Unit Click more info for extended information |
Attack power |
Defensive power |
Base Private market |
SS |
PS |
GS |
BR |
AB |
SS |
PS |
GS |
BR |
AB |
cost |
sell price |
More info... |
1 |
1.5 |
1 |
- |
- |
1 |
1 |
1 |
- |
- |
$144 |
$36 |
Extended info |
NW value |
Food Consumption |
Maintenance |
Indy production
|
$0.5 (per unit)
|
0.001 (bushels/turn)
|
$0.11 (per turn)
|
1.86 (units/turn per IC)
|
|
More info... |
2 |
3 |
- |
2 |
- |
- |
- |
- |
- |
- |
$192 |
$48 |
Extended info |
NW value |
Food Consumption |
Maintenance |
Indy production
|
$0.6 (per unit)
|
0.001 (bushels/turn)
|
$0.14 (per turn)
|
1.86 (units/turn per IC)
|
|
More info... |
- |
- |
- |
- |
- |
2 |
2 |
- |
2 |
- |
$210 |
$52 |
Extended info |
NW value |
Food Consumption |
Maintenance |
Indy production
|
$0.6 (per unit)
|
0.001 (bushels/turn)
|
$0.18 (per turn)
|
1.86 (units/turn per IC)
|
|
More info... |
4 |
6 |
- |
- |
4 |
4 |
4 |
- |
- |
4 |
$588 |
$147 |
Extended info |
NW value |
Food Consumption |
Maintenance |
Indy production
|
$2 (per unit)
|
0.003 (bushels/turn)
|
$0.57 (per turn)
|
0.4 (units/turn per IC)
|
|
Weapons technology is applied to all attack and defense strengths. If a player has 125% weapons technology, it is the same as a troop with 1 attack/1 defense: 1 * 1.25
power.
Missile type |
Description |
|
(aka CM) Similar to the Nuclear assault in terms of missile development and SDI protection, the chemical weapon focuses primarily on an enemy's population. While it also destroys some buildings, chemical weapons kill off a portion of an opponent's civilian population, reducing tax revenues until that population is rebuilt. This is the most easily developed missile technology. |
|
(aka EM) Launching Cruise Missiles at an opponent's military installations is an effective way of destroying military of all types, as well as reducing your enemy's army readiness. These missiles can help soften up an enemy before a wide-scale invasion. |
|
(aka NM) Launching a nuclear attack requires that you have discovered a nuclear missile. While all countries have a chance of producing a weapon each turn, technology can help to assist in developing more of these weapons. Launching a nuclear weapon will destroy a portion of your opponent's land. The only defense against this weapon is the SDI system, a product of technological development. |