Difference between revisions of "Rainbow"

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Line 6: Line 6:
  
 
Enterprise Zones 300
 
Enterprise Zones 300
 +
 
Residences 200
 
Residences 200
 +
 
Industrial Complexes 172
 
Industrial Complexes 172
 +
 
Military Bases 500
 
Military Bases 500
 +
 
Research Labs 0200
 
Research Labs 0200
 +
 
Farms 600
 
Farms 600
 +
 
Oil Rigs 200
 
Oil Rigs 200
 +
 
Construction Sites 60
 
Construction Sites 60
 +
 
Unused Lands 16
 
Unused Lands 16
  
 
This is what you'll get,(going in order)
 
This is what you'll get,(going in order)
 
1 & 2 )maybe enough cash to use some turns,
 
1 & 2 )maybe enough cash to use some turns,
 +
 
3)not evough military to defend any attacks
 
3)not evough military to defend any attacks
 +
 
4) lower military prices but will still not be enough to buy of purchases(market would be cheaper),
 
4) lower military prices but will still not be enough to buy of purchases(market would be cheaper),
 
5)50 techs per turn, which will prevent you from ever getting the technology a good country needs
 
5)50 techs per turn, which will prevent you from ever getting the technology a good country needs
 +
 
6)enough food to sell for a minimum profit, nothing worth while
 
6)enough food to sell for a minimum profit, nothing worth while
 +
 
7)enough oil to make a couple tiny attacks a day
 
7)enough oil to make a couple tiny attacks a day
 +
 
8) a buildings per turn of like 25
 
8) a buildings per turn of like 25

Revision as of 20:22, 25 June 2010

If your country looks like this stop and ask for help from more advanced players.

Enterprise Zones 300

Residences 200

Industrial Complexes 172

Military Bases 500

Research Labs 0200

Farms 600

Oil Rigs 200

Construction Sites 60

Unused Lands 16

This is what you'll get,(going in order) 1 & 2 )maybe enough cash to use some turns,

3)not evough military to defend any attacks

4) lower military prices but will still not be enough to buy of purchases(market would be cheaper), 5)50 techs per turn, which will prevent you from ever getting the technology a good country needs

6)enough food to sell for a minimum profit, nothing worth while

7)enough oil to make a couple tiny attacks a day

8) a buildings per turn of like 25