Difference between revisions of "Formulas"
(Created page with '<p>Earth is a game of numbers and formulas. So here they are:</p> <br /> <center> <table border cols="2" width="80%"> <tr> <th>Calculating</th> <th>Formula</th> </tr> <tr> <td…') |
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| + | <p>'''Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either.'''</p> | ||
<p>Earth is a game of numbers and formulas. So here they are:</p> | <p>Earth is a game of numbers and formulas. So here they are:</p> | ||
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<br>(Tank Price + Market Fees)/2 = Cash sent per NW point | <br>(Tank Price + Market Fees)/2 = Cash sent per NW point | ||
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| − | <br>**Less cash spent per NW point the better the value | + | <br>**Less cash spent per NW point the better the value.**</td> |
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<td>Tech %</td> | <td>Tech %</td> | ||
| − | <td> | + | <td>[http://www.wazmo.us/cgi-bin/tech.cgi Tech Calc]</td> |
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Revision as of 14:12, 30 March 2010
Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either.
Earth is a game of numbers and formulas. So here they are:
| Calculating | Formula |
|---|---|
| Net Worth Formula (NW) | Troops * 0.5 + Jets * 0.6 + Turrets * 0.6 + Tanks * 2 + Spies * 1 + TotalTech
|
| Most NW For Cash Spent (Used when blowing stockpile) | (Troop Price + Market Fees)/.5 = Cash spent per NW point
**Less cash spent per NW point the better the value.** |
| Per Capita Income (PCI) | 22.5 * (1 - Taxrate) * (1 + (Networth/Land)/90000) * (1 + 2 * Ent/Land)
|
| Maximum Population | 2 * (6 * Land) * (1 - 0.95 * Tax) * (1 + 2 * Res/Land) * ResTech |
| Revenue | PCI * Pop * Taxrate |
| Construction Cost | 3 * Land + 1500 |
| Destruction Cost | 0.2 * (3 * Land + 1500) |
| Food Production | (Farms * 5.3 + EmptyAcres * 0.4) * GvtFoodBonus * AgrTech |
| Food Consumption | Troops * 0.00042 + Jets * 0.00042 + Turrets * 0.00042 + Tanks * 0.0012 + Spies
|
| Food Decay | 0.001 * Food (rounded to the nearest whole number) |
| Industrial Production |
Troops: IC * (Troop% * 1.875) * IndTech% * IndGvtBonus |
| Oil Production | (Oil Rigs * 2) * GovBonus |
| Oil Consumption | Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking). |
| Tech Per Turn |
0.13 * Labs * (1 + Labs/Land) + 3 |
| Tech % | Tech Calc |
| Buildings Per Turn |
(CS/4 + 5) * GvtContrBonus |
| Private Market Replenishment Per Turn |
OldUnits*.985^TurnsElapsed + TurnsElapsed*UnitFactor*Land |
| Private Market Costs |
Troops: 144 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)
|
| Private Market Selling |
Spies: 144 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)
|
| Military Upkeep |
Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant |
| Alliance Costs |
Defensive Allies: DefAllies * Networth * .002 (0.2% of NW each) |
| GDI Penalty | Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks. |
| Land Upkeep |
If land is less than 1500A: If land is more than 1500A: Note that when Land = 1500, both formulas give the same upkeep. |
| Total Expense |
Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs |
Note: A good player does not have to know all the formulas.
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