Difference between revisions of "Reseller"
FearFighter (talk | contribs) |
|||
| Line 24: | Line 24: | ||
Troop at 144 * 0.8333 * 0.705 = About 84 Dollars a troop. | Troop at 144 * 0.8333 * 0.705 = About 84 Dollars a troop. | ||
| − | + | ||
| + | OK, I tried this, and the lowest I could get my troops to go for was 112 a troop. Perhaps I did something wrong, but it would simply be easier to do a mix of industrial and tech... | ||
[[Category:Strategies]] | [[Category:Strategies]] | ||
Revision as of 13:22, 30 August 2010
| This page is a stub article. You can help Earth Empires improve this article by expanding it. |
Here is the idea:
Military bases reduce expenses for the first 29.5% of acres, after that they reduce private market prices.
Private market prices are determined as follows
price = base price*Government Military Bonus (if you are Theocracy)*Military Tech% * (1 to 0.25*Bases/Land) where base price = 144 for troops, 192 for jets, 210 for turrets, 588 for tanks, and 360 for bushels Government Military Bonus = 0.8 for theocracy, 1.0 for other governments Bases = number of military bases
The Strategy
You build a ton of military bases to reduce your private market prices, and using those absolutely stable prices, you sell them onto the public market. The end result is a net profit that requires very few turns. The ideal strategy is:
Build 30% of your land into military bases. With the rest, build a mix of your preference (my suggestion is 50%-60% research labs to max your Military tech bonus). Assuming a modest empire of 5000 acres, it would look like this ideally:
Base Price * .8333 (Tech maximum without bonuses) * 0.705 for bases = Price per unit on the Private Market
In real numbers:
Troop at 144 * 0.8333 * 0.705 = About 84 Dollars a troop.
OK, I tried this, and the lowest I could get my troops to go for was 112 a troop. Perhaps I did something wrong, but it would simply be easier to do a mix of industrial and tech...