to communicate with other countries in the server.  It is best to keep conversations civil, though you may not receive the same courtesy.  Profanity and other inappropriate content in messages may result in action from game moderators.&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=603</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=603"/>
				<updated>2010-03-26T19:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is most efficient to build large amounts of labs and research, or build zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on Planned Strikes this page will tell you how long until your military returns from battle.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=602</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=602"/>
				<updated>2010-03-26T19:16:35Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is helpful to note that most countries either research exclusively, or buy their technology on the market.  It is most efficient to have large amounts of labs and research, or have zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on Planned Strikes this page will tell you how long until your military returns from battle.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=601</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=601"/>
				<updated>2010-03-26T19:16:22Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is helpful to note that most countries either research exclusively, or buy their technology on the market.  It is most efficient to have large amounts of labs and research, or have zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
Shows the status of your military forces.  If you have sent forces on [[Planned Strikes]] this page will tell you how long until your military returns from battle.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=600</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=600"/>
				<updated>2010-03-26T19:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
You may improve your country's effectiveness by researching [[Technology]].  It is helpful to note that most countries either research exclusively, or buy their technology on the market.  It is most efficient to have large amounts of labs and research, or have zero labs and simply buy your technology from the market.&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=599</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=599"/>
				<updated>2010-03-26T19:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*'''Destroy Buildings'''&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=598</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=598"/>
				<updated>2010-03-26T19:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Purchases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*'''Sell Military'''&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*Destroy Buildings&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=597</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=597"/>
				<updated>2010-03-26T19:09:30Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Main Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*'''Recent News Example'''&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*'''GDI'''&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*'''Foreign Aid'''&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*'''Top Players'''&lt;br /&gt;
Displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*'''Preferences'''&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*Sell Military&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*Destroy Buildings&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=596</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=596"/>
				<updated>2010-03-26T19:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Main Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
On this page you may join GDI, or Global Defense Initiative. This ensures that no country more than twice your size or less than half your size can attack you without declaring war, most useful for protection against much larger opponents trying to capture your land. GDI costs $3 acre of land per turn as long as you are a member.&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
You may send up to 10% of your assets to another country. You must have some formal relations with that county (see relations below) and a FA package takes 3 turns to send.  You may send an FA package once every 22 hours.&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
This page displays the Top 25 players in the server.&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
In Preferences, you can set your country Vacation Mode if you will be unable to play for a period of time.  This page also includes information about how to link your country's information with a [[3rd Party Site]], usually hosted by a clan or tag.&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*Sell Military&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*Destroy Buildings&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The [[Market]] lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=User_talk:W&amp;diff=595</id>
		<title>User talk:W</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=User_talk:W&amp;diff=595"/>
				<updated>2010-03-26T18:56:09Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keep up the good work! --[[User:Slagpit|Slagpit]] 12:17, 26 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::thx :) figured i might as well get some stuff down, people can come through later and smooth out my work, hehe[[User:W|-W]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=585</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=585"/>
				<updated>2010-03-25T17:49:58Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Market */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*Sell Military&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*Destroy Buildings&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
The Market lets you buy/sell Military, Bushels, Oil and Technology from/to other countries on the server.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=584</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=584"/>
				<updated>2010-03-24T16:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Explore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*Sell Military&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*Destroy Buildings&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
This tab lets you explore for new acres.  You notice the more turns you spend exploring, the less acres you discover per turn.  Some countries will explore all game while some will stop exploring and seek to capture land from other countries when the explore rate starts to get low.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=583</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=583"/>
				<updated>2010-03-24T16:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Cash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*Sell Military&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*Destroy Buildings&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
Here you may use turns and receive a 20% boost in income per turn.  Typically used by cashers and farmers who are stockpiling, you will want to avoid cashing at the beginning of the game unless it is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=582</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=582"/>
				<updated>2010-03-24T16:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*Sell Military&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
This page is used to construct buildings on your country's empty acres.&lt;br /&gt;
&lt;br /&gt;
*Destroy Buildings&lt;br /&gt;
Used to destroy buildings for converting your government type or when you have attacked another country and captured buildings that are outside of your country's specialty.&lt;br /&gt;
&lt;br /&gt;
===Cash===&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=581</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=581"/>
				<updated>2010-03-24T16:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Purchases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
Here you can buy or sell items on your Private Market.  Typically Public Market prices to purchase goods will be lower, unless you are running a strategy that takes advantage of Military Bases and Military Tech, thus lowering the PM price.&lt;br /&gt;
&lt;br /&gt;
*Sell Military&lt;br /&gt;
Selling bushels on your Private Market is useful if you don't want to or cannot wait for your bushels to sell on the Public Market.  This cash can be used to fund building at the very start of your country, when income is very low.&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
===Cash===&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=580</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=580"/>
				<updated>2010-03-24T16:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Manage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government, tax rate and set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
===Build===&lt;br /&gt;
===Cash===&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=579</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=579"/>
				<updated>2010-03-24T16:16:25Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Manage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
The Manage page is where you change your country's government as well as set the type and percentage of units to be built by your Industrial Complexes.&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
===Build===&lt;br /&gt;
===Cash===&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=578</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=578"/>
				<updated>2010-03-24T16:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Advisor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays detailed information about your country.  Most of this information can be found in other tabs, but the Advisor conveniently puts it all in one place.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
===Build===&lt;br /&gt;
===Cash===&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=577</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=577"/>
				<updated>2010-03-24T16:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Advisor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
This page displays more detailed information about your country.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
===Build===&lt;br /&gt;
===Cash===&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=576</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=576"/>
				<updated>2010-03-24T15:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Main Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
This tab contains basic information and displays any news related to your country.&lt;br /&gt;
&lt;br /&gt;
*Recent News Example&lt;br /&gt;
&lt;br /&gt;
::1.5 Hours Ago&lt;br /&gt;
::A brigade from Land Hungry (#123) has invaded your lands! Their army broke through your defenses and took 137 acres and 76 buildings, and destroyed 55 buildings. They also took $2,918, 0 bushels and 19 technology points. You lost 56 Troops, 3518 Turrets and 73 Tanks, but killed 12,800 Jets. &lt;br /&gt;
&lt;br /&gt;
::2.6 Hours Ago&lt;br /&gt;
::You sold 20,000 Bushels for $676,800.&lt;br /&gt;
::32,042 Bushels remain for sale.&lt;br /&gt;
&lt;br /&gt;
*GDI&lt;br /&gt;
&lt;br /&gt;
*Foreign Aid&lt;br /&gt;
&lt;br /&gt;
*Top Players&lt;br /&gt;
&lt;br /&gt;
*Preferences&lt;br /&gt;
&lt;br /&gt;
===Advisor===&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
===Build===&lt;br /&gt;
===Cash===&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=User:W&amp;diff=575</id>
		<title>User:W</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=User:W&amp;diff=575"/>
				<updated>2010-03-24T15:37:59Z</updated>
		
		<summary type="html">&lt;p&gt;W: Created page with 'my stomach is a pickle'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;my stomach is a pickle&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=547</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=547"/>
				<updated>2010-03-21T16:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu/Advisor/Manage==&lt;br /&gt;
===Main Menu===&lt;br /&gt;
===Advisor===&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
==Purchase/Build/Cash/Explore/Market/Research==&lt;br /&gt;
===Purchases===&lt;br /&gt;
===Build===&lt;br /&gt;
===Cash===&lt;br /&gt;
===Explore===&lt;br /&gt;
===Market===&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
==Military/Relations/Spy Center/War Room==&lt;br /&gt;
===Military===&lt;br /&gt;
===Relations===&lt;br /&gt;
===Spy Center===&lt;br /&gt;
===War Room===&lt;br /&gt;
&lt;br /&gt;
==Messages/News/Scores/Search==&lt;br /&gt;
===Messages===&lt;br /&gt;
===News===&lt;br /&gt;
===Scores===&lt;br /&gt;
===Search===&lt;br /&gt;
&lt;br /&gt;
==Portal/Logout==&lt;br /&gt;
===Portal===&lt;br /&gt;
===Logout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Talk:Game_Layout&amp;diff=546</id>
		<title>Talk:Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Talk:Game_Layout&amp;diff=546"/>
				<updated>2010-03-21T15:42:42Z</updated>
		
		<summary type="html">&lt;p&gt;W: Created page with 'screenshots would be useful here ~~~W'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;screenshots would be useful here [[User:W|-W]]W&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Playing_your_first_turns&amp;diff=545</id>
		<title>Playing your first turns</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Playing_your_first_turns&amp;diff=545"/>
				<updated>2010-03-21T15:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now that you've picked a server, created a country and taken a look at the [[Game Layout]] it's time to start playing turns.  Below are some general tips and guidelines to get you started, feel free to check out [[Advanced Gameplay]] if you want more detailed information about strategies and game mechanics.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
These are not set-in-stone rules, but will help your country get going smoothly.&lt;br /&gt;
&lt;br /&gt;
*The best overall tax rate is 35%&lt;br /&gt;
*At the beginning of the game, it is a good idea to build some farms and industrial complexes to produce spies and bushels. As the game progresses you will construct only those buildings that benefit your specialization (see below).&lt;br /&gt;
*Try to get your [[BPT]] (buildings per turn) up high early.  This will allow you to more efficiently construct buildings.&lt;br /&gt;
*Take a look at the Scores tab from time to time and make sure your country does not have significantly more acres than the countries around you. This will prevent you from standing out to aggressive countries looking to capture your land.&lt;br /&gt;
*If you are making negative amounts of cash each turn you can sell bushels on your Private Market. Just be sure not to let your cash fall to zero, you will lose a percentage of your military when this happens.&lt;br /&gt;
*Avoid making a [[Rainbow]] country. This is a country that has buildings of all types and is not an efficient strategy. (see below)&lt;br /&gt;
*Use your turns up to turn 99, then wait for them to refresh while your country is still in [[protection]]. Protection means your country cannot be attacked.  By saving turns you will have a stronger country that can fend for itself when you come out of protection.&lt;br /&gt;
&lt;br /&gt;
==About Specialization==&lt;br /&gt;
Specialization means that your country will be producing a large amount of ONE type of unit.  For example: A casher produces large amounts of cash by building Enterprise Zones and Residences then buys bushels from the [[Public Market]].  Cashers do not have farms and lose bushels every turn.  In contrast, farmers produce bushels, which they sell on the Public Market.  Farmers, for the most part, do not have Enterprise Zones and Residences and lose cash each turn.&lt;br /&gt;
&lt;br /&gt;
By specializing, your country runs efficiently.&lt;br /&gt;
&lt;br /&gt;
You may want to take a look at some [[Basic Strategies]] for guidance on specialization.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=544</id>
		<title>Game Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Game_Layout&amp;diff=544"/>
				<updated>2010-03-21T15:37:50Z</updated>
		
		<summary type="html">&lt;p&gt;W: Created page with 'Category:Gameplay Basics'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Playing_your_first_turns&amp;diff=543</id>
		<title>Playing your first turns</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Playing_your_first_turns&amp;diff=543"/>
				<updated>2010-03-21T15:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now that you've picked a server, created a country and taken a look at the [[Game Layout]] it's time to start playing turns.  Below are some general tips and guidelines to get you started, feel free to check out [[Advanced Gameplay]] if you want more detailed information about strategies and game mechanics.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
These are not set-in-stone rules, but will help your country get going smoothly.&lt;br /&gt;
&lt;br /&gt;
*The best overall tax rate is 35%&lt;br /&gt;
*At the beginning of the game, it is a good idea to build some farms and industrial complexes to produce spies and bushels. As the game progresses you will construct only those buildings that benefit your specialization (see below).&lt;br /&gt;
*Try to get your [[BPT]] (buildings per turn) up high early.  This will allow you to more efficiently construct buildings.&lt;br /&gt;
*Take a look at the Scores tab from time to time and make sure your country does not have significantly more acres than the countries around you. This will prevent you from standing out to aggressive countries looking to capture your land.&lt;br /&gt;
*If you are making negative amounts of cash each turn you can sell bushels on your Private Market. Just be sure not to let your cash fall to zero, you will lose a percentage of your military when this happens.&lt;br /&gt;
*Avoid making a [[Rainbow]] country. This is a country that has buildings of all types and is not an efficient strategy. (see below)&lt;br /&gt;
*Use your turns up to turn 99, then wait for them to refresh while your country is still in [[protection]]. Protection means your country cannot be attacked.  By saving turns you will have a stronger country that can fend for itself when you come out of protection.&lt;br /&gt;
&lt;br /&gt;
==About Specialization==&lt;br /&gt;
Specialization means that your country will be producing a large amount of ONE type of unit.  For example: A casher produces large amounts of cash by building Enterprise Zones and Residences then buys bushels from the [[Public Market]].  Cashers do not have farms and lose bushels every turn.  In contrast, farmers produce bushels, which they sell on the Public Market.  Farmers, for the most part, do not have Enterprise Zones and Residences and mostly lose cash each turn.&lt;br /&gt;
&lt;br /&gt;
By specializing, your country runs efficiently.&lt;br /&gt;
&lt;br /&gt;
You may want to take a look at some [[Basic Strategies]] for guidance on specialization.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Category_talk:Gameplay_Basics&amp;diff=409</id>
		<title>Category talk:Gameplay Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Category_talk:Gameplay_Basics&amp;diff=409"/>
				<updated>2010-03-17T20:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &amp;quot;basics&amp;quot; page isn't very basic.. too big, and hard on the brain. Really need to dumb it down to an extreme basic intro with redirects for more intermediate knowledge.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nasjym|Nasjym]] 07:04, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
rawr, me head hurts already :(&lt;br /&gt;
&lt;br /&gt;
can i suggest that the &amp;quot;basics&amp;quot; page be a single page with sections, instead of a categories type layout?  instead of being able to skim through, you have to click on each thing which opens a new page, kind of irritating.  not sure who is determining the overall layout of the wiki so i don't want to start doing stuff that will go against someones scheme of things&lt;br /&gt;
(- Unsigned comment by [[User:W|W]] Mar. 16, 2010 - You can sign your comments with &amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*Revised a little, still a list format but a little more accessible, first three pages linked should cover the basics, could use a brief introduction/welcome. [[User:Grimm|Grimm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cool, tries the sign, thanks :) [[User:W|-W]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To whoever edited out the sub-categories: I typed up detailed articles for all three missile types, but those are no longer linked to anywhere in the site. Changing the layout is fine, but you need to also figure out a way to link to that information somehow. --[[User:Slagpit|Slagpit]] 20:29, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:it was me :)  if you check gameplay basics, attacking, i've moved the missile section there, with links to the detailed articles included, my bad they didn't get transferred the first time.  when the advanced section gets worked on, i'm sure they will link from there as well.[[User:W|-W]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=408</id>
		<title>Attacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=408"/>
				<updated>2010-03-17T20:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Missiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Types&lt;br /&gt;
==Standard Attacks==&lt;br /&gt;
Standard Attacks are used to capture a percentage of another countries land and resources.&lt;br /&gt;
===Standard Strike===&lt;br /&gt;
Troops, Jets and Tanks may be sent on a Standard Strike. A successful attack will capture 3-8% of your opponents land, buildings, money, technology and bushels.  Smaller opponents, in relation to your own countries size, will yield less returns and larger opponents will yield more.&lt;br /&gt;
&lt;br /&gt;
Each successful attack yields less land and resources captured.  This is called [[Diminishing Returns]].&lt;br /&gt;
&lt;br /&gt;
Repeated Standard Strikes against the same opponent is called [[farming]] and will likely result in hostile attacks from the individual country and/or the clan they are a member of.&lt;br /&gt;
&lt;br /&gt;
===Planned Strike===&lt;br /&gt;
A Planned Strike is similar to a Standard Strike in that Jets, Troops and Tanks may be sent to capture another countries land and resources. The key difference is that Planned Strikes give your military a 50% attacking strength bonus and capture a higher percentage of land and resources.  This bonus comes at a cost, however, and any military sent on a Planned Strike will be unavailable for 20 hours following the attack.&lt;br /&gt;
&lt;br /&gt;
5 Planned Strikes may be sent at a time.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Special Attacks are used in times of War. These attacks do not directly benefit you, but are used to destroy your opponents land and resources.  Many individual countries and clans will retaliate with similar war attacks if you use these attacks against them.&lt;br /&gt;
===Guerrilla Strike===&lt;br /&gt;
Only Troops may be sent on a Guerrilla Strike (GS). A successful GS will kill portions of your opponents population and destroy some of their food supply. Only an opponents Troops are used to defend against GS's.&lt;br /&gt;
===Bombing Run===&lt;br /&gt;
Only Jets may be sent on a Bombing Run (BR). A successful BR will kill portions of your opponents population and destroy some of their buildings.  Only an opponents Turrets are used to defend against BR's.&lt;br /&gt;
===Artillery Barrage===&lt;br /&gt;
Only Tanks may be sent on a Artillery Barrage (AB). A successful AB will destroy a portion of your opponents buildings. Only an opponents Tanks are used to defend against AB's.&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
&lt;br /&gt;
Missiles are special military units that may not be manufactured on demand, do not require the use of oil, nor lower a countries' [[readiness]] when deployed.&lt;br /&gt;
&lt;br /&gt;
Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.&lt;br /&gt;
&lt;br /&gt;
The likelihood of the development of missiles can be increased with investing in [[Warfare Technology]].&lt;br /&gt;
&lt;br /&gt;
There are three missile types used;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Nuclear Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;NM&amp;lt;/b&amp;gt; - Used primarily to destroy land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Chemical Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;CM&amp;lt;/b&amp;gt; - Used primarily to kill [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Cruise Missile]]&amp;lt;/b&amp;gt; - Abbreviated &amp;lt;b&amp;gt;EM&amp;lt;/b&amp;gt; - Used primarily to destroy military units.&lt;br /&gt;
&lt;br /&gt;
==Declaring War==&lt;br /&gt;
==GDI==&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Talk:Choosing_a_game_server&amp;diff=395</id>
		<title>Talk:Choosing a game server</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Talk:Choosing_a_game_server&amp;diff=395"/>
				<updated>2010-03-17T19:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;W: Created page with 'suggest reorganizing these so that the first servers to appear are the ones most friendly to newcomers, also perhaps shorten the descriptions even more ~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;suggest reorganizing these so that the first servers to appear are the ones most friendly to newcomers, also perhaps shorten the descriptions even more [[User:W|-W]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Clan&amp;diff=389</id>
		<title>Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Clan&amp;diff=389"/>
				<updated>2010-03-17T19:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A clan is simply the game's method of grouping multiple countries together under a common identity, or tag.  Clans generally contain one to ten countries, although some clans have been known to reach twenty to twenty-five members.  Any larger than that, and controlling the mechanics of how the clan is supposed to work becomes unbearable, using only the game interface to send messages, host meetings, etc.  A clan may not always have a command and control structure.  It is always expedient for a clan to have a third-party hosting site ready in case commanding and ranking members becomes necessary.  If a clan wishes to survive in a game where things can happen instantly, it also must have some way of contacting its members or representatives of other clans or alliances instantly.  If a clan has a command and control structure, representatives to deal with other clans or alliances, a [[third-party site]] to coordinate its plans/goals on, and is established enough to hold its own, it is generally then known as an [[alliance]].&lt;br /&gt;
===Types of Clans===&lt;br /&gt;
There are a few different types of clans, and most types are usually regarded negatively by more established clans.  A tag with only one or two countries is regarded as a craptag, or crapclan.  A clan whose tag and password are given out on public message boards or through in game messages is known as a spam tag.  These types of clans are generally looked down upon by the others, and the countries in these clans are often treated as [[farm land]] by the larger alliances.&lt;br /&gt;
&lt;br /&gt;
===How to create a clan===&lt;br /&gt;
===How to join a clan===&lt;br /&gt;
===Clan server info===&lt;br /&gt;
&lt;br /&gt;
Council, Team and FFA are the [[Choosing a game server|servers]] which currently use the clan/tag system.&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Clan&amp;diff=388</id>
		<title>Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Clan&amp;diff=388"/>
				<updated>2010-03-17T19:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Clan server info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A clan is simply the game's method of grouping multiple countries together under a common identity, or tag.  Clans generally contain one to ten countries, although some clans have been known to reach twenty to twenty-five members.  Any larger than that, and controlling the mechanics of how the clan is supposed to work becomes unbearable, using only the game interface to send messages, host meetings, etc.  A clan may not always have a command and control structure.  It is always expedient for a clan to have a third-party hosting site ready in case commanding and ranking members becomes necessary.  If a clan wishes to survive in a game where things can happen instantly, it also must have some way of contacting its members or representatives of other clans or alliances instantly.  If a clan has a command and control structure, representatives to deal with other clans or alliances, a third-party site to coordinate its plans/goals on, and is established enough to hold its own, it is generally then known as an [[alliance]].&lt;br /&gt;
===Types of Clans===&lt;br /&gt;
There are a few different types of clans, and most types are usually regarded negatively by more established clans.  A tag with only one or two countries is regarded as a craptag, or crapclan.  A clan whose tag and password are given out on public message boards or through in game messages is known as a spam tag.  These types of clans are generally looked down upon by the others, and the countries in these clans are often treated as [[farm land]] by the larger alliances.&lt;br /&gt;
&lt;br /&gt;
===How to create a clan===&lt;br /&gt;
===How to join a clan===&lt;br /&gt;
===Clan server info===&lt;br /&gt;
&lt;br /&gt;
Council, Team and FFA are the [[Choosing a game server|servers]] which currently use the clan/tag system.&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Spy_Operations&amp;diff=385</id>
		<title>Spy Operations</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Spy_Operations&amp;diff=385"/>
				<updated>2010-03-17T16:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Spy Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spy Operations==&lt;br /&gt;
Spy Operations can be used to find information about your opponents and steal or even destroy their resources. Spies can only be produced with [[Industrial Complexes]] and are the only military unit that cannot be bought on the [[Private Market|Private]] or [[Public Market]].&lt;br /&gt;
&lt;br /&gt;
Success of a Spy Op is based on your [[SPAL]] (see below) versus your opponents.&lt;br /&gt;
&lt;br /&gt;
If you fail a Spy Op your opponent is made aware of your country name and number.&lt;br /&gt;
===Spy===&lt;br /&gt;
The most commonly used Spy Op, if successful you will see what your opponent sees on their [[Advisor]] page.&lt;br /&gt;
===Spy On Alliances===&lt;br /&gt;
This Op will show you your opponents [[Relations]] screen and is useful to determine the strength and nature of their pacts with other countries.&lt;br /&gt;
===Market Spy===&lt;br /&gt;
Market Spy shows what goods your opponent has for sale on the Public Market.&lt;br /&gt;
===Military Spy===&lt;br /&gt;
This Op will show your opponents military including forces that may be away on Planned Strikes.&lt;br /&gt;
===Stir Rebellions===&lt;br /&gt;
Stir Rebellions is a war Spy Op used to cause portions your opponents population to flee.&lt;br /&gt;
===Cause Dissensions===&lt;br /&gt;
This Op causes portions of your opponents Troops to flee.&lt;br /&gt;
===Bomb Airbases===&lt;br /&gt;
Successful Bomb Airbases Op will destroy a portion of your enemies jets.&lt;br /&gt;
===Espionage===&lt;br /&gt;
This op steals a percentage of your opponents [[technology]].&lt;br /&gt;
===Bomb Buildings===&lt;br /&gt;
Bomb Buildings destroys a portion of your opponents buildings.&lt;br /&gt;
===Sabotage Intelligence===&lt;br /&gt;
This Op pits your spies against your opponents and, if successful, will kill a number of your opponents spies.&lt;br /&gt;
===Bomb Banks===&lt;br /&gt;
This Op is used to destroy a portion of your opponents cash supply.&lt;br /&gt;
===Raid Food Stores===&lt;br /&gt;
Raid Food Stores captures a portion of your opponents bushel supply.&lt;br /&gt;
===Sabotage Missiles===&lt;br /&gt;
If successful, Sabotage Missiles will destroy a number of your opponents missiles.&lt;br /&gt;
===Demoralize===&lt;br /&gt;
Demoralize reduces your opponents military [[readiness]] making them less efficient and easier to defeat in battle.&lt;br /&gt;
===BioTerrorism===&lt;br /&gt;
This Op will taint your enemies food supply. Until they can cure the plague, portions of their population will die each turn.&lt;br /&gt;
===Raid Oil Reserves===&lt;br /&gt;
Raid Oil Reserves will capture a portion of your enemies oil.&lt;br /&gt;
==SPAL==&lt;br /&gt;
SPAL stands for Spies Per Acre of Land.  The higher your SPAL, the more likely it is you will succeed in Spy Operations and repel your opponents spies.&lt;br /&gt;
&lt;br /&gt;
Multiple operations performed on a single country increase that countries SPAL and it becomes to succeed an operation.&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=384</id>
		<title>Attacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=384"/>
				<updated>2010-03-17T15:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Missiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Types&lt;br /&gt;
==Standard Attacks==&lt;br /&gt;
Standard Attacks are used to capture a percentage of another countries land and resources.&lt;br /&gt;
===Standard Strike===&lt;br /&gt;
Troops, Jets and Tanks may be sent on a Standard Strike. A successful attack will capture 3-8% of your opponents land, buildings, money, technology and bushels.  Smaller opponents, in relation to your own countries size, will yield less returns and larger opponents will yield more.&lt;br /&gt;
&lt;br /&gt;
Each successful attack yields less land and resources captured.  This is called [[Diminishing Returns]].&lt;br /&gt;
&lt;br /&gt;
Repeated Standard Strikes against the same opponent is called [[farming]] and will likely result in hostile attacks from the individual country and/or the clan they are a member of.&lt;br /&gt;
&lt;br /&gt;
===Planned Strike===&lt;br /&gt;
A Planned Strike is similar to a Standard Strike in that Jets, Troops and Tanks may be sent to capture another countries land and resources. The key difference is that Planned Strikes give your military a 50% attacking strength bonus and capture a higher percentage of land and resources.  This bonus comes at a cost, however, and any military sent on a Planned Strike will be unavailable for 20 hours following the attack.&lt;br /&gt;
&lt;br /&gt;
5 Planned Strikes may be sent at a time.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Special Attacks are used in times of War. These attacks do not directly benefit you, but are used to destroy your opponents land and resources.  Many individual countries and clans will retaliate with similar war attacks if you use these attacks against them.&lt;br /&gt;
===Guerrilla Strike===&lt;br /&gt;
Only Troops may be sent on a Guerrilla Strike (GS). A successful GS will kill portions of your opponents population and destroy some of their food supply. Only an opponents Troops are used to defend against GS's.&lt;br /&gt;
===Bombing Run===&lt;br /&gt;
Only Jets may be sent on a Bombing Run (BR). A successful BR will kill portions of your opponents population and destroy some of their buildings.  Only an opponents Turrets are used to defend against BR's.&lt;br /&gt;
===Artillery Barrage===&lt;br /&gt;
Only Tanks may be sent on a Artillery Barrage (AB). A successful AB will destroy a portion of your opponents buildings. Only an opponents Tanks are used to defend against AB's.&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
Missiles are War devices used to destroy your opponents land and resources. A successful Missile Attack depends on the amount of [[SDI]] technology your opponent has. Like GS, BR and AB, missile attacks are usually retaliated against aggressively.&lt;br /&gt;
&lt;br /&gt;
Missiles cannot be produced directly.  The only way to increase your countries chance of creating missiles is to increase your [[Warfare Tech|Warfare]] technology.&lt;br /&gt;
===Chemical Missile===&lt;br /&gt;
A Chemical Missile (CM) destroys portions of your opponents population and buildings.&lt;br /&gt;
===Nuclear Missile===&lt;br /&gt;
A Nuclear Missile (NM) destroys portions of your opponents acres and buildings.&lt;br /&gt;
===Cruise Missile===&lt;br /&gt;
A Cruise Missile (EM) destroys portions of your opponents military.&lt;br /&gt;
&lt;br /&gt;
==Declaring War==&lt;br /&gt;
==GDI==&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Talk:Attacking&amp;diff=383</id>
		<title>Talk:Attacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Talk:Attacking&amp;diff=383"/>
				<updated>2010-03-17T15:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;W: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should probably be contained in one page, with all the types of attacks categorized inside it&lt;br /&gt;
&lt;br /&gt;
i just wanted to get the ball rolling on this page, i know the copy is flawed, please improve as you see fit [[User:W|-W]]&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=382</id>
		<title>Attacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=382"/>
				<updated>2010-03-17T15:18:31Z</updated>
		
		<summary type="html">&lt;p&gt;W: please edit : )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Types&lt;br /&gt;
==Standard Attacks==&lt;br /&gt;
Standard Attacks are used to capture a percentage of another countries land and resources.&lt;br /&gt;
===Standard Strike===&lt;br /&gt;
Troops, Jets and Tanks may be sent on a Standard Strike. A successful attack will capture 3-8% of your opponents land, buildings, money, technology and bushels.  Smaller opponents, in relation to your own countries size, will yield less returns and larger opponents will yield more.&lt;br /&gt;
&lt;br /&gt;
Each successful attack yields less land and resources captured.  This is called [[Diminishing Returns]].&lt;br /&gt;
&lt;br /&gt;
Repeated Standard Strikes against the same opponent is called [[farming]] and will likely result in hostile attacks from the individual country and/or the clan they are a member of.&lt;br /&gt;
&lt;br /&gt;
===Planned Strike===&lt;br /&gt;
A Planned Strike is similar to a Standard Strike in that Jets, Troops and Tanks may be sent to capture another countries land and resources. The key difference is that Planned Strikes give your military a 50% attacking strength bonus and capture a higher percentage of land and resources.  This bonus comes at a cost, however, and any military sent on a Planned Strike will be unavailable for 20 hours following the attack.&lt;br /&gt;
&lt;br /&gt;
5 Planned Strikes may be sent at a time.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Special Attacks are used in times of War. These attacks do not directly benefit you, but are used to destroy your opponents land and resources.  Many individual countries and clans will retaliate with similar war attacks if you use these attacks against them.&lt;br /&gt;
===Guerrilla Strike===&lt;br /&gt;
Only Troops may be sent on a Guerrilla Strike (GS). A successful GS will kill portions of your opponents population and destroy some of their food supply. Only an opponents Troops are used to defend against GS's.&lt;br /&gt;
===Bombing Run===&lt;br /&gt;
Only Jets may be sent on a Bombing Run (BR). A successful BR will kill portions of your opponents population and destroy some of their buildings.  Only an opponents Turrets are used to defend against BR's.&lt;br /&gt;
===Artillery Barrage===&lt;br /&gt;
Only Tanks may be sent on a Artillery Barrage (AB). A successful AB will destroy a portion of your opponents buildings. Only an opponents Tanks are used to defend against AB's.&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
Missiles are War devices used to destroy your opponents land and resources. A successful Missile Attack depends on the amount of [[SDI]] technology your opponent has. Like GS, BR and AB, missile attacks are usually retaliated against aggressively.&lt;br /&gt;
&lt;br /&gt;
Missiles cannot be produced directly.  The only way to increase your countries chance of creating missiles is to increase your [[Warfare]] technology.&lt;br /&gt;
===Chemical Missile===&lt;br /&gt;
A Chemical Missile (CM) destroys portions of your opponents population and buildings.&lt;br /&gt;
===Nuclear Missile===&lt;br /&gt;
A Nuclear Missile (NM) destroys portions of your opponents acres and buildings.&lt;br /&gt;
===Cruise Missile===&lt;br /&gt;
A Cruise Missile (EM) destroys portions of your opponents military.&lt;br /&gt;
&lt;br /&gt;
==Declaring War==&lt;br /&gt;
==GDI==&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=381</id>
		<title>Attacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Attacking&amp;diff=381"/>
				<updated>2010-03-17T15:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;W: /* Missiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Types&lt;br /&gt;
==Standard Attacks==&lt;br /&gt;
Standard Attacks are used to capture a percentage of another countries land and resources.&lt;br /&gt;
===Standard Strike===&lt;br /&gt;
Troops, Jets and Tanks may be sent on a Standard Strike. A successful attack will capture 3-8% of your opponents land, buildings, money, technology and bushels.  Smaller opponents, in relation to your own countries size, will yield less returns and larger opponents will yield more.&lt;br /&gt;
&lt;br /&gt;
Each successful attack yields less land and resources captured.  This is called [[Diminishing Returns]].&lt;br /&gt;
&lt;br /&gt;
Repeated Standard Strikes against the same opponent is called [[farming]] and will likely result in hostile attacks from the individual country and/or the clan they are a member of.&lt;br /&gt;
&lt;br /&gt;
===Planned Strike===&lt;br /&gt;
A Planned Strike is similar to a Standard Strike in that Jets, Troops and Tanks may be sent to capture another countries land and resources. The key difference is that Planned Strikes give your military a 50% attacking strength bonus and capture a higher percentage of land and resources.  This bonus comes at a cost, however, and any military sent on a Planned Strike will be unavailable for 20 hours following the attack.&lt;br /&gt;
&lt;br /&gt;
5 Planned Strikes may be sent at a time.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Special Attacks are used in times of War. These attacks do not directly benefit you, but are used to destroy your opponents land and resources.  Many individual countries and clans will retaliate with similar war attacks if you use these attacks against them.&lt;br /&gt;
===Guerrilla Strike===&lt;br /&gt;
Only Troops may be sent on a Guerrilla Strike (GS). A successful GS will kill portions of your opponents population and destroy some of their food supply. Only an opponents Troops are used to defend against GS's.&lt;br /&gt;
===Bombing Run===&lt;br /&gt;
Only Jets may be sent on a Bombing Run (BR). A successful BR will kill portions of your opponents population and destroy some of their buildings.  Only an opponents Turrets are used to defend against BR's.&lt;br /&gt;
===Artillery Barrage===&lt;br /&gt;
Only Tanks may be sent on a Artillery Barrage (AB). A successful AB will destroy a portion of your opponents buildings. Only an opponents Tanks are used to defend against AB's.&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
Missiles are War devices used to destroy your opponents land and resources. A successful Missile Attack depends on the amount of [[SDI]] technology your opponent has. Like GS, BR and AB, missile attacks are usually retaliated against aggressively.&lt;br /&gt;
&lt;br /&gt;
===Chemical Missile===&lt;br /&gt;
A Chemical Missile (CM) destroys portions of your opponents population and buildings.&lt;br /&gt;
===Nuclear Missile===&lt;br /&gt;
A Nuclear Missile (NM) destroys portions of your opponents acres and buildings.&lt;br /&gt;
===Cruise Missile===&lt;br /&gt;
A Cruise Missile (EM) destroys portions of your opponents military.&lt;br /&gt;
&lt;br /&gt;
==Declaring War==&lt;br /&gt;
==GDI==&lt;/div&gt;</summary>
		<author><name>W</name></author>	</entry>

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