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| − | <p>'''Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either.'''</p>
| + | {{disambig}} |
| − | <p>Earth is a game of numbers and formulas. So here they are:</p>
| + | * [[Game Formulas]] - Player estimated game math. |
| − | <br />
| + | * [[Technology Formulas]] - Game math, specifically regarding technology. |
| − | <center>
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| − | <table border cols="2" width="80%">
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| − | | |
| − | <tr>
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| − | <th>Calculating</th>
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| − | | |
| − | <th>Formula</th>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Net Worth Formula (NW)</td>
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| − | | |
| − | <td>Troops * 0.5 + Jets * 0.6 + Turrets * 0.6 + Tanks * 2 + Spies * 1 + TotalTech
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| − | * 2 + Land * 45 + Buildings * 35 + Money/20000 + Food/1000 + Missiles *
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| − | 2500 + Pop/6 + Oil/100</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Most NW For Cash Spent (Used when blowing stockpile)</td>
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| − | | |
| − | <td>(Troop Price + Market Fees)/.5 = Cash spent per NW point
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| − | <br>(Jet Price + Market Fees)/.6 = Cash spent per NW point
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| − | <br>(Turret Price + Market Fees)/.6 = Cash spent per NW point
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| − | <br>(Tank Price + Market Fees)/2 = Cash sent per NW point
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| − | <br>
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| − | <br>**Less cash spent per NW point the better the value.**</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Per Capita Income (PCI)</td>
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| − | | |
| − | <td>22.5 * (1 - Taxrate) * (1 + (Networth/Land)/90000) * (1 + 2 * Ent/Land)
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| − | * BusTech * GvtPCIBonus</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Maximum Population</td>
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| − | | |
| − | <td>2 * (6 * Land) * (1 - 0.95 * Tax) * (1 + 2 * Res/Land) * ResTech</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Revenue</td>
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| − | | |
| − | <td>PCI * Pop * Taxrate</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Construction Cost</td>
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| − | | |
| − | <td>3 * Land + 1500</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Destruction Cost</td>
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| − | | |
| − | <td>0.2 * (3 * Land + 1500)</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Food Production</td>
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| − | | |
| − | <td>(Farms * 5.3 + EmptyAcres * 0.4) * GvtFoodBonus * AgrTech</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Food Consumption</td>
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| − | | |
| − | <td>Troops * 0.00042 + Jets * 0.00042 + Turrets * 0.00042 + Tanks * 0.0012 + Spies
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| − | * 0.0018 + Pop * 0.02756</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Food Decay</td>
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| − | | |
| − | <td>0.001 * Food (rounded to the nearest whole number)</td>
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| − | </tr>
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| − | | |
| − | | |
| − | <tr>
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| − | <td>Industrial Production</td>
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| − | | |
| − | <td>
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| − | Troops: IC * (Troop% * 1.875) * IndTech% * IndGvtBonus <br />
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| − | Jets: IC * (Jet% * 1.875) * IndTech% * IndGvtBonus<br />
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| − | Turrets: IC * (Turret% * 1.875) * IndTech% * IndGvtBonus<br />
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| − | Tanks: IC * (Tank% * 0.4) * IndTech% * IndGvtBonus<br />
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| − | Spies: IC * (Spy% * 0.6) * IndTech% * IndGvtBonus<br />
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| − | </td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Oil Production</td>
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| − | | |
| − | <td>(Oil Rigs * 2) * GovBonus</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Oil Consumption</td>
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| − | | |
| − | <td>Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking).
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| − | </td>
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| − | </tr>
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| − | | |
| − | | |
| − | <tr>
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| − | <td>Tech Per Turn</td>
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| − | | |
| − | <td>
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| − | 0.13 * Labs * (1 + Labs/Land) + 3
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| − | </td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Tech %</td>
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| − | | |
| − | <td>[http://www.wazmo.us/cgi-bin/tech.cgi Tech Calc]</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Buildings Per Turn</td>
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| − | | |
| − | <td>
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| − | (CS/4 + 5) * GvtContrBonus
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| − | </td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Private Market Replenishment Per Turn</td>
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| − | | |
| − | <td>
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| − | OldUnits*.985^TurnsElapsed + TurnsElapsed*UnitFactor*Land<br /><br />
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| − | Unitfactors:<br />
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| − | Troops: 3.5<br />
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| − | Jets: 2.5<br />
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| − | Turrets: 2.5<br />
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| − | Tanks: 1<br />
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| − | Bushels: 2<br />
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| − | </td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Private Market Costs</td>
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| − | | |
| − | <td>
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| − | Troops: 144 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br />
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| − | Jets: 192 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br />
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| − | Turrets: 210 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br />
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| − | Tanks: 588 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br />
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| − | Bushels: 360 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br /><br />
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| − | **GvtMilCost = 0.8 for Theocracy**
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| − | </td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Private Market Selling</td>
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| − | | |
| − | <td>
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| − | Spies: 144 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
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| − | Troops: 36 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
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| − | Jets: 48 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
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| − | Turrets: 52 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
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| − | Tanks: 147 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
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| − | Bushels: 32 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br /><br />
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| − | **GvtMilCost = 0.8 for Theocracy**
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| − | </td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Military Upkeep</td>
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| − | | |
| − | <td>
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| − | Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<br />
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| − | Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<br />
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| − | Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<br />
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| − | Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<br />
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| − | Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<br /><br />
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| − | | |
| − | Constant = If MilBases/Land < .295 Constant = 1 - 1.3*(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Alliance Costs</td>
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| − | | |
| − | <td>
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| − | Defensive Allies: DefAllies * Networth * .002 (0.2% of NW each)<br />
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| − | Offensive Allies: OffAllies * Networth * .002 (0.2% of NW each)<br />
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| − | Intelligence Allies: IntelAllies * Networth * .0015 (0.15% of NW each)<br />
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| − | Research Allies: ResAllies * Networth * .0015 (0.15% of NW each)<br />
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| − | Trade Pacts: TradePacts * Networth * .0005 (0.05% of NW each)<br />
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| − | GDI Costs (non-Theocracy): Land * 4<br />
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| − | GDI Costs (Theocracy): Land * 8<br />
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| − | Declare War Costs: Land * 10<br />
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| − | | |
| − | </td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>GDI Penalty</td>
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| − | | |
| − | <td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Land Upkeep</td>
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| − | | |
| − | <td>
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| − | If land is less than 1500A:<br />
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| − | Land Upkeep = Land^2 * 7/1500 + Land*3<br /><br />
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| − | | |
| − | If land is more than 1500A:<br />
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| − | Land Upkeep = Land * 10<br /><br />
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| − | | |
| − | Note that when Land = 1500, both formulas give the same upkeep.
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| − | </td>
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| − | </tr>
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| − | | |
| − | <tr>
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| − | <td>Total Expense</td>
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| − | | |
| − | <td>
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| − | Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs
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| − | </td>
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| − | </tr>
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| − | | |
| − | </table>
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| − | </center>
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| − | <p><b>Note:</b> A good player does not have to know all the formulas.</p>
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| − | </font>
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