Difference between revisions of "BioTerrorism"
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| − | By releasing biochemical agents into an opposing companies infrastructure | + | By releasing biochemical agents into an opposing companies infrastructure you cause disease to spread throughout their country. |
| + | |||
| + | If successful: | ||
| + | * The target's MAX POPULATION becomes 50% of its normal level | ||
| + | * HALVES all subsequent population growth, both positive and negative (ie +40 => +20 and -40 => -20) | ||
| + | |||
| + | If your spies are successful in doing the Bioterror Op, there is a second check to see if you actually bio the target, or accidentally bio yourself. This check has the following success rate: | ||
| + | 0.9^(target bio level) | ||
| + | That means bioing a target with 0 bio level will work (if spies are successful), the next will have a 90% chance of bioing them and a 10% chance of bioing yourself; by 6 bio's there is a 50% chance of bioing your target and a 50% chance of bioing yourself; by 10 there is a 35% chance of bioing your target and 65% chance of bioing yourself. | ||
| + | |||
| + | Cure rate: 25% chance to cure a plague in a turn without med tech; with max med tech this goes up to a 75% chance. | ||
Revision as of 03:20, 23 May 2011
| Spy Operations |
|---|
By releasing biochemical agents into an opposing companies infrastructure you cause disease to spread throughout their country.
If successful:
- The target's MAX POPULATION becomes 50% of its normal level
- HALVES all subsequent population growth, both positive and negative (ie +40 => +20 and -40 => -20)
If your spies are successful in doing the Bioterror Op, there is a second check to see if you actually bio the target, or accidentally bio yourself. This check has the following success rate:
0.9^(target bio level)
That means bioing a target with 0 bio level will work (if spies are successful), the next will have a 90% chance of bioing them and a 10% chance of bioing yourself; by 6 bio's there is a 50% chance of bioing your target and a 50% chance of bioing yourself; by 10 there is a 35% chance of bioing your target and 65% chance of bioing yourself.
Cure rate: 25% chance to cure a plague in a turn without med tech; with max med tech this goes up to a 75% chance.