Difference between revisions of "Reseller"
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| − | You build a ton of military bases to reduce your private market prices, and using those absolutely stable prices, you sell them onto the public market. The end result is a net profit that requires very few turns. | + | You build a ton of military bases to reduce your private market prices, and using those absolutely stable prices, you sell them onto the public market. The end result is a net profit that requires very few turns. Many people convert to Theo Military Base Reseller (TMBR) at the end of a set for destock. This allows the player to buy cheap units off the private market, but may require many days depending on the stock and land of the country (due to private market replenishment rates). |
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| + | One strategy, which is far from ideal, is: | ||
Build 30% of your land into military bases. With the rest, build a mix of your preference (my suggestion is 50%-60% research labs to max your Military tech bonus). Assuming a modest empire of 5000 acres, it would look like this ideally: | Build 30% of your land into military bases. With the rest, build a mix of your preference (my suggestion is 50%-60% research labs to max your Military tech bonus). Assuming a modest empire of 5000 acres, it would look like this ideally: | ||
Revision as of 16:56, 29 November 2010
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Here is the idea:
Military bases reduce expenses for the first 29.5% of acres, after that they reduce private market prices.
Private market prices are determined as follows
price = base price*Government Military Bonus (if you are Theocracy)*Military Tech% * (1 to 0.25*Bases/Land) where base price = 144 for troops, 192 for jets, 210 for turrets, 588 for tanks, and 360 for bushels Government Military Bonus = 0.8 for theocracy, 1.0 for other governments Bases = number of military bases
The Strategy
You build a ton of military bases to reduce your private market prices, and using those absolutely stable prices, you sell them onto the public market. The end result is a net profit that requires very few turns. Many people convert to Theo Military Base Reseller (TMBR) at the end of a set for destock. This allows the player to buy cheap units off the private market, but may require many days depending on the stock and land of the country (due to private market replenishment rates).
One strategy, which is far from ideal, is:
Build 30% of your land into military bases. With the rest, build a mix of your preference (my suggestion is 50%-60% research labs to max your Military tech bonus). Assuming a modest empire of 5000 acres, it would look like this ideally:
Base Price * .8333 (Tech maximum without bonuses) * 0.705 for bases = Price per unit on the Private Market
In real numbers:
Troop at 144 * 0.8333 * 0.705 = About 84 Dollars a troop.
OK, I tried this, and the lowest I could get my troops to go for was 112 a troop. Perhaps I did something wrong, but it would simply be easier to do a mix of industrial and tech...