Government types
Main article: Country Management
Government | About this type... | Bonuses | Penalties | Public Market Commission | Turns to Attack |
---|---|---|---|---|---|
Monarchy |
Monarchy is the default government and there are no additional costs for converting to another government. | 6% | 2 | ||
Democracy |
Zero market commissions allow players to resell on the public market more effectively. The cost of 3 turns per attack makes this a weaker government when engaging in battle. |
|
0% | 3 | |
Republic |
Larger explore rates and a higher per-capita income give Republics the opportunity to make large, successful countries. Their lower military strength makes them more vulnerable or susceptible to attacks. |
|
|
6% | 2 |
Theocracy |
Theocracies enjoy lower military costs, increased building rates and more money from tax revenues, but the lack of maximum allowed technology can make them somewhat vulnerable. |
|
|
6% | 2 |
Communism |
Communists are renowned for their larger industrial capacity than other governments. Though a communist can do quite well selling military units on the public market, a considerably higher market tax helps bring them in-line with other governments. |
|
10% | 2 | |
Dictatorship |
Dictatorships can be extremely powerful. A Dictators' enhanced military strength and spy effectiveness makes them primarily a war-dominating government, though building structures takes considerably longer. |
|
|
6% | 2 |
Tyranny |
It only takes tyrants 1 turn to make a successful attack on other countries. These warmongers also benefit from extra gains (more land or more civilians, bushels and buildings killed/destroyed). |
|
|
6% | 1 |
Fascism |
Fascist governments are well poised to make lots of money since food is always in demand and oil can potentially make a lot more than food. Market volatility directly impacts how successful this government can be. |
|
6% | 2 |