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| − | A country's government defines its [[specialization]], as determined by the bonuses and penalties
| + | #REDIRECT[[Government types]] |
| − | assigned to it.
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| − | ==Overview==
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| − | Your country's government determines its specialty. When first created, every country is a [[Governments#Monarchy|Monarchy]].
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| − | ==Changing Governments==
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| − | ===How To Change The Government===
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| − | The government may be changed by entering the [[Game_Layout#Manage|manage menu]] on the left hand side
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| − | while logged into the game.
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| − | Within this menu is a radio button section with a range of governments. Simply
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| − | select one of the forms and click on the button "start Revolution".
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| − | ===Effects Of Changing Government===
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| − | If your current government is a [[Governments#Monarchy|Monarchy]] then there is no penalty for
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| − | changing to another form.
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| − | When changing from any other form of government, there is a loss incurred to your countries
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| − | [[resources]] during the change.
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| − | This loss is a percentage of all [[Military_Units|military]], [[technology]] and [[buildings]]. Starting at
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| − | 14%, this number increases based on your [[networth]].
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| − | ==Government Forms==
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| − | ===Monarchy===
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| − | {{main|Monarchy}}
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| − | The Monarchy does not have any bonuses or penalties associated with it.
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| − | ===Democracy===
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| − | {{main|Democracy}}
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| − | *+10% Maximum [[technology]].
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| − | *No market [[Commission]]s.
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| − | *3 [[turn]]s required to [[Attacking|attack]].
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| − | ===Republic===
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| − | {{main|Republic}}
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| − | *+20% [[exploration|explore]] rate.
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| − | *+20% Maximum [[PCI|per capita income]].
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| − | *-10% [[military strength]].
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| − | ===Theocracy===
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| − | {{main|Theocracy}}
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| − | *-20% [[Private_Market|private market]] costs.
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| − | *+40% [[BPT|construction speed]].
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| − | *+50% maximum [[population]].
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| − | *-35% maximum [[technology]].
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| − | *Double [[GDI]] Expenses
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| − | ===Communism===
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| − | {{main|Communism}}
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| − | *+20% [[technology]] effectiveness.
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| − | *+35% [[Buildings#Industrial_Complex|industrial]] production.
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| − | *+35% market sale size.
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| − | *10% market [[commissions]].
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| − | ===Dictatorship===
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| − | {{main|Dictatorship}}
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| − | *+25% [[military strength]].
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| − | *+30% [[spy]] effectiveness.
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| − | *-30% [[BPT|construction speed]].
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| − | *+32% [[Buildings|Building]] capture.
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| − | ===Tyranny===
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| − | {{main|Tyranny}}
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| − | *1 Turn Attack
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| − | *+20% [[Attacking|attack]] gains.
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| − | *-10% [[military expenses]].
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| − | *-25% maximum [[PCI|per capita income]].
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| − | ===Fascism===
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| − | {{main|Fascism}}
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| − | *+15% [[bushel|food]] production.
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| − | *+75% [[oil]] production.
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| − | *-15% maximum [[population]].
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| − | *-10% maximum [[PCI|per capita income]].
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| − | [[Category:Gameplay Basics]]
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| − | [[Category: Governments]]
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