Difference between revisions of "Protection"
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| − | + | For the first 99 turns, all countries cannot be attacked, spied upon, make attacks, do spy ops, or sell on the public market. Once a country plays its 100th turn, it leaves protection. | |
Revision as of 04:09, 10 July 2010
For the first 99 turns, all countries cannot be attacked, spied upon, make attacks, do spy ops, or sell on the public market. Once a country plays its 100th turn, it leaves protection.