Difference between revisions of "Standing Order"

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[[Category:Gameplay Basics]]
 
A '''Standing Order''' is a feature of the [[market]] whereby you may set a request for the market to auto-purchase any [[goods]] of a certain type at or below a certain price, as soon as they are made available.
 
A '''Standing Order''' is a feature of the [[market]] whereby you may set a request for the market to auto-purchase any [[goods]] of a certain type at or below a certain price, as soon as they are made available.
  
 
Standing Orders or [[SO]]'s were implemented with several goals in mind: first, to counter [[market camping]], especially market camping using automated scripts or browser auto-refresh; secondly, to make [[market transfers]] at low prices difficult (for example transferring oil at $20 at a certain time); thirdly to stabilize the markets of smaller servers like [[tournament]] during the off-hours when not so many people play; and finally to de-emphasize excessive time spent watching the market, and make skill with pricing more important.
 
Standing Orders or [[SO]]'s were implemented with several goals in mind: first, to counter [[market camping]], especially market camping using automated scripts or browser auto-refresh; secondly, to make [[market transfers]] at low prices difficult (for example transferring oil at $20 at a certain time); thirdly to stabilize the markets of smaller servers like [[tournament]] during the off-hours when not so many people play; and finally to de-emphasize excessive time spent watching the market, and make skill with pricing more important.

Revision as of 20:47, 24 March 2011

A Standing Order is a feature of the market whereby you may set a request for the market to auto-purchase any goods of a certain type at or below a certain price, as soon as they are made available.

Standing Orders or SO's were implemented with several goals in mind: first, to counter market camping, especially market camping using automated scripts or browser auto-refresh; secondly, to make market transfers at low prices difficult (for example transferring oil at $20 at a certain time); thirdly to stabilize the markets of smaller servers like tournament during the off-hours when not so many people play; and finally to de-emphasize excessive time spent watching the market, and make skill with pricing more important.