Difference between revisions of "Game Formulas"

From Earth Empires Wiki
Jump to: navigation, search
(→‎Basic Formulae)
(→‎Basic Formulae)
Line 10: Line 10:
 
*[[Per capita income growth]]
 
*[[Per capita income growth]]
  
−
<P>'''Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either.'''</p>
+
<P>'''Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either. Those highlighted in <Font Color="#00FF00">green</Font> are as accurate as possible.'''</P>
 
<P>Earth is a game of numbers and formulas. So here they are:</p>
 
<P>Earth is a game of numbers and formulas. So here they are:</p>
 
<BR>
 
<BR>
Line 17: Line 17:
  
 
<tr><th>Calculating</th><th>Formula</th></tr>
 
<tr><th>Calculating</th><th>Formula</th></tr>
−
 
+
<tr><td BGColor="#00FF00">Per Capita Income (PCI)</td><td>22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus</td></tr>
−
<tr><td>Per Capita Income (PCI)</td><td>22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus</td></tr>
+
<tr><td BGColor="#00FF00">Revenue</td><td>PCI * Pop * Taxrate</td></tr>
−
<tr><td>Revenue</td><td>PCI * Pop * Taxrate</td></tr>
+
<tr><td BGColor="#00FF00">Construction Cost</td><td>3 * Land + 1500</td></tr>
−
<tr><td>Construction Cost</td><td>3 * Land + 1500</td></tr>
+
<tr><td BGColor="#00FF00">Destruction Cost</td><td>0.2 * (3 * Land + 1500)</td></tr>
−
<tr><td>Destruction Cost</td><td>0.2 * (3 * Land + 1500)</td></tr>
 
 
<tr><td>Oil Consumption</td><td>Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking)</td></tr>
 
<tr><td>Oil Consumption</td><td>Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking)</td></tr>
−
<tr><td>Buildings Per Turn</td><td>(CS/4 + 5) * GvtContrBonus</td></tr>
+
<tr><td BGColor="#00FF00">Buildings Per Turn</td><td>(CS/4 + 5) * GvtContrBonus</td></tr>
 
<tr><td>Military Upkeep</td><td>
 
<tr><td>Military Upkeep</td><td>
 
Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
 
Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Line 41: Line 40:
 
<BR>Declare War Costs: Land * 10</td></tr>
 
<BR>Declare War Costs: Land * 10</td></tr>
 
<tr><td>GDI Penalty</td><td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td></tr>
 
<tr><td>GDI Penalty</td><td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td></tr>
−
<tr><td>Land Upkeep</td>
+
<tr><td BGColor="#00FF00">Land Upkeep</td>
 
<td>
 
<td>
 
If land &lt; 1500A Then Land Upkeep = (Land ^ 2) * (7/1500) + (Land * 3) Else Land Upkeep = Land * 10
 
If land &lt; 1500A Then Land Upkeep = (Land ^ 2) * (7/1500) + (Land * 3) Else Land Upkeep = Land * 10
 
<BR>Note that when Land = 1500, both formulas give the same upkeep.</td></tr>
 
<BR>Note that when Land = 1500, both formulas give the same upkeep.</td></tr>
−
<tr><td>Total Expense</td><td>Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs</td></tr>
+
<tr><td BGColor="#00FF00">Total Expense</td><td>Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs</td></tr>
−
<tr><td>Networth</td><td>
+
<tr><td BGColor="#00FF00">Networth</td><td>
 
(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) +  (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)</td></tr>
 
(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) +  (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)</td></tr>
−
<tr><td>Food (Bushels)</td><td>Production: round(((Farms * 5.3) + (Unused Acres*0.4))*GovFoodBonus*AgriTech) where <B>GovFoodBonus</B> is 1.15 for Fascism and 1.00 for all others
+
<tr><td BGColor="#00FF00">Food Production</td><td>Production: (Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech
−
<hr style='width:75%'>
+
<tr><td>Food Consumption</td><td>
−
*Consumption  *Formula changed March 2010<br />
 
 
**Troops, jets, and turrets all consume 0.001 bushels each<br />
 
**Troops, jets, and turrets all consume 0.001 bushels each<br />
 
**Tanks consume 0.003 bushels<br />
 
**Tanks consume 0.003 bushels<br />
 
**Spies consume 0.005<br />
 
**Spies consume 0.005<br />
−
**Civilians consume 0.03<br />
+
**Civilians consume 0.03</td></tr>
−
March 16th, this formula is in effect in the express, team, and primary servers
+
<tr><td>Food Decay</td><td>Bushels * 0.001</td></tr>
−
<hr style='width:75%'>
 
−
Decay = Bushels_on_hand*0.001
 
−
 
 
−
</td>
 
−
</tr>
 
−
 
 
 
</table>
 
</table>
 
</center>
 
</center>
  
 
Most formulae use standard [[rounding]], but some, like [[networth]], use [[truncate | truncation]].
 
Most formulae use standard [[rounding]], but some, like [[networth]], use [[truncate | truncation]].
−
<p><b>Note:</b>&nbsp; A good player does not have to know all the formulas.</p>
+
<p><b>Note:</b> A good player does not have to know all the formulas.</p>

Revision as of 23:59, 5 March 2011

It needs to be determined what formulas are no longer accurate


This page contains a listing of various formulae for Earth Empires.

Basic Formulae

Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either. Those highlighted in green are as accurate as possible.

Earth is a game of numbers and formulas. So here they are:


CalculatingFormula
Per Capita Income (PCI)22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus
RevenuePCI * Pop * Taxrate
Construction Cost3 * Land + 1500
Destruction Cost0.2 * (3 * Land + 1500)
Oil ConsumptionOil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking)
Buildings Per Turn(CS/4 + 5) * GvtContrBonus
Military Upkeep

Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant


Constant = If MilBases/Land < .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61
Alliance CostsDefensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each)


Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each)
Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each)
Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each)
Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each)
GDI Costs (Theocracy): Land * 8
GDI Costs (All Others): Land * 4


Declare War Costs: Land * 10
GDI PenaltyBecause of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.
Land Upkeep

If land < 1500A Then Land Upkeep = (Land ^ 2) * (7/1500) + (Land * 3) Else Land Upkeep = Land * 10


Note that when Land = 1500, both formulas give the same upkeep.
Total ExpenseMilitary Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs
Networth (Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)
Food ProductionProduction: (Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech
Food Consumption
    • Troops, jets, and turrets all consume 0.001 bushels each
    • Tanks consume 0.003 bushels
    • Spies consume 0.005
    • Civilians consume 0.03
Food DecayBushels * 0.001

Most formulae use standard rounding, but some, like networth, use truncation.

Note: A good player does not have to know all the formulas.