Difference between revisions of "Protection"

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For the first 99 [[turns]], all [[countries]] cannot be [[attack|attacked]], [[spied]] upon, make attacks, perform [[spy ops]], or sell on the [[Public Market|public market]]. Once a country plays its 100th turn, it leaves protection.
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For the first 99 [[turns]], all [[countries]] cannot be [[attack|attacked]], [[spy operations|spied]] upon, make attacks, perform [[spy ops]], or sell on the [[Public Market|public market]]. Once a country plays its 100th turn, it leaves protection.
  
  
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[[Category: Gameplay Basics]]
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[[Category: Basic Gameplay]]

Latest revision as of 15:23, 29 March 2011

For the first 99 turns, all countries cannot be attacked, spied upon, make attacks, perform spy ops, or sell on the public market. Once a country plays its 100th turn, it leaves protection.