Difference between revisions of "Governments"

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A country's government defines its [[specialization]], as determined by the bonuses and penalties
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#REDIRECT[[Government types]]
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assigned to it.
 
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==Overview==
 
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Your country's government determines its specialty. When first created, every country is a [[Governments#Monarchy|Monarchy]].
 
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==Changing Governments==
 
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===How To Change The Government===
 
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The government may be changed by entering the [[Game_Layout#Manage|manage menu]] on the left hand side
 
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while logged into the game.
 
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Within this menu is a radio button section with a range of governments. Simply
 
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select one of the forms and click on the button "start Revolution".
 
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===Effects Of Changing Government===
 
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If your current government is a [[Governments#Monarchy|Monarchy]] then there is no penalty for
 
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changing to another form.
 
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When changing from any other form of government, there is a loss incurred to your countries
 
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[[resources]] during the change.
 
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This loss is a percentage of all [[Military_Units|military]], [[technology]] and [[buildings]]. Starting at
 
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14%, this number increases based on your [[networth]].
 
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==Government Forms==
 
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===Monarchy===
 
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{{main|Monarchy}}
 
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The Monarchy does not have any bonuses or penalties associated with it.
 
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===Democracy===
 
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{{main|Democracy}}
 
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*+10% Maximum [[technology]].
 
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*No market [[Commission]]s.
 
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*3 [[turn]]s required to [[Attacking|attack]].
 
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===Republic===
 
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{{main|Republic}}
 
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*+20% [[exploration|explore]] rate.
 
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*+20% Maximum [[PCI|per capita income]].
 
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*-10% [[military strength]].
 
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===Theocracy===
 
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{{main|Theocracy}}
 
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*-20% [[Private_Market|private market]] costs.
 
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*+40% [[BPT|construction speed]].
 
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*+50% maximum [[population]].
 
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*-35% maximum [[technology]].
 
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*Double [[GDI]] Expenses
 
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===Communism===
 
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{{main|Communism}}
 
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*+20% [[technology]] effectiveness.
 
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*+35% [[Buildings#Industrial_Complex|industrial]] production.
 
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*+35% market sale size.
 
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*10% market [[commissions]].
 
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===Dictatorship===
 
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{{main|Dictatorship}}
 
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*+25% [[military strength]].
 
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*+30% [[spy]] effectiveness.
 
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*-30% [[BPT|construction speed]].
 
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*+32% [[Buildings|Building]] capture.
 
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===Tyranny===
 
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{{main|Tyranny}}
 
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*1 Turn Attack
 
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*+20% [[Attacking|attack]] gains.
 
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*-10% [[military expenses]].
 
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*-25% maximum [[PCI|per capita income]].
 
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===Fascism===
 
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{{main|Fascism}}
 
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*+15% [[bushel|food]] production.
 
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*+75% [[oil]] production.
 
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*-15% maximum [[population]].
 
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*-10% maximum [[PCI|per capita income]].
 
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[[Category:Gameplay Basics]]
 
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[[Category: Governments]]
 

Latest revision as of 05:26, 25 November 2011

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