Military Units

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Revision as of 09:23, 21 December 2012 by General Earl (talk | contribs) (Removed protection from "Military Units")
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Unit
Click more info for extended information
Attack power Defensive power Base Private market
SS PS GS BR AB SS PS GS BR AB cost sell price

Troops

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1 1.5 1 - - 1 1 1 - - $144 $36
Extended info
NW value Food Consumption Maintenance Indy production
$0.5 (per unit) 0.001 (bushels/turn) $0.11 (per turn) 1.86 (units/turn per IC)

Jets

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2 3 - 2 - - - - - - $192 $48
Extended info
NW value Food Consumption Maintenance Indy production
$0.6 (per unit) 0.001 (bushels/turn) $0.14 (per turn) 1.86 (units/turn per IC)

Turrets

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- - - - - 2 2 - 2 - $210 $52
Extended info
NW value Food Consumption Maintenance Indy production
$0.6 (per unit) 0.001 (bushels/turn) $0.18 (per turn) 1.86 (units/turn per IC)

Tanks

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4 6 - - 4 4 4 - - 4 $588 $147
Extended info
NW value Food Consumption Maintenance Indy production
$2 (per unit) 0.003 (bushels/turn) $0.57 (per turn) 0.4 (units/turn per IC)

Weapons technology is applied to all attack and defense strengths. If a player has 125% weapons technology, it is the same as a troop with 1 attack/1 defense: 1 * 1.25 power.

Unit Description Private Market sale price

Spies

Spies are used to perform spy operations, and can only be produced by industrial complexes. They are not a tradeable unit, and can only be sold on your private market. $144
Missile type Description

Chemical Missile

(aka CM) Similar to the Nuclear assault in terms of missile development and SDI protection, the chemical weapon focuses primarily on an enemy's population. While it also destroys some buildings, chemical weapons kill off a portion of an opponent's civilian population, reducing tax revenues until that population is rebuilt. This is the most easily developed missile technology.

Cruise Missile

(aka EM) Launching Cruise Missiles at an opponent's military installations is an effective way of destroying military of all types, as well as reducing your enemy's army readiness. These missiles can help soften up an enemy before a wide-scale invasion.

Nuclear Missile

(aka NM) Launching a nuclear attack requires that you have discovered a nuclear missile. While all countries have a chance of producing a weapon each turn, technology can help to assist in developing more of these weapons. Launching a nuclear weapon will destroy a portion of your opponent's land. The only defense against this weapon is the SDI system, a product of technological development.