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| − | {{technav}} | + | <noinclude>{{main|Research}}{{techlist-top}}</noinclude> |
| − | [[Category:Technology]]
| + | {{techdetails |
| − | | + | |type = Business |
| − | {{stub}} | + | |effects = Increases maximum [[Per Capita Income|per capita income]] |
| − | {{infobox technology | + | |basepct = 100% |
| − | | type=[[:Category:Normal Technology | Normal]] | + | |maxnorm = 180% |
| − | | affects= Maximum [[Per Capita Income]] | + | |maxdemo = 188% |
| − | | base = 100% | + | |maxtheo = 152% |
| − | | max = 180% | |
| − | | dmax = 188% | |
| − | | hmax = 152% | |
| | }} | | }} |
| − | | + | <noinclude>{{techlist-bottom}}</noinclude> |
| − | [[Category:Normal_Technology]]
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| − | | |
| − | ===Acquired in four ways===
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| − | *Researching technology
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| − | *Buying technology on public market
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| − | *Leeching technology via research pacts
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| − | *Stealing technology via Land Grabbing(Standard Strike and Planned Strike) or Espionage(Commit Espionage Spy Op)
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| − | | |
| − | ===Purpose===
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| − | To increase worker per capita income. This technology increases the tax revenues you collect a turn, thus making your country more money each turn. This is why [[casher]]s obtain this technology.
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| − | Along with [[residential technology]], business technology is beneficial for all strategies because it increases per-capita income on '''all''' land types which generates additional tax incomes for the country.
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Revision as of 19:14, 22 November 2011