Difference between revisions of "Networth"

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Networth is the predominant measure of a country's assets. It provides a quick way to estimate a country's military strength at a glance and many countries compete to finish with the highest networth at the end of a [[reset]].
 
Networth is the predominant measure of a country's assets. It provides a quick way to estimate a country's military strength at a glance and many countries compete to finish with the highest networth at the end of a [[reset]].
  
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==Calculation of networth==
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==Networth's effect on gameplay==
  
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The formula for networth is simple. Each resource is multiplied by a constant, either rounded or truncated, then added together.  
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A country's networth affects gameplay in many different ways. All normal and special [[Attacking|attacks]] are dependent on networth: the best returns are gained when the attacker and the defender are close in networth. Large networth differences may cause [[GDI]] and humanitarians to prevent attacks or [[Spying|spy ops]] from being attempted. A few [[Spying#Harmful Spy Operations|harmful spy ops]] also have their returns limited by the attacker's networth.
  
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Networth = Troops*0.5+Jets*0.6+Turrets*0.6+Tanks*2+Spies*1+Tech*2+Land*45+Buildings*35+Money/20000+Food/1000+Missles*2500+Pop/6+Oil/100
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As a country's networth increases it must pay more for each unit of [[Military_Units|military]] and more for each [[ingame alliance]]. In addition, countries with large networths may lose larger percentages of their resources when switching [[governments]]. Finally, networth to land ratio is a small component in the maximum [[PCI]] formula.
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[[Category:Basic Gameplay]]
  
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The above formula does not include resource specific rounding or truncating.
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== See Also ==
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* [[Game Formulas]] page for player-estimated formulas.
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==Networth's affect on gameplay==
 
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A country's networth affects gameplay in many different ways. All normal and special [[attacks]] are dependent on networth: the best returns are gained when the attacker and the defender are close in networth. Large networth differences may cause [[GDI]] and [[humanitarians]] to prevent attacks or [[spy ops]] from being attempted. A [[few harmful spy ops]] also have their returns limited by the attacker's networth.
 
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As a country's networth increases it must pay more for each unit of [[military]] and more for each [[alliance]]. In addition, countries with large networths may lose larger percentages of their resources when [[switching governments]]. Finally, networth to land ratio is a small component in the maximum [[PCI]] formula.
 

Latest revision as of 14:13, 17 January 2013

Networth is the predominant measure of a country's assets. It provides a quick way to estimate a country's military strength at a glance and many countries compete to finish with the highest networth at the end of a reset.

Networth's effect on gameplay

A country's networth affects gameplay in many different ways. All normal and special attacks are dependent on networth: the best returns are gained when the attacker and the defender are close in networth. Large networth differences may cause GDI and humanitarians to prevent attacks or spy ops from being attempted. A few harmful spy ops also have their returns limited by the attacker's networth.

As a country's networth increases it must pay more for each unit of military and more for each ingame alliance. In addition, countries with large networths may lose larger percentages of their resources when switching governments. Finally, networth to land ratio is a small component in the maximum PCI formula.

See Also