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		<id>https://wiki.earthempires.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Watertowers</id>
		<title>Earth Empires Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.earthempires.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Watertowers"/>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php/Special:Contributions/Watertowers"/>
		<updated>2026-11-02T14:01:24Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Galleri&amp;diff=11187</id>
		<title>Galleri</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Galleri&amp;diff=11187"/>
				<updated>2011-11-04T13:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: /* FUN FACTS!!! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Imaginary Numbers Members]]&lt;br /&gt;
{{playerinfo&lt;br /&gt;
| caption        = &lt;br /&gt;
| image          = [[File:Gallerisig_02.png|300px]]&lt;br /&gt;
| staff          = moderator for tourney and primary &lt;br /&gt;
| game_profile  =&lt;br /&gt;
| game_forum_pm = 116&lt;br /&gt;
| alias      = &amp;lt;!-- Other name(s) this player is/was known by --&amp;gt;&lt;br /&gt;
| joined     = &amp;lt;!-- started playing --&amp;gt;&lt;br /&gt;
| retired    = &amp;lt;!-- last seen/retired on or about --&amp;gt;&lt;br /&gt;
| alliance_clan  = [[Imaginary Numbers]]&lt;br /&gt;
| alliance_pos   = aFA&lt;br /&gt;
| alliance_former     = [[Arrow]], [[Vengeance]], [[Rogue]], [[Tie]], [[Elysium]], [[Rome]] EC, [[HellsSaints]] Limited, [[Chaos]] Limited&lt;br /&gt;
| alliance_former_pos = afa, hfa, vice prez&lt;br /&gt;
| ffa_clan       = &lt;br /&gt;
| ffa_pos        = [[hFA]]&lt;br /&gt;
| ffa_former     = [[NBK]] [[Semper Fi]]&lt;br /&gt;
| ffa_former_pos = FA, hFA (NBK)(Rogue)(Veng)(TIE)(ELY)(Chaos)(HS)&lt;br /&gt;
| team_clan       = WoG&lt;br /&gt;
| team_pos        = &amp;lt;!-- --&amp;gt;&lt;br /&gt;
| team_former     = &amp;lt;!-- --&amp;gt;&lt;br /&gt;
| team_former_pos = &amp;lt;!-- --&amp;gt;&lt;br /&gt;
| msn        = gallerias@hotmail.com&lt;br /&gt;
| icq        = 13096429&lt;br /&gt;
| skype      = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| twitter    = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| facebook   = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| aim        = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| email      = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| xbox       = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| irc        = &amp;lt;!-- irc.server.com, #channel --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Known for her sultry sigs and fighting skills, Galleri plays in [[Imag]] in the [[Alliance Server]] and [[WoG]] /[[FBI]] on the [[Team Server]].&lt;br /&gt;
&lt;br /&gt;
== Previous clans: ==&lt;br /&gt;
*[[Arrow]]&lt;br /&gt;
*[[Vengeance]] DL, aFA&lt;br /&gt;
*[[Rogue]] - aFA, HFA, Asst. Prez, Prez&lt;br /&gt;
*[[TIE]] - aFA&lt;br /&gt;
*[[Imag]]- aFA&lt;br /&gt;
*[[Rome]]&lt;br /&gt;
*[[Elysium]]&lt;br /&gt;
*[[Hells Saints]] - aFA&lt;br /&gt;
*[[xChaoSx]] - aFA, HFA&lt;br /&gt;
*[[United Alliance FFA]] - HFA&lt;br /&gt;
*[[RD]] - Team Server&lt;br /&gt;
*[[NBK]]- FA, hFA&lt;br /&gt;
*[[Semper Fi]] - hFA&lt;br /&gt;
&lt;br /&gt;
==FUN FACTS!!!==&lt;br /&gt;
*Started in Arrow. Few stops in between. Stuck now in Imag.&lt;br /&gt;
*Per [[martian]], galleri is the proud mom of triplets from [[Boltar]]&lt;br /&gt;
*Some rumor that galleri requested a sperm sample of [[Walding]] from a sperm bank, which she used for several additional children in addition to Boltar's.&lt;br /&gt;
*Currently is full of demands according to [[Zarcon]] and holds the Queen of Imag medal.&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
Click on the images for full-sized view.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gallerisig 01.png&lt;br /&gt;
File:Gallerisig 02.png&lt;br /&gt;
File:Gallerisig 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Galleri&amp;diff=11186</id>
		<title>Galleri</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Galleri&amp;diff=11186"/>
				<updated>2011-11-04T13:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: /* FUN FACTS!!! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Imaginary Numbers Members]]&lt;br /&gt;
{{playerinfo&lt;br /&gt;
| caption        = &lt;br /&gt;
| image          = [[File:Gallerisig_02.png|300px]]&lt;br /&gt;
| staff          = moderator for tourney and primary &lt;br /&gt;
| game_profile  =&lt;br /&gt;
| game_forum_pm = 116&lt;br /&gt;
| alias      = &amp;lt;!-- Other name(s) this player is/was known by --&amp;gt;&lt;br /&gt;
| joined     = &amp;lt;!-- started playing --&amp;gt;&lt;br /&gt;
| retired    = &amp;lt;!-- last seen/retired on or about --&amp;gt;&lt;br /&gt;
| alliance_clan  = [[Imaginary Numbers]]&lt;br /&gt;
| alliance_pos   = aFA&lt;br /&gt;
| alliance_former     = [[Arrow]], [[Vengeance]], [[Rogue]], [[Tie]], [[Elysium]], [[Rome]] EC, [[HellsSaints]] Limited, [[Chaos]] Limited&lt;br /&gt;
| alliance_former_pos = afa, hfa, vice prez&lt;br /&gt;
| ffa_clan       = &lt;br /&gt;
| ffa_pos        = [[hFA]]&lt;br /&gt;
| ffa_former     = [[NBK]] [[Semper Fi]]&lt;br /&gt;
| ffa_former_pos = FA, hFA (NBK)(Rogue)(Veng)(TIE)(ELY)(Chaos)(HS)&lt;br /&gt;
| team_clan       = WoG&lt;br /&gt;
| team_pos        = &amp;lt;!-- --&amp;gt;&lt;br /&gt;
| team_former     = &amp;lt;!-- --&amp;gt;&lt;br /&gt;
| team_former_pos = &amp;lt;!-- --&amp;gt;&lt;br /&gt;
| msn        = gallerias@hotmail.com&lt;br /&gt;
| icq        = 13096429&lt;br /&gt;
| skype      = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| twitter    = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| facebook   = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| aim        = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| email      = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| xbox       = &amp;lt;!-- optional contact info --&amp;gt;&lt;br /&gt;
| irc        = &amp;lt;!-- irc.server.com, #channel --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Known for her sultry sigs and fighting skills, Galleri plays in [[Imag]] in the [[Alliance Server]] and [[WoG]] /[[FBI]] on the [[Team Server]].&lt;br /&gt;
&lt;br /&gt;
== Previous clans: ==&lt;br /&gt;
*[[Arrow]]&lt;br /&gt;
*[[Vengeance]] DL, aFA&lt;br /&gt;
*[[Rogue]] - aFA, HFA, Asst. Prez, Prez&lt;br /&gt;
*[[TIE]] - aFA&lt;br /&gt;
*[[Imag]]- aFA&lt;br /&gt;
*[[Rome]]&lt;br /&gt;
*[[Elysium]]&lt;br /&gt;
*[[Hells Saints]] - aFA&lt;br /&gt;
*[[xChaoSx]] - aFA, HFA&lt;br /&gt;
*[[United Alliance FFA]] - HFA&lt;br /&gt;
*[[RD]] - Team Server&lt;br /&gt;
*[[NBK]]- FA, hFA&lt;br /&gt;
*[[Semper Fi]] - hFA&lt;br /&gt;
&lt;br /&gt;
==FUN FACTS!!!==&lt;br /&gt;
*Started in Arrow. Few stops in between. Stuck now in Imag.&lt;br /&gt;
*Per [[martian]], galleri is the proud mom of triplets from [[Boltar]]&lt;br /&gt;
*Some rumor that galleri requested a sperm sample from [[Walding]] from a sperm bank, which produced several additional children in addition to Boltar's.&lt;br /&gt;
*Currently is full of demands according to [[Zarcon]] and holds the Queen of Imag medal.&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
Click on the images for full-sized view.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gallerisig 01.png&lt;br /&gt;
File:Gallerisig 02.png&lt;br /&gt;
File:Gallerisig 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Explore&amp;diff=11132</id>
		<title>Explore</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Explore&amp;diff=11132"/>
				<updated>2011-10-21T05:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gamectlnav}}&lt;br /&gt;
&lt;br /&gt;
'''Exploring''', often shortened to '''X''' is one of the main options for using a [[turn]] in [[Earth Empires]].  In essence,  your [[country]] spends a turn to gain [[land]], by sending explorers to locate and occupy new lands.&lt;br /&gt;
&lt;br /&gt;
Exploring works on a sliding scale, with the amount of land explored per turn reducing as your total land increases. However, the amount of land explored per turn does not change if multiple turns are used for exploring in a single instance, regardless of what thresholds may be passed. Therefore, it is generally most beneficial to explore at the start of a new [[reset]], as well as exploring in large batches in order to capitalize on higher exploration rates.&lt;br /&gt;
&lt;br /&gt;
== Explore Rates ==&lt;br /&gt;
Your explore rate is always an integer, and is used as such when exploring is started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&amp;quot;font-size:90%&amp;quot;&lt;br /&gt;
|+''Threshold represents the maximum amount of total land you can have before your exploration rate drops to the next level.''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|'''Non-republic Explore Rates'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|40||1924&lt;br /&gt;
|-&lt;br /&gt;
|39||1995&lt;br /&gt;
|-&lt;br /&gt;
|38||2069&lt;br /&gt;
|-&lt;br /&gt;
|37||2148&lt;br /&gt;
|-&lt;br /&gt;
|36||2232&lt;br /&gt;
|-&lt;br /&gt;
|35||2320&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|34||2413&lt;br /&gt;
|-&lt;br /&gt;
|33||2513&lt;br /&gt;
|-&lt;br /&gt;
|32||2618&lt;br /&gt;
|-&lt;br /&gt;
|31||2730&lt;br /&gt;
|-&lt;br /&gt;
|30||2851&lt;br /&gt;
|-&lt;br /&gt;
|29||2979&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|28||3117&lt;br /&gt;
|-&lt;br /&gt;
|27||3265&lt;br /&gt;
|-&lt;br /&gt;
|26||3425&lt;br /&gt;
|-&lt;br /&gt;
|25||3598&lt;br /&gt;
|-&lt;br /&gt;
|24||3785&lt;br /&gt;
|-&lt;br /&gt;
|23||3990&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|22||4213&lt;br /&gt;
|-&lt;br /&gt;
|21||4458&lt;br /&gt;
|-&lt;br /&gt;
|20||4728&lt;br /&gt;
|-&lt;br /&gt;
|19||5027&lt;br /&gt;
|-&lt;br /&gt;
|18||5361&lt;br /&gt;
|-&lt;br /&gt;
|17||5735&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|16||6157&lt;br /&gt;
|-&lt;br /&gt;
|15||6638&lt;br /&gt;
|-&lt;br /&gt;
|14||7189&lt;br /&gt;
|-&lt;br /&gt;
|13||7829&lt;br /&gt;
|-&lt;br /&gt;
|12||8581&lt;br /&gt;
|-&lt;br /&gt;
|11||9447&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|10||10467&lt;br /&gt;
|-&lt;br /&gt;
|9||11664&lt;br /&gt;
|-&lt;br /&gt;
|8||13072&lt;br /&gt;
|-&lt;br /&gt;
|7||14727&lt;br /&gt;
|-&lt;br /&gt;
|6||16674&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|'''Republic Explore Rates'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|48||1918&lt;br /&gt;
|-&lt;br /&gt;
|47||1977&lt;br /&gt;
|-&lt;br /&gt;
|46||2038&lt;br /&gt;
|-&lt;br /&gt;
|45||2102&lt;br /&gt;
|-&lt;br /&gt;
|44||2169&lt;br /&gt;
|-&lt;br /&gt;
|43||2239&lt;br /&gt;
|-&lt;br /&gt;
|42||2312&lt;br /&gt;
|-&lt;br /&gt;
|41||2390&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|40||2471&lt;br /&gt;
|-&lt;br /&gt;
|39||2556&lt;br /&gt;
|-&lt;br /&gt;
|38||2645&lt;br /&gt;
|-&lt;br /&gt;
|37||2740&lt;br /&gt;
|-&lt;br /&gt;
|36||2840&lt;br /&gt;
|-&lt;br /&gt;
|35||2946&lt;br /&gt;
|-&lt;br /&gt;
|34||3058&lt;br /&gt;
|-&lt;br /&gt;
|33||3177&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|32||3304&lt;br /&gt;
|-&lt;br /&gt;
|31||3439&lt;br /&gt;
|-&lt;br /&gt;
|30||3583&lt;br /&gt;
|-&lt;br /&gt;
|29||3737&lt;br /&gt;
|-&lt;br /&gt;
|28||3902&lt;br /&gt;
|-&lt;br /&gt;
|27||4080&lt;br /&gt;
|-&lt;br /&gt;
|26||4272&lt;br /&gt;
|-&lt;br /&gt;
|25||4479&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|24||4704&lt;br /&gt;
|-&lt;br /&gt;
|23||4949&lt;br /&gt;
|-&lt;br /&gt;
|22||5217&lt;br /&gt;
|-&lt;br /&gt;
|21||5511&lt;br /&gt;
|-&lt;br /&gt;
|20||5836&lt;br /&gt;
|-&lt;br /&gt;
|19||6195&lt;br /&gt;
|-&lt;br /&gt;
|18||6595&lt;br /&gt;
|-&lt;br /&gt;
|17||7044&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|16||7551&lt;br /&gt;
|-&lt;br /&gt;
|15||8127&lt;br /&gt;
|-&lt;br /&gt;
|14||8789&lt;br /&gt;
|-&lt;br /&gt;
|13||9557&lt;br /&gt;
|-&lt;br /&gt;
|12||10459&lt;br /&gt;
|-&lt;br /&gt;
|11||11532&lt;br /&gt;
|-&lt;br /&gt;
|10||12731&lt;br /&gt;
|-&lt;br /&gt;
|9||14149&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|8||15802&lt;br /&gt;
|-&lt;br /&gt;
|7||17727&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batch Exploring===&lt;br /&gt;
When you explore, you can designate a certain number of [[turns]] to explore with. Your acres-per-turn explore rate is '''not''' recalculated between each explored turn. '''Batch Exploring''' means using a full batch of turns (86, 120, 126, or 160 turns depending on your server) to explore &lt;br /&gt;
with all at once. So for example, if your explore rate was 22 acres per turn, you would find roughly &amp;lt;tt&amp;gt;22 acres * FullTurns&amp;lt;/tt&amp;gt;. You will not grow as fast exploring in smaller bits and pieces.&lt;br /&gt;
&lt;br /&gt;
====Considerations====&lt;br /&gt;
Depending on your choice of [[government]] or [[strategy]], overhead costs such as military upkeep or food should be watched closely. If you are already consuming lots of resources per turn, be sure to take into account that as your military grows, costs will increase significantly. As more people come to your country, food will be consumed faster.&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Explore&amp;diff=11130</id>
		<title>Explore</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Explore&amp;diff=11130"/>
				<updated>2011-10-21T05:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gamectlnav}}&lt;br /&gt;
&lt;br /&gt;
'''Exploring''', often shortened to '''X''' is one of the main options for using a [[turn]] in [[Earth Empires]].  In essence,  your [[country]] spends a turn to gain [[land]], purportedly by sending explorers to locate and occupy new lands.&lt;br /&gt;
&lt;br /&gt;
Exploring works on a sliding scale, with the amount of land explored per turn reducing as your total land increases. However, the amount of land explored per turn does not change if multiple turns are used for exploring in a single instance, regardless of what thresholds may be passed. Therefore, it is generally most beneficial to explore at the start of a new [[reset]], as well as exploring in large batches in order to capitalize on higher exploration rates.&lt;br /&gt;
&lt;br /&gt;
== Explore Rates ==&lt;br /&gt;
Your explore rate is always integer, and is used as such when exploring is started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&amp;quot;font-size:90%&amp;quot;&lt;br /&gt;
|+''Threshold represents the maximum amount of total land you can have before your exploration rate drops to the next level.''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|'''Non-republic Explore Rates'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|40||1924&lt;br /&gt;
|-&lt;br /&gt;
|39||1995&lt;br /&gt;
|-&lt;br /&gt;
|38||2069&lt;br /&gt;
|-&lt;br /&gt;
|37||2148&lt;br /&gt;
|-&lt;br /&gt;
|36||2232&lt;br /&gt;
|-&lt;br /&gt;
|35||2320&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|34||2413&lt;br /&gt;
|-&lt;br /&gt;
|33||2513&lt;br /&gt;
|-&lt;br /&gt;
|32||2618&lt;br /&gt;
|-&lt;br /&gt;
|31||2730&lt;br /&gt;
|-&lt;br /&gt;
|30||2851&lt;br /&gt;
|-&lt;br /&gt;
|29||2979&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|28||3117&lt;br /&gt;
|-&lt;br /&gt;
|27||3265&lt;br /&gt;
|-&lt;br /&gt;
|26||3425&lt;br /&gt;
|-&lt;br /&gt;
|25||3598&lt;br /&gt;
|-&lt;br /&gt;
|24||3785&lt;br /&gt;
|-&lt;br /&gt;
|23||3990&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|22||4213&lt;br /&gt;
|-&lt;br /&gt;
|21||4458&lt;br /&gt;
|-&lt;br /&gt;
|20||4728&lt;br /&gt;
|-&lt;br /&gt;
|19||5027&lt;br /&gt;
|-&lt;br /&gt;
|18||5361&lt;br /&gt;
|-&lt;br /&gt;
|17||5735&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|16||6157&lt;br /&gt;
|-&lt;br /&gt;
|15||6638&lt;br /&gt;
|-&lt;br /&gt;
|14||7189&lt;br /&gt;
|-&lt;br /&gt;
|13||7829&lt;br /&gt;
|-&lt;br /&gt;
|12||8581&lt;br /&gt;
|-&lt;br /&gt;
|11||9447&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|10||10467&lt;br /&gt;
|-&lt;br /&gt;
|9||11664&lt;br /&gt;
|-&lt;br /&gt;
|8||13072&lt;br /&gt;
|-&lt;br /&gt;
|7||14727&lt;br /&gt;
|-&lt;br /&gt;
|6||16674&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|'''Republic Explore Rates'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|48||1918&lt;br /&gt;
|-&lt;br /&gt;
|47||1977&lt;br /&gt;
|-&lt;br /&gt;
|46||2038&lt;br /&gt;
|-&lt;br /&gt;
|45||2102&lt;br /&gt;
|-&lt;br /&gt;
|44||2169&lt;br /&gt;
|-&lt;br /&gt;
|43||2239&lt;br /&gt;
|-&lt;br /&gt;
|42||2312&lt;br /&gt;
|-&lt;br /&gt;
|41||2390&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|40||2471&lt;br /&gt;
|-&lt;br /&gt;
|39||2556&lt;br /&gt;
|-&lt;br /&gt;
|38||2645&lt;br /&gt;
|-&lt;br /&gt;
|37||2740&lt;br /&gt;
|-&lt;br /&gt;
|36||2840&lt;br /&gt;
|-&lt;br /&gt;
|35||2946&lt;br /&gt;
|-&lt;br /&gt;
|34||3058&lt;br /&gt;
|-&lt;br /&gt;
|33||3177&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|32||3304&lt;br /&gt;
|-&lt;br /&gt;
|31||3439&lt;br /&gt;
|-&lt;br /&gt;
|30||3583&lt;br /&gt;
|-&lt;br /&gt;
|29||3737&lt;br /&gt;
|-&lt;br /&gt;
|28||3902&lt;br /&gt;
|-&lt;br /&gt;
|27||4080&lt;br /&gt;
|-&lt;br /&gt;
|26||4272&lt;br /&gt;
|-&lt;br /&gt;
|25||4479&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|24||4704&lt;br /&gt;
|-&lt;br /&gt;
|23||4949&lt;br /&gt;
|-&lt;br /&gt;
|22||5217&lt;br /&gt;
|-&lt;br /&gt;
|21||5511&lt;br /&gt;
|-&lt;br /&gt;
|20||5836&lt;br /&gt;
|-&lt;br /&gt;
|19||6195&lt;br /&gt;
|-&lt;br /&gt;
|18||6595&lt;br /&gt;
|-&lt;br /&gt;
|17||7044&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|16||7551&lt;br /&gt;
|-&lt;br /&gt;
|15||8127&lt;br /&gt;
|-&lt;br /&gt;
|14||8789&lt;br /&gt;
|-&lt;br /&gt;
|13||9557&lt;br /&gt;
|-&lt;br /&gt;
|12||10459&lt;br /&gt;
|-&lt;br /&gt;
|11||11532&lt;br /&gt;
|-&lt;br /&gt;
|10||12731&lt;br /&gt;
|-&lt;br /&gt;
|9||14149&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Acres/Turn!!Threshold&lt;br /&gt;
|-&lt;br /&gt;
|8||15802&lt;br /&gt;
|-&lt;br /&gt;
|7||17727&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batch Exploring===&lt;br /&gt;
When you explore, you can designate a certain number of [[turns]] to explore with. Your acres-per-turn explore rate is '''not''' recalculated between each explored turn. '''Batch Exploring''' means using a full batch of turns (86, 120, 126, or 160 turns depending on your server) to explore &lt;br /&gt;
with all at once. So for example, if your explore rate was 22 acres per turn, you would find roughly &amp;lt;tt&amp;gt;22 acres * FullTurns&amp;lt;/tt&amp;gt;. You will not grow as fast exploring in smaller bits and pieces.&lt;br /&gt;
&lt;br /&gt;
====Considerations====&lt;br /&gt;
Depending on your choice of [[government]] or [[strategy]], overhead costs such as military upkeep or food should be watched closely. If you are already consuming lots of resources per turn, be sure to take into account that as your military grows, costs will increase significantly. As more people come to your country, food will be consumed faster.&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=SemperFi&amp;diff=11128</id>
		<title>SemperFi</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=SemperFi&amp;diff=11128"/>
				<updated>2011-10-19T13:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{allianceinfo&lt;br /&gt;
| image              = [[file:semperfilogo.jpg]]&lt;br /&gt;
| caption            = Honors Seal Team 6&lt;br /&gt;
| founders           = [[Walding]]&lt;br /&gt;
| founded            = 2011&lt;br /&gt;
| origins            = Many smaller clans&lt;br /&gt;
| num_members        = Approximately 400 countries as of October 2011&lt;br /&gt;
| motto              = Semper Fidelis (Always faithful)&lt;br /&gt;
| focus              = Both netting and warring&lt;br /&gt;
| extinction         = &amp;lt;!-- When the alliance disbanded --&amp;gt;&lt;br /&gt;
| merged_into        = &amp;lt;!-- name of the alliance clan merged with --&amp;gt;&lt;br /&gt;
| president          = [[Walding]]&lt;br /&gt;
| vps                = [[Aquaview]]&lt;br /&gt;
| hfa                = &lt;br /&gt;
| fas                = &amp;lt;!-- Other FAs' name(s) --&amp;gt;&lt;br /&gt;
| hia                = &amp;lt;!-- HIA's name --&amp;gt;&lt;br /&gt;
| ias                = [[PG]]&lt;br /&gt;
| hwar               = [[Chitty]], [[Nightwolf]]&lt;br /&gt;
| Recruiting Head    = [[Walding]]&lt;br /&gt;
| trainers           = Many&lt;br /&gt;
| irc                = irc.scourge.se #semperfi&lt;br /&gt;
| homepage           = http://semperfi.ghqnet.com/&lt;br /&gt;
| fbpage             = &amp;lt;!-- Facebook page address  (include http://, do not use square brackets)--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances on the Free For All Server]]&lt;br /&gt;
[[Category:Alliances]]&lt;br /&gt;
&lt;br /&gt;
'''SemperFi''' has been largest FFA clan in terms of membership since August, 2011. Founded by [[Walding]], the clan consists of a diverse range of players from experts to apprentices. Stategies of the members vary, as many countries are built for war while many are pure netters. &lt;br /&gt;
&lt;br /&gt;
==Round 9, First set==&lt;br /&gt;
Born with humble beginnings as a moderate sized clan, the competitive FFA environment meant that a war was all but inevitable. Within weeks, a war with [[SALT]] ensued in June 2011, which resulted in large casualties on both sides. However, the ultimate victory of the war can be inferred by the fact that SemperFi gained numerous new members after the war while SALT's membership suffered a decline. The clan ended the set as the largest in membership, an achievement that only a few have attained at such an early stage.&lt;br /&gt;
&lt;br /&gt;
The spectacular growth of the clan can be mainly attributed to the strong leadership core, consisting mainly of [[Walding]], [[Aquaview]], [[PG]], and [[Chitty]]. Certain players who were especially active also helped fortify the core strength of the clan.&lt;br /&gt;
&lt;br /&gt;
==Round 10, Second set==&lt;br /&gt;
Coming into the round as the largest clan in membership, SemperFi endured a devastating first strike by [[Natural Born Killers]] within two weeks of the set. The opponent was well recognized by the entire FFA community as the single most elite warring clan that has ever walked on the face of earth.&lt;br /&gt;
&lt;br /&gt;
Though over 60 of the best SemperFi countries were destroyed, there was no letup by either warring party and a war of attrition developed. After more than two weeks of total war, with 500 countries killed by NBK and 513 countries destroyed by SemperFi, and a total hit count exceeding 100,000 for both, SemperFi had amazingly attained the higher kill count, attack number, and total networth. Seeing these undeniable facts, NBK was forced to surrender after one of the largest wars in earth history. &lt;br /&gt;
&lt;br /&gt;
Many players of SemperFi played a pivotal role in finally defeating the most powerful warring clan in FFA. Core members of the clan such as [[Nightwolf]]'s unearthly ability to wall his countries almost continuously and at every moment of the day gained the respect of even members of [[NBK]]. [[Asing]], another core member of the clan was able to build countries with substantially higher networth than those of the enemy, which were able to weather the fiercest attacks from NBK. All the other members contributed greatly to the astounding victory.&lt;br /&gt;
&lt;br /&gt;
Within days of the victory over NBK, SemperFi took its revenge against SALT, which had sucked attacked SemperFi the set before. Within little effort, SALT was entirely eliminated, with its only remaining members under protection. A ceasefire was consequently declared since there was no enemy left to battle.&lt;br /&gt;
&lt;br /&gt;
Despite the numerous wars that it has been involved in, SemperFi does not consider itself to be a warclan at this point.&lt;br /&gt;
&lt;br /&gt;
==Round 11, Third set==&lt;br /&gt;
Early in the set, there was quiet netting by most members until it became necessary to fight another war with NBK. XI later joined the fight alongside NBK, making both sides roughly equal in strength.&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Reseller&amp;diff=9793</id>
		<title>Reseller</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Reseller&amp;diff=9793"/>
				<updated>2011-07-02T06:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stratnav}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Military bases]] reduce [[expenses]] for the first 29.5% of acres as well as reducing private market prices, after that they only reduce private market prices.&lt;br /&gt;
&lt;br /&gt;
[[Private market]] prices are determined as follows&lt;br /&gt;
&lt;br /&gt;
price = base price*Government Military Bonus (if you are [[Theocracy]])*[[Military Tech]]% * (1 - 0.25*Bases/Land)&lt;br /&gt;
where&lt;br /&gt;
base price = 144 for troops, 192 for jets, 210 for turrets, 588 for tanks, and 360 for bushels&lt;br /&gt;
Government Military Bonus = 0.8 for theocracy, 1.0 for other governments&lt;br /&gt;
Bases = number of military bases&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
You build a ton of military bases to reduce your private market prices, and using those absolutely stable prices, you sell them onto the public market.  The end result is a net profit that requires very few turns. Many people convert to Theo Military Base Reseller (TMBR) at the end of a set for [[destock]]. This allows the player to buy cheap units off the private market, but may require many days depending on the stock and land of the country (due to [[private market]] replenishment rates).  &lt;br /&gt;
&lt;br /&gt;
It is possible to switch to military base reseller early in the set and to grow your landsize and stockpile while reselling.  With 2 to 3 sales a day, the military expenses will not overwhelm the country.  This strategy is extremely difficult as it requires multiple logins per day and excellent understanding of the market tendencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategies]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Tmbr&amp;diff=9792</id>
		<title>Tmbr</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Tmbr&amp;diff=9792"/>
				<updated>2011-07-02T06:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Reseller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Reseller]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Reseller&amp;diff=9790</id>
		<title>Reseller</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Reseller&amp;diff=9790"/>
				<updated>2011-07-02T06:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: moved Military base reseller to Reseller: To make it in line with other strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stratnav}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
Here is the idea:&lt;br /&gt;
&lt;br /&gt;
[[Military bases]] reduce [[expenses]] for the first 29.5% of acres as well as reducing private market prices, after that they only reduce private market prices.&lt;br /&gt;
&lt;br /&gt;
[[Private market]] prices are determined as follows&lt;br /&gt;
&lt;br /&gt;
price = base price*Government Military Bonus (if you are [[Theocracy]])*[[Military Tech]]% * (1 - 0.25*Bases/Land)&lt;br /&gt;
where&lt;br /&gt;
base price = 144 for troops, 192 for jets, 210 for turrets, 588 for tanks, and 360 for bushels&lt;br /&gt;
Government Military Bonus = 0.8 for theocracy, 1.0 for other governments&lt;br /&gt;
Bases = number of military bases&lt;br /&gt;
&lt;br /&gt;
The Strategy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You build a ton of military bases to reduce your private market prices, and using those absolutely stable prices, you sell them onto the public market.  The end result is a net profit that requires very few turns. Many people convert to Theo Military Base Reseller (TMBR) at the end of a set for [[destock]]. This allows the player to buy cheap units off the private market, but may require many days depending on the stock and land of the country (due to [[private market]] replenishment rates).  &lt;br /&gt;
&lt;br /&gt;
It is possible to switch to military base reseller early in the set and to grow your landsize and stockpile while reselling.  With 2 to 3 sales a day, the military expenses will not overwhelm the country.  This strategy is extremely difficult as it requires multiple logins per day and excellent understanding of the market tendencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategies]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Military_base_reseller&amp;diff=9791</id>
		<title>Military base reseller</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Military_base_reseller&amp;diff=9791"/>
				<updated>2011-07-02T06:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: moved Military base reseller to Reseller: To make it in line with other strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reseller]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Resaler&amp;diff=9789</id>
		<title>Resaler</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Resaler&amp;diff=9789"/>
				<updated>2011-07-02T06:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Reseller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Reseller]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Techers&amp;diff=9788</id>
		<title>Techers</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Techers&amp;diff=9788"/>
				<updated>2011-07-02T06:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Techer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Techer]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Industrialists&amp;diff=9787</id>
		<title>Industrialists</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Industrialists&amp;diff=9787"/>
				<updated>2011-07-02T06:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Indy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Indy]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Industrialist&amp;diff=9786</id>
		<title>Industrialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Industrialist&amp;diff=9786"/>
				<updated>2011-07-02T06:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Indy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Indy]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Republics&amp;diff=9785</id>
		<title>Republics</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Republics&amp;diff=9785"/>
				<updated>2011-07-02T06:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Republic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Republic]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Democracies&amp;diff=9784</id>
		<title>Democracies</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Democracies&amp;diff=9784"/>
				<updated>2011-07-02T06:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Democracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Democracy]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Dictators&amp;diff=9783</id>
		<title>Dictators</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Dictators&amp;diff=9783"/>
				<updated>2011-07-02T06:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Dictatorship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Dictatorship]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Fascists&amp;diff=9782</id>
		<title>Fascists</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Fascists&amp;diff=9782"/>
				<updated>2011-07-02T06:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Fascism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Fascism]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Tyrannies&amp;diff=9781</id>
		<title>Tyrannies</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Tyrannies&amp;diff=9781"/>
				<updated>2011-07-02T06:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: Redirected page to Tyranny&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Tyranny]]&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Farmer&amp;diff=9780</id>
		<title>Farmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Farmer&amp;diff=9780"/>
				<updated>2011-07-02T06:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: /* Governments used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{stratnav}}&lt;br /&gt;
[[Category:Strategies]]&lt;br /&gt;
&lt;br /&gt;
Farmers, (as one might suspect) make their living growing and selling food. The basic idea is to utilize [[agricultural technology]] to maximize food production. [[Tyrannies]], [[Fascists]], [[Dictators]], [[Democracies]] and [[Republics]] can all make pretty decent farmers.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Constant food production&lt;br /&gt;
* Versatile&lt;br /&gt;
* Easy&lt;br /&gt;
* Highest war ability of all strategies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Food prices are volatile&lt;br /&gt;
&lt;br /&gt;
==Governments used==&lt;br /&gt;
One of the unique aspects of farmers is that they can use almost every government type except [[theocracy]]. [[Fascism]] is perhaps the most popular choice, since food production is directly boosted. However, [[Democracy]] exceeds the governmental bonus of Fascism in the later stages of a set because agricultural technology has a high maximum tech level which makes the Democracy technology bonus particularly relevant. Also, the democracy need not pay any market commissions on the sale of food. [[Dictatorship]] is also a commonly used government type since farmers generate food no matter how turns are used, and excess turns can always be used to build more construction sites, negating the dictatorship build rate penalty. In addition, dictatorship already boosts the high war resilience of farmers and makes such farmers into the ultimate war machine. It is common to see small dictatorship farmers easily destroy a republic casher (the weakest warring strategy) that is three or four times the size, and some even emerge from the war in a better economic condition. [[Tyranny]] is used for the same reason as Dictatorship- a stronger warring ability, but dictatorship is even better in war than tyranny.&lt;br /&gt;
&lt;br /&gt;
Less used governments include [[Communism]] and [[Republic]]. Communism is used because farmers can be quite easily hybridized with the [[industrialist]] strategy given the lower levels of tech needed for a communist. Republic farmers have gained acceptance recently because of their higher explore rates, which farmers can use to a high extent since farmers are the strategy that generally has the most free choice in using turns however they like it since the food produced is the same no matter how the turns are used (a trait that is shared with industrialists).  &lt;br /&gt;
&lt;br /&gt;
Only theocracy is a non-useable government type for farmers because of the sharply lower maximum technology levels, and farmers depend greatly on technology.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Most farmers' land is built up with farms, as the sale of bushels is their main source of income. Due to the fact that many people [[stock]] [[bushels]] throughout a set, many more bushels are bought than what are actually consumed by the population of countries. One of the up sides is that regardless of [[public market]] prices, a bushel can always sell on your [[private market]] instantly for no less than $29 (higher with [[military technology]]). &lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
Start with a few farms and get around 80 [[construction sites]] by turn 99. You'll want to get your [[BPT]] even higher in your first few hundred turns. For your first hundred or so turns though, it may be easier (at least faster) to sell bushels on the private market. It is almost always better to sell bushels on the public market if you can afford to wait it out though. If bushels on the public market are 30 or less, you may as well sell on the private market.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
You should never experience food shortages as a farmer. Since bushels are used for stocking, there is always a demand for them. Your goal is to get as many farms as possible, and max out your [[agricultural technology]].&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Though market conditions will vary from set to set, most of your military will most likely be bought from the public market, unless of course your military technology allows you to purchase from the private market cheaper. As long as you are getting top dollar selling your bushels, you will have no problem mobilizing a fierce fighting force at a moments notice!&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
Farmers are often faced with the option of selling public or selling private. If you are impatient or don't intend on waiting for bushels to sell on the public market, consider buying military technology to increase the private-sale value of them.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
[[Agricultural technology]] should be your primary focus, though [[military technology]], [[business technology]] and [[residential technology]] will help reduce overall costs and raise your [[PCI]].&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Farmer&amp;diff=9779</id>
		<title>Farmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Farmer&amp;diff=9779"/>
				<updated>2011-07-02T06:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: /* Governments used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{stratnav}}&lt;br /&gt;
[[Category:Strategies]]&lt;br /&gt;
&lt;br /&gt;
Farmers, (as one might suspect) make their living growing and selling food. The basic idea is to utilize [[agricultural technology]] to maximize food production. [[Tyrannies]], [[Fascists]], [[Dictators]], [[Democracies]] and [[Republics]] can all make pretty decent farmers.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Constant food production&lt;br /&gt;
* Versatile&lt;br /&gt;
* Easy&lt;br /&gt;
* Highest war ability of all strategies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Food prices are volatile&lt;br /&gt;
&lt;br /&gt;
==Governments used==&lt;br /&gt;
One of the unique aspects of farmers is that they can use almost every government type except [[theocracy]]. [[Fascism]] is perhaps the most popular choice, since food production is directly boosted. However, [[Democracy]] exceeds the governmental bonus of Fascism in the later stages of a set because agricultural technology has a high maximum tech level which makes the Democracy technology bonus particularly relevant. Also, the democracy need not pay any market commissions on the sale of food. [[Dictatorship]] is also a commonly used government type since farmers generate food no matter how turns are used, and excess turns can always be used to build more construction sites, negating the dictatorship build rate penalty. In addition, dictatorship already boosts the high war resilience of farmers and makes such farmers into the ultimate war machine. It is common to see small dictatorship farmers easily destroy a republic casher (the weakest warring strategy) that is three or four times the size, and some even emerge from the war in a better economic condition.   &lt;br /&gt;
&lt;br /&gt;
Less used governments include [[Communism]] and [[Republic]]. Communism is used because farmers can be quite easily hybridized with the [[industrialist]] strategy given the lower levels of tech needed for a communist. Republic farmers have gained acceptance recently because of their higher explore rates, which farmers can use to a high extent since farmers are the strategy that generally has the most free choice in using turns however they like it since the food produced is the same no matter how the turns are used (a trait that is shared with industrialists).  &lt;br /&gt;
&lt;br /&gt;
Only theocracy is a non-useable government type for farmers because of the sharply lower maximum technology levels, and farmers depend greatly on technology.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Most farmers' land is built up with farms, as the sale of bushels is their main source of income. Due to the fact that many people [[stock]] [[bushels]] throughout a set, many more bushels are bought than what are actually consumed by the population of countries. One of the up sides is that regardless of [[public market]] prices, a bushel can always sell on your [[private market]] instantly for no less than $29 (higher with [[military technology]]). &lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
Start with a few farms and get around 80 [[construction sites]] by turn 99. You'll want to get your [[BPT]] even higher in your first few hundred turns. For your first hundred or so turns though, it may be easier (at least faster) to sell bushels on the private market. It is almost always better to sell bushels on the public market if you can afford to wait it out though. If bushels on the public market are 30 or less, you may as well sell on the private market.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
You should never experience food shortages as a farmer. Since bushels are used for stocking, there is always a demand for them. Your goal is to get as many farms as possible, and max out your [[agricultural technology]].&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Though market conditions will vary from set to set, most of your military will most likely be bought from the public market, unless of course your military technology allows you to purchase from the private market cheaper. As long as you are getting top dollar selling your bushels, you will have no problem mobilizing a fierce fighting force at a moments notice!&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
Farmers are often faced with the option of selling public or selling private. If you are impatient or don't intend on waiting for bushels to sell on the public market, consider buying military technology to increase the private-sale value of them.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
[[Agricultural technology]] should be your primary focus, though [[military technology]], [[business technology]] and [[residential technology]] will help reduce overall costs and raise your [[PCI]].&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	<entry>
		<id>https://wiki.earthempires.com/index.php?title=Farmer&amp;diff=9778</id>
		<title>Farmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.earthempires.com/index.php?title=Farmer&amp;diff=9778"/>
				<updated>2011-07-02T06:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Watertowers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{stratnav}}&lt;br /&gt;
[[Category:Strategies]]&lt;br /&gt;
&lt;br /&gt;
Farmers, (as one might suspect) make their living growing and selling food. The basic idea is to utilize [[agricultural technology]] to maximize food production. [[Tyrannies]], [[Fascists]], [[Dictators]], [[Democracies]] and [[Republics]] can all make pretty decent farmers.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Constant food production&lt;br /&gt;
* Versatile&lt;br /&gt;
* Easy&lt;br /&gt;
* Highest war ability of all strategies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Food prices are volatile&lt;br /&gt;
&lt;br /&gt;
==Governments used==&lt;br /&gt;
One of the unique aspects of farmers is that they can use almost every government type except [[theocracy]]. [[Fascism]] is perhaps the most popular choice, since food production is directly boosted. However, [[Democracy]] exceeds the governmental bonus of Fascism in the later stages of a reset because agricultural technology has a high maximum tech level which makes the Democracy technology bonus particularly relevant. Also, the democracy need not pay any market commissions on the sale of good. [[Dictatorship]] is also a commonly used government type since farmers generate food no matter how turns are used, and excess turns can always be used to build more construction sites. In addition, dictatorship already boosts the high resilience of farmers and makes such farmers into the ultimate war machine. It is common to see small dictatorship farmers easily destroy a republic casher (the weakest warring strategy) that is three or four times the size, and some even emerge from the war in a better economic condition.   &lt;br /&gt;
&lt;br /&gt;
Less used governments include [[Communism]] and [[Republic]]. Communism is used because farmers can be quite easily hybridized with the [[industrialist]] strategy given the lower levels of tech needed for a communist. Republic farmers have gained acceptance recently because of their higher explore rates, which farmers can use to a high extent are the strategy that generally has the most latitude in using turns however they like it since the food produced is the same no matter how the turns are used (a trait that is shared with industrialists).  &lt;br /&gt;
&lt;br /&gt;
Only theocracy is a non-useable government type because of the massively lower technology levels, as farmers depend greatly on technology.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Most farmers' land is built up with farms, as the sale of bushels is their main source of income. Due to the fact that many people [[stock]] [[bushels]] throughout a set, many more bushels are bought than what are actually consumed by the population of countries. One of the up sides is that regardless of [[public market]] prices, a bushel can always sell on your [[private market]] instantly for no less than $29 (higher with [[military technology]]). &lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
Start with a few farms and get around 80 [[construction sites]] by turn 99. You'll want to get your [[BPT]] even higher in your first few hundred turns. For your first hundred or so turns though, it may be easier (at least faster) to sell bushels on the private market. It is almost always better to sell bushels on the public market if you can afford to wait it out though. If bushels on the public market are 30 or less, you may as well sell on the private market.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
You should never experience food shortages as a farmer. Since bushels are used for stocking, there is always a demand for them. Your goal is to get as many farms as possible, and max out your [[agricultural technology]].&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Though market conditions will vary from set to set, most of your military will most likely be bought from the public market, unless of course your military technology allows you to purchase from the private market cheaper. As long as you are getting top dollar selling your bushels, you will have no problem mobilizing a fierce fighting force at a moments notice!&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
Farmers are often faced with the option of selling public or selling private. If you are impatient or don't intend on waiting for bushels to sell on the public market, consider buying military technology to increase the private-sale value of them.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
[[Agricultural technology]] should be your primary focus, though [[military technology]], [[business technology]] and [[residential technology]] will help reduce overall costs and raise your [[PCI]].&lt;/div&gt;</summary>
		<author><name>Watertowers</name></author>	</entry>

	</feed>