Difference between revisions of "Rainbow"
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Enterprise Zones 300 | Enterprise Zones 300 | ||
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Residences 200 | Residences 200 | ||
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Industrial Complexes 172 | Industrial Complexes 172 | ||
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Military Bases 500 | Military Bases 500 | ||
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Research Labs 0200 | Research Labs 0200 | ||
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Farms 600 | Farms 600 | ||
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Oil Rigs 200 | Oil Rigs 200 | ||
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Construction Sites 60 | Construction Sites 60 | ||
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Unused Lands 16 | Unused Lands 16 | ||
This is what you'll get,(going in order) | This is what you'll get,(going in order) | ||
1 & 2 )maybe enough cash to use some turns, | 1 & 2 )maybe enough cash to use some turns, | ||
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3)not evough military to defend any attacks | 3)not evough military to defend any attacks | ||
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4) lower military prices but will still not be enough to buy of purchases(market would be cheaper), | 4) lower military prices but will still not be enough to buy of purchases(market would be cheaper), | ||
5)50 techs per turn, which will prevent you from ever getting the technology a good country needs | 5)50 techs per turn, which will prevent you from ever getting the technology a good country needs | ||
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6)enough food to sell for a minimum profit, nothing worth while | 6)enough food to sell for a minimum profit, nothing worth while | ||
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7)enough oil to make a couple tiny attacks a day | 7)enough oil to make a couple tiny attacks a day | ||
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8) a buildings per turn of like 25 | 8) a buildings per turn of like 25 | ||
Revision as of 20:22, 25 June 2010
| This page is a stub article. You can help Earth Empires improve this article by expanding it. |
If your country looks like this stop and ask for help from more advanced players.
Enterprise Zones 300
Residences 200
Industrial Complexes 172
Military Bases 500
Research Labs 0200
Farms 600
Oil Rigs 200
Construction Sites 60
Unused Lands 16
This is what you'll get,(going in order) 1 & 2 )maybe enough cash to use some turns,
3)not evough military to defend any attacks
4) lower military prices but will still not be enough to buy of purchases(market would be cheaper), 5)50 techs per turn, which will prevent you from ever getting the technology a good country needs
6)enough food to sell for a minimum profit, nothing worth while
7)enough oil to make a couple tiny attacks a day
8) a buildings per turn of like 25