Difference between revisions of "Readiness"

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Readiness refers to how prepared a [[country]]'s [[military]] is to fight an [[attack]], either on offence or defence.  When making attacks, readiness is multiplied directly with the attack strength; thus if a country's military is at 50% readiness, the attack will only be half as powerful.  Defending has a minimum effective readiness of 70% however.
 
Readiness refers to how prepared a [[country]]'s [[military]] is to fight an [[attack]], either on offence or defence.  When making attacks, readiness is multiplied directly with the attack strength; thus if a country's military is at 50% readiness, the attack will only be half as powerful.  Defending has a minimum effective readiness of 70% however.
  
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When sending 1/3 of your military forces you lose the minimum amount of readiness per attack.
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When sending 1/3 of your military forces you lose the minimum amount of readiness per attack. If you send more than 1/3 of your military you will incur a greater readiness loss
 
You lose 7% readiness per hit as a minimum
 
You lose 7% readiness per hit as a minimum
 
And regain 3% per turn used.
 
And regain 3% per turn used.
  
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Therefore:
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Therefore: Tyr uses 1 turn to hit so it loses 4%, Other gov types use 2 turns so its 1%, While demo uses 3 turns so it loses 0%
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Tyr uses 1 turn to hit so it loses 4%, Other gov types use 2 turns so its 1%, While demo uses 3 turns so it loses 0%
 

Latest revision as of 07:34, 12 April 2011


Readiness refers to how prepared a country's military is to fight an attack, either on offence or defence. When making attacks, readiness is multiplied directly with the attack strength; thus if a country's military is at 50% readiness, the attack will only be half as powerful. Defending has a minimum effective readiness of 70% however.

When sending 1/3 of your military forces you lose the minimum amount of readiness per attack. If you send more than 1/3 of your military you will incur a greater readiness loss You lose 7% readiness per hit as a minimum And regain 3% per turn used.

Therefore: Tyr uses 1 turn to hit so it loses 4%, Other gov types use 2 turns so its 1%, While demo uses 3 turns so it loses 0%