Difference between revisions of "BioTerrorism"

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By releasing biochemical agents into an opposing companies infrastructure -- the water & [[food]] supplies -- you can cause disease to spread throughout their country. Until their medical efforts result in a cure, the plagues will spread and kill civilians across the land.
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By releasing biochemical agents into an opposing companies infrastructure you cause disease to spread throughout their country.
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If successful:
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* The target's MAX POPULATION becomes 50% of its normal level
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* HALVES all subsequent population growth, both positive and negative (ie +40 => +20 and -40 => -20)
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If your spies are successful in doing the Bioterror Op, there is a second check to see if you actually bio the target, or accidentally bio yourself. This check has the following success rate:
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0.9^(target bio level)
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That means bioing a target with 0 bio level will work (if spies are successful), the next will have a 90% chance of bioing them and a 10% chance of bioing yourself; by 6 bio's there is a 50% chance of bioing your target and a 50% chance of bioing yourself; by 10 there is a 35% chance of bioing your target and 65% chance of bioing yourself.
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Cure rate: 25% chance to cure a plague in a turn without med tech; with max med tech this goes up to a 75% chance.

Revision as of 03:20, 23 May 2011

Template:Infobox spy operation

By releasing biochemical agents into an opposing companies infrastructure you cause disease to spread throughout their country.

If successful:

  • The target's MAX POPULATION becomes 50% of its normal level
  • HALVES all subsequent population growth, both positive and negative (ie +40 => +20 and -40 => -20)

If your spies are successful in doing the Bioterror Op, there is a second check to see if you actually bio the target, or accidentally bio yourself. This check has the following success rate:

0.9^(target bio level)

That means bioing a target with 0 bio level will work (if spies are successful), the next will have a 90% chance of bioing them and a 10% chance of bioing yourself; by 6 bio's there is a 50% chance of bioing your target and a 50% chance of bioing yourself; by 10 there is a 35% chance of bioing your target and 65% chance of bioing yourself.

Cure rate: 25% chance to cure a plague in a turn without med tech; with max med tech this goes up to a 75% chance.