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| − | {{Stub}}
| + | #REDIRECT[[Research]] |
| − | =Introduction=
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| − | Technologies are available to improve your country in a variety of ways as described below. They are produced by building [[Buildings#Research_Lab|research labs]] and then spending turns researching. Technology points may be bought and sold on the [[Public_Market|public market]]
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| − | The technology percentage for countries is determined by the following formula:
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| − | Tech% = BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))
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| − | With the variables C1, C2, GvtTech and GvtEff listed below. The base and maximum for tech is listed in its description.
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| − | C1
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| − | Normal Techs 192
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| − | Military Tech 780
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| − | Medical Tech 1650
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| − | C2
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| − | Normal Techs 6.795
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| − | Military Tech 5.75
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| − | Medical Tech 4.62
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| − | GvtTech
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| − | Normal 1
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| − | [[Democracy|Democracy]] 1.1
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| − | [[Theocracy|Theocracy]] 0.65
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| − | Theocracy, Military Tech 0.65 (unverified)
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| − | GvtEff
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| − | Normal 1
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| − | [[Communism|Communism]] 1.2
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| − | =Military=
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| − | Military tech decrease the cost of goods on the [[Private_Market|private market]] market for both buying and selling. It also decreases military upkeep costs. The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
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| − | | |
| − | =Medical=
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| − | Medical tech decreases [[Military_Units|military units]] lost in combat. The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
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| − | =Business=
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| − | Business tech increases your maximum [[PCI]]. The base value of this tech is 100% and the maximum value is 180% for most governments.
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| − | | |
| − | =Residential=
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| − | Residential tech increases your maximuim [[population]]. The base value of this tech is 100% and the maximum value is 180% for most governments.
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| − | =Agricultural=
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| − | Agriculture tech increases your [[bushels#Food_Production|food production]]. The base value of this tech is 100% and the maximum value is 230% for most governments.
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| − | =Warfare=
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| − | Warfare tech increases your chance of randomly producing a [[Missiles|missile]]. The base value of this tech is 0.2% and the maximum value is 5% for most governments.
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| − | =Military Strategy=
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| − | Military Strategy tech increases the amount of land captured in [[Attacking#Standard_Attacks|standard attacks]] and the amount of damage done in [[Attacking#Special_Attacks|special attacks]]. The base value of this tech is 100% and the maximum value is 135% for most governments.
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| − | =Weapons=
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| − | Weapons tech increases the effective strength of your [[Military_Units|military units]]. The base value of this tech is 100% and the maximum value is 150% for most governments.
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| − | =Industrial=
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| − | Industrial tech increases your [[Buildings#Industrial_Complex|industrial production]]. The base value of this tech is 100% and the maximum value is 160% for most governments.
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| − | =Spy=
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| − | Spy tech increases the change of a [[Spying|spy operation success]]. The base value of this tech is 100% and the maximum value is 150% for most governments.
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| − | =SDI=
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| − | SDI tech increases the chance your country will successfully defend itself against a [[Missiles|missile]]. The base value of this tech is 1% and the maximum value is 90% for most governments.
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| − | [[Category:Gameplay Basics]] | |