Difference between revisions of "Technology"

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#REDIRECT[[Research]]
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=Introduction=
 
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Technologies are available to improve your country in a variety of ways as described below.  They are produced by building [[Buildings#Research_Lab|research labs]] and then spending turns researching.  Technology points may be bought and sold on the [[Public_Market|public market]]
 
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The technology percentage for countries is determined by the following formula:
 
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Tech% = BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))
 
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With the variables C1, C2, GvtTech and GvtEff listed below.  The base and maximum for tech is listed in its description.
 
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C1
 
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Normal Techs  192
 
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Military Tech  780
 
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Medical Tech  1650
 
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C2
 
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Normal Techs  6.795
 
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Military Tech  5.75
 
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Medical Tech  4.62
 
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GvtTech
 
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Normal  1
 
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[[Democracy|Democracy]]  1.1
 
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[[Theocracy|Theocracy]]  0.65
 
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Theocracy, Military Tech  0.65 (unverified)
 
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GvtEff
 
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Normal  1
 
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[[Communism|Communism]]  1.2
 
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=Military=
 
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Military tech decrease the cost of goods on the [[Private_Market|private market]] market for both buying and selling.  It also decreases military upkeep costs.  The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
 
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=Medical=
 
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Medical tech decreases [[Military_Units|military units]] lost in combat.  The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
 
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=Business=
 
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Business tech increases your maximum [[PCI]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
 
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=Residential=
 
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Residential tech increases your maximuim [[population]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
 
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=Agricultural=
 
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Agriculture tech increases your [[bushels#Food_Production|food production]].  The base value of this tech is 100% and the maximum value is 230% for most governments.
 
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=Warfare=
 
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Warfare tech increases your chance of randomly producing a [[Missiles|missile]].  The base value of this tech is 0.2% and the maximum value is 5% for most governments.
 
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=Military Strategy=
 
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Military Strategy tech increases the amount of land captured in [[Attacking#Standard_Attacks|standard attacks]] and the amount of damage done in [[Attacking#Special_Attacks|special attacks]].  The base value of this tech is 100% and the maximum value is 135% for most governments.
 
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=Weapons=
 
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Weapons tech increases the effective strength of your [[Military_Units|military units]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
 
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=Industrial=
 
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Industrial tech increases your [[Buildings#Industrial_Complex|industrial production]].  The base value of this tech is 100% and the maximum value is 160% for most governments.
 
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=Spy=
 
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Spy tech increases the change of a [[Spying|spy operation success]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
 
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=SDI=
 
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SDI tech increases the chance your country will successfully defend itself against a [[Missiles|missile]].  The base value of this tech is 1% and the maximum value is 90% for most governments.
 
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[[Category:Gameplay Basics]]
 

Latest revision as of 19:38, 22 November 2011

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