Diminishing Returns
Diminishing returns is a game mechanic which causes each attack to yield less land and resources captured. This applies to only Standard Strikes and Planned Strikes.
The diminishing returns schedule is thus:
| Number of Attacks | Gains Multiplier |
|---|---|
| 1-3 | 1 |
| 4-5 | 0.8 |
| 6-7 | 0.5 |
| 8-9 | 0.35 |
| 10-11 | 0.15 |
| 12+ | 0.10 |
Diminishing returns naturally wear off 24 hours after an attack was done, and can also be partly or completely removed when the victim does successful SS/PS/GS/BR/AB. Each successful attack done by the target will remove 1 attack of diminishing returns from them until they are back at the zero level.
Ghost Acre diminishing returns follow the same scale as diminishing returns, but they are only removed by time, and cannot be removed when the victim attacks.
There are also diminishing returns for harmful spy ops which, rather than reduce damage by a proportion as above, reduces the overall rate of success for harmful spying. When a target reaches a level at which spy ops are exceptionally more difficult, a target is said to be "spied out."