Difference between revisions of "First Strike"

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A first strike (FS) is the first coordinated sets of [[kill run|kill runs]] against an opponent during a [[reset]].  An FS starts a war between two parties, and is generally agreed by most players to last 24 hours.  Depending on the time of the reset, the country makeup of the parties involved, and the severity of the attacks during this time period, an FS could either signal the beginning of a long war of attrition, or decimate the victim so that a quick and bloody end can be brought to the subsequent war.  This terminology is normally limited to wars between [[Alliance|alliances]], although tongue-in-cheek references have been made by some players in regards to their country hitting another.
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A first strike (FS) is the first coordinated sets of [[kill run|kill runs]] against an opponent during a [[reset]].  An FS starts a war between two parties, and is generally agreed by most players to last 24 hours.  Depending on the time of the reset, the country makeup of the parties involved, and the severity of the attacks during this time period, an FS could either signal the beginning of a long war of attrition, or decimate the victim so that a quick and bloody end can be brought to the subsequent war.  This terminology is normally limited to wars between [[Alliance (in-game)||alliances]], although tongue-in-cheek references have been made by some players in regards to their country hitting another.
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[[Category:Advanced Gameplay]]
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[[Category:Terminology]]

Latest revision as of 14:39, 29 March 2011

A first strike (FS) is the first coordinated sets of kill runs against an opponent during a reset. An FS starts a war between two parties, and is generally agreed by most players to last 24 hours. Depending on the time of the reset, the country makeup of the parties involved, and the severity of the attacks during this time period, an FS could either signal the beginning of a long war of attrition, or decimate the victim so that a quick and bloody end can be brought to the subsequent war. This terminology is normally limited to wars between |alliances, although tongue-in-cheek references have been made by some players in regards to their country hitting another.