Difference between revisions of "Playing your first turns"
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==About Specialization== | ==About Specialization== | ||
| − | Specialization means that your country will be producing a large amount of ONE type of unit. For example: A casher produces large amounts of cash by building Enterprise Zones and Residences then buys bushels from the [[Public Market]]. Cashers do not have farms and lose bushels every turn. In contrast, farmers produce bushels, which they sell on the Public Market. Farmers, for the most part, do not have Enterprise Zones and Residences and | + | Specialization means that your country will be producing a large amount of ONE type of unit. For example: A casher produces large amounts of cash by building Enterprise Zones and Residences then buys bushels from the [[Public Market]]. Cashers do not have farms and lose bushels every turn. In contrast, farmers produce bushels, which they sell on the Public Market. Farmers, for the most part, do not have Enterprise Zones and Residences and lose cash each turn. |
By specializing, your country runs efficiently. | By specializing, your country runs efficiently. | ||
Revision as of 15:41, 21 March 2010
Now that you've picked a server, created a country and taken a look at the Game Layout it's time to start playing turns. Below are some general tips and guidelines to get you started, feel free to check out Advanced Gameplay if you want more detailed information about strategies and game mechanics.
General Guidelines
These are not set-in-stone rules, but will help your country get going smoothly.
- The best overall tax rate is 35%
- At the beginning of the game, it is a good idea to build some farms and industrial complexes to produce spies and bushels. As the game progresses you will construct only those buildings that benefit your specialization (see below).
- Try to get your BPT (buildings per turn) up high early. This will allow you to more efficiently construct buildings.
- Take a look at the Scores tab from time to time and make sure your country does not have significantly more acres than the countries around you. This will prevent you from standing out to aggressive countries looking to capture your land.
- If you are making negative amounts of cash each turn you can sell bushels on your Private Market. Just be sure not to let your cash fall to zero, you will lose a percentage of your military when this happens.
- Avoid making a Rainbow country. This is a country that has buildings of all types and is not an efficient strategy. (see below)
- Use your turns up to turn 99, then wait for them to refresh while your country is still in protection. Protection means your country cannot be attacked. By saving turns you will have a stronger country that can fend for itself when you come out of protection.
About Specialization
Specialization means that your country will be producing a large amount of ONE type of unit. For example: A casher produces large amounts of cash by building Enterprise Zones and Residences then buys bushels from the Public Market. Cashers do not have farms and lose bushels every turn. In contrast, farmers produce bushels, which they sell on the Public Market. Farmers, for the most part, do not have Enterprise Zones and Residences and lose cash each turn.
By specializing, your country runs efficiently.
You may want to take a look at some Basic Strategies for guidance on specialization.