Difference between revisions of "Readiness"
| Line 8: | Line 8: | ||
Therefore: | Therefore: | ||
| − | Tyr uses 1 turn to hit so it loses 4% | + | Tyr uses 1 turn to hit so it loses 4%, Other gov types use 2 turns so its 1%, While demo uses 3 turns so it loses 0% |
| − | Other gov types use 2 turns so its 1% | ||
| − | While demo uses 3 turns so | ||
Revision as of 07:33, 12 April 2011
Readiness refers to how prepared a country's military is to fight an attack, either on offence or defence. When making attacks, readiness is multiplied directly with the attack strength; thus if a country's military is at 50% readiness, the attack will only be half as powerful. Defending has a minimum effective readiness of 70% however.
When sending 1/3 of your military forces you lose the minimum amount of readiness per attack. You lose 7% readiness per hit as a minimum And regain 3% per turn used.
Therefore: Tyr uses 1 turn to hit so it loses 4%, Other gov types use 2 turns so its 1%, While demo uses 3 turns so it loses 0%