Difference between revisions of "Protection"
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| − | For the first 99 turns, all countries cannot be attacked, spied upon, make attacks, | + | For the first 99 [[turns]], all [[countries]] cannot be [[attack|attacked]], [[spied]] upon, make attacks, perform [[spy ops]], or sell on the [[Public Market|public market]]. Once a country plays its 100th turn, it leaves protection. |