Difference between revisions of "Formulas"

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<th>Formula</th>
 
<th>Formula</th>
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<td>Net Worth Formula (NW)</td>
 
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<td>Troops * 0.5 + Jets * 0.6 + Turrets * 0.6 + Tanks * 2 + Spies * 1 + TotalTech
 
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* 2 + Land * 45 + Buildings * 35 + Money/20000 + Food/1000 + Missiles *
 
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2500 + Pop/6 + Oil/100</td>
 
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<td>Most NW For Cash Spent (Used when blowing stockpile)</td>
 
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<td>(Troop Price + Market Fees)/.5 = Cash spent per NW point
 
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<br>(Jet Price + Market Fees)/.6 = Cash spent per NW point
 
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<br>(Turret Price + Market Fees)/.6 = Cash spent per NW point
 
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<br>(Tank Price + Market Fees)/2 = Cash sent per NW point
 
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<br>
 
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<br>**Less cash spent per NW point the better the value.**</td>
 
 
</tr>
 
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<td>22.5 * (1 - Taxrate) * (1 + (Networth/Land)/90000) * (1 + 2 * Ent/Land)
 
<td>22.5 * (1 - Taxrate) * (1 + (Networth/Land)/90000) * (1 + 2 * Ent/Land)
 
* BusTech * GvtPCIBonus</td>
 
* BusTech * GvtPCIBonus</td>
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<td>Maximum Population</td>
 
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<td>2 * (6 * Land) * (1 - 0.95 * Tax) * (1 + 2 * Res/Land) * ResTech</td>
 
 
</tr>
 
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<td>0.2 * (3 * Land + 1500)</td>
 
<td>0.2 * (3 * Land + 1500)</td>
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<td>Food Production</td>
 
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<td>(Farms * 5.3 + EmptyAcres * 0.4) * GvtFoodBonus * AgrTech</td>
 
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<td>Food Consumption</td>
 
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<td>Troops * 0.00042 + Jets * 0.00042 + Turrets * 0.00042 + Tanks * 0.0012 + Spies
 
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* 0.0018 + Pop * 0.02756</td>
 
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</tr>
 
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<td>Food Decay</td>
 
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<td>0.001 * Food (rounded to the nearest whole number)</td>
 
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</tr>
 
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<td>Industrial Production</td>
 
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<td>
 
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Troops: IC * (Troop% * 1.875) * IndTech% * IndGvtBonus <br />
 
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Jets: IC * (Jet% * 1.875) * IndTech% * IndGvtBonus<br />
 
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Turrets: IC * (Turret% * 1.875) * IndTech% * IndGvtBonus<br />
 
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Tanks: IC * (Tank% * 0.4) * IndTech% * IndGvtBonus<br />
 
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Spies: IC * (Spy% * 0.6) * IndTech% * IndGvtBonus<br />
 
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</td>
 
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</tr>
 
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<tr>
 
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<td>Oil Production</td>
 
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<td>(Oil Rigs * 2) * GovBonus</td>
 
 
</tr>
 
</tr>
  
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<td>Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking).  
 
<td>Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking).  
 
</td>
 
</td>
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<td>Tech Per Turn</td>
 
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<td>
 
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0.13 * Labs * (1 + Labs/Land) + 3
 
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</td>
 
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<td>Tech %</td>
 
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<td>[http://www.wazmo.us/cgi-bin/tech.cgi Tech Calc]</td>
 
 
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<td>
 
<td>
 
(CS/4 + 5) * GvtContrBonus
 
(CS/4 + 5) * GvtContrBonus
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</td>
 
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<td>Private Market Replenishment Per Turn</td>
 
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<td>
 
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OldUnits*.985^TurnsElapsed + TurnsElapsed*UnitFactor*Land<br /><br />
 
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Unitfactors:<br />
 
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Troops: 3.5<br />
 
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Jets: 2.5<br />
 
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Turrets: 2.5<br />
 
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Tanks: 1<br />
 
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Bushels: 2<br />
 
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</td>
 
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</tr>
 
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<td>Private Market Costs</td>
 
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<td>
 
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Troops: 144 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br />
 
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Jets: 192 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br />
 
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Turrets: 210 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br />
 
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Tanks: 588 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br />
 
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Bushels: 360 * GvtMilCost * MilTech% * (1 - 0.23333*MilBases/Land)<br /><br />
 
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**GvtMilCost = 0.8 for Theocracy**
 
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</td>
 
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<td>Private Market Selling</td>
 
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<td>
 
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Spies: 144 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
 
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Troops: 36 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
 
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Jets: 48 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
 
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Turrets: 52 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
 
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Tanks: 147 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br />
 
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Bushels: 32 * GvtMilCost * MilTech% * (1 - .23333*MilBases/Land)<br /><br />
 
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**GvtMilCost = 0.8 for Theocracy**
 
 
</td>
 
</td>
 
</tr>
 
</tr>
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</center>
 
</center>
 
<p><b>Note:</b>&nbsp; A good player does not have to know all the formulas.</p>
 
<p><b>Note:</b>&nbsp; A good player does not have to know all the formulas.</p>
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</font>
 

Revision as of 01:52, 18 April 2010

Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either.

Earth is a game of numbers and formulas. So here they are:


Calculating Formula
Per Capita Income (PCI) 22.5 * (1 - Taxrate) * (1 + (Networth/Land)/90000) * (1 + 2 * Ent/Land)
  • BusTech * GvtPCIBonus
Revenue PCI * Pop * Taxrate
Construction Cost 3 * Land + 1500
Destruction Cost 0.2 * (3 * Land + 1500)
Oil Consumption Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking).
Buildings Per Turn

(CS/4 + 5) * GvtContrBonus

Military Upkeep

Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant
Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant

Constant = If MilBases/Land < .295 Constant = 1 - 1.3*(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61
Alliance Costs

Defensive Allies: DefAllies * Networth * .002 (0.2% of NW each)
Offensive Allies: OffAllies * Networth * .002 (0.2% of NW each)
Intelligence Allies: IntelAllies * Networth * .0015 (0.15% of NW each)
Research Allies: ResAllies * Networth * .0015 (0.15% of NW each)
Trade Pacts: TradePacts * Networth * .0005 (0.05% of NW each)
GDI Costs (non-Theocracy): Land * 4
GDI Costs (Theocracy): Land * 8
Declare War Costs: Land * 10

GDI Penalty Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.
Land Upkeep

If land is less than 1500A:
Land Upkeep = Land^2 * 7/1500 + Land*3

If land is more than 1500A:
Land Upkeep = Land * 10

Note that when Land = 1500, both formulas give the same upkeep.

Total Expense

Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs

Note:  A good player does not have to know all the formulas.