Difference between revisions of "Technology"

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#REDIRECT[[Research]]
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{{technav}}
 
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[[Category:Basic Gameplay]]
 
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[[Category:Technology]]
 
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Technologies are available to improve your country in a variety of ways as described below.  They are produced by building [[Buildings#Research_Lab|research labs]] and then spending turns researching.  Technology points may be bought and sold on the [[Public_Market|public market]].  The maximum values and effectiveness of technology is dependent upon the particular government of your country.
 
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==List of Technologies==
 
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===Military===
 
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{{Main|Military Technology}}
 
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Military tech decrease the buying price of goods on the [[Private_Market|private market]] and increase the selling price of goods on the private market.  It also decreases [[Military_expenses|military upkeep]] costs.  The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
 
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===Medical===
 
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{{Main|Medical Technology}}
 
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Medical tech decreases [[Military_Units|military units]] lost in combat.  The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
 
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===Business===
 
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{{Main|Business Technology}}
 
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Business tech increases your maximum [[PCI]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
 
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===Residential===
 
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{{Main|Residential Technology}}
 
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Residential tech increases your maximuim [[population]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
 
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===Agricultural===
 
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{{Main|Agricultural Technology}}
 
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Agriculture tech increases your [[bushels#Food_Production|food production]].  The base value of this tech is 100% and the maximum value is 230% for most governments.
 
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===Warfare===
 
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{{Main|Warfare Technology}}
 
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Warfare tech increases your chance of randomly producing a [[Missiles|missile]].  The base value of this tech is 0.2% and the maximum value is 5% for most governments.
 
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===Military Strategy===
 
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{{Main|Military Strategy Technology}}
 
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Military Strategy tech increases the amount of land captured in [[Attacking#Standard_Attacks|standard attacks]] and the amount of damage done in [[Attacking#Special_Attacks|special attacks]].  The base value of this tech is 100% and the maximum value is 135% for most governments.
 
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===Weapons===
 
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{{Main|Weapons Technology}}
 
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Weapons tech increases the effective strength of your [[Military_Units|military units]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
 
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===Industrial===
 
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{{Main|Industrial Technology}}
 
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Industrial tech increases your [[Buildings#Industrial_Complex|industrial production]].  The base value of this tech is 100% and the maximum value is 160% for most governments.
 
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===Spy===
 
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{{Main|Spy Technology}}
 
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Spy tech increases the change of a [[Spying|spy operation success]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
 
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===SDI===
 
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{{Main|SDI Technology}}
 
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SDI tech increases the chance your country will successfully defend itself against a [[Missiles|missile]].  The base value of this tech is 1% and the maximum value is 90% for most governments.
 
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==Technology Summary Table==
 
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Depending on your choice of [[government]], you may have natural technological penalties or bonuses. [[Theocracy]] has a -35% penalty to their maximum tech, while [[Democracy|Democracies]] have a +10% maximum tech bonus.  [[Communism]] has a +20% tech effectiveness bonus.  See [[Technology Formulae]] for how this is calculated.
 
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<table class="wikitable">
 
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<tr><th rowspan="2">Tech Type</th><th rowspan="2">Base Level</th><th colspan="3">Maximums</th></tr>
 
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<tr><th>Standard</th><th>Theocracy</th><th>Democracy</th></tr>
 
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<tr><td>Military</td><td>100%</td><td>83.33%</td><td>89.16%</td><td>81.66%</td></tr>
 
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<tr><td>Medical</td><td>100%</td><td>66.66%</td><td>78.33%</td><td>63.33%</td></tr>
 
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<tr><td>Business</td><td>100%</td><td>180%</td><td>152%</td><td>188%</td></tr>
 
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<tr><td>Residential</td><td>100%</td><td>180%</td><td>152%</td><td>188%</td></tr>
 
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<tr><td>Agricultural</td><td>100%</td><td>230%</td><td>184.5%</td><td>243%</td></tr>
 
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<tr><td>Warfare</td><td>0.2%</td><td>5.00%</td><td>3.32%</td><td>5.48%</td></tr>
 
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<tr><td>Military Strategy</td><td>100%</td><td>140%</td><td>126%</td><td>144%</td></tr>
 
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<tr><td>Weapons</td><td>100%</td><td>150%</td><td>132.5%</td><td>155%</td></tr>
 
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<tr><td>Industrial</td><td>100%</td><td>160%</td><td>139%</td><td>166%</td></tr>
 
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<tr><td>Spy</td><td>100%</td><td>150%</td><td>132.5%</td><td>155%</td></tr>
 
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<tr><td>SDI</td><td>1.00%</td><td>90.00%</td><td>58.85%</td><td>98.90%</td></tr>
 
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</table>
 
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{{technav}}
 

Latest revision as of 19:38, 22 November 2011

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