Welcome to Earth Empires!
Earth Empires is a persistent browser based country simulation and strategy game. Thousands of players are locked in a struggle of politics and battle to gain and maintain power in a post-apocalyptic world! As the most experienced and respected leader of your people, your duty is to build a successful country and ally yourself with other (stronger) countries, and defeat your common enemies!
Game play is simple. Using turns, you can perform many actions to build your country and attack others. There are 5 basic aspects of gameplay:
Managing Your Country
Choose your government and take direction! Do you want to be the leader of a large, peaceful Republic, or a large Communist industrial machine? Do you want to make friends or spread tyranny across the world? Of course, the possibilities are so much greater! create a country and find out for yourself!
Your lands are capable of bringing you great wealth and fortune! You must decide what to produce; whether thats food, oil, military units or technology, and sell some on the public or private markets. Market competition can get fierce!
Offense and Defense
Building a powerful military while maintaining your country's economic sustainability requires tact and planning. You cannot afford to look weak in the eyes of potential opponents, so sacrificing safety to save a few bucks can result in deadly consequences! Ally yourself with the powerful, and crush your enemies!
Maintain steady relationships with other empires. You will need allies who help defend your country so you can maintain the lands of your empires. You can also formulate trading treaties in order to trade with other empires or to send them much needed resources when they are in trouble.
Will your allies help you? Or are they just there to gain from you? Will they maintain your partnership or stab you in the back because you are no longer needed to achieve greatness? These are all things to consider when dealing with other nations in the Earth Empires realm.
Clans and Politics
Experience the strong community the Earth game has always prided itself on!
Join or create alliances and learn how to thrive in world politics. Use your armies on a large scale to intimidate your opponents, share intelligence information or trade. On clan-based servers, people will be more than happy to help you learn the ropes of your country. Non-clan servers are better suited for hands-on learning types.
Read the Rules!
Before playing, familiarize yourself with the rules first.
Create an Account
Choose a server
Earth Empires has six different game servers, each with their own particular set of rules and/or game constants. The general mechanics of countries on each server is constant, but each server has different rule sets which may allow certain things like clan play, or the maximum number of turns you may have at one time to name a couple. Depending on the server, these conditions will vary. This section addresses each of the server types and their individual nuances.
After you have created an account and logged in, you will be placed on the portal page. For now we'll just discuss each server and what they are. We'll also try to recommend which servers are generally better suited for newer or experienced players.
|More info...||Primary Talk & Primary Help||The primary server offers standard-length games and resets every 2 months. Players get one turn every 30 and can have a maximum of 80 turns on hand and another 80 stored. Team-play is not permitted. This server is intended for players who play without a clan structure. The Primary Help Forum was created to assist new players learn the game basics. This is a slower paced server, and is great for players who enjoy the slower pace. Many players start in primary, then later decide to join other servers and clans.|
|More info...||Alliance Talk||The alliance server offers standard-length games and resets every 2 months. Players get one turn every 20 minutes and can have a maximum of 120 turns on hand and another 120 stored. Clan play is permitted (and recommended!); this is the most popular server because of this type of play. A clan is a team of players who work together within the server and can be identified by a tag (attached to their country name). This is a good server for new players seeking help because clans will competitively recruit untagged players and put a lot of time and effort into teaching players how the game works!|
|More info...||Express Talk||The express server offers quick games and resets last 5 days. Countries get one turn every four minutes and can have a maximum of 360 turns on hand and another 360 stored. This server affords the opportunity to try out multiple strategies and approaches to the game in a short period of time, making it easier to understand the mechanics of the game.|
|More info...||Team Talk||The team server offers shortened-length games and resets every month. Players get one turn every fifteen minutes and can have a maximum of 160 turns on hand and another 120 stored. Clan play is permitted in the form of 5 member teams. This server is designed for small groups of friends to play competitively against other small groups. This is a perfect place to play if you want to work with a small group of people whom you already know without having to join a major clan on the Alliance Server.|
|More info...||Free For All Talk||The free-for-all server offers standard-length games and resets every 2 months. Players get one turn every twenty minutes and can have a maximum of 120 turns on hand and another 120 stored. Each player is permitted to run up to sixteen countries on this server and clan play is permitted. This is a terrific server for newer players wanting to learn about the game, however, it does take a significant amount of time to play. Like the Alliance server, clans will actively recruit new players and teach them the game.|
|More info...||Tournament Talk||This is a tournament-style server. Countries on this server are split up into several different games: game A, B, and C. Game A is the upper level of tournament. Only the top 50% of players in game A stay in game A after the reset is complete. The bottom 50% are randomly assigned to the lower level games, B and C. Similarly, the top 25% of players in games B and C move up to game A at the end of the round. New countries will be assigned to the lower level games. All games share the same public market.|
Create Your Country
Creating a country is simple. Once you've decided which server you want to play on, simply log into your user account and then click the "Create a Country" link for whichever server you wish to play on. Enter your country name, click the "Yes, Create Country" confirmation button and you're done. You will then be sent back to the portal, where the "Create a Country" link will have been changed to the "Play your Country" link for the server in which you just created the country. Click that link to began playing that country. If you join "Free For All", you can create a maximum of 16 countries and access all of them via the "Play your country" link.
Make Friends & Benefit your Country
In Earth Empires, friends come with benefits! Many new players will find that playing outside of a clan, or being in an unknown and unestablished clan (on alliance-based servers) can result in a less-than-extraordinary gaming experience. The simple fact of this post-apocalyptic world, is that land-hungry empires prey on the weak and undefended. The strong and powerful strive to grow their empire and the ruthless will stop at nothing to achieve it!
The types of relations (aka pacts) you may have with other countries are Defensive, Offensive, Research, Intelligence, and Trade. Each of these will benefit you and your friends.
Benefits of Alliances
Most alliances (also called 'tags'), have experienced members who can provide new players with the knowledge, experience and (possibly) protection they need to learn the finer details of the game. What many new players often don't get to see right away, is the political structure between alliances. These player-defined policies govern what constitutes acts of war, the reparations and retaliations of attacks, all the way up to inter-alliance pacting.