|
|
| (7 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| − | {{technav}}
| + | #REDIRECT[[Research]] |
| − | [[Category:Basic Gameplay]]
| |
| − | [[Category:Technology]]
| |
| − | | |
| − | Technologies are available to improve your country in a variety of ways as described below. They are produced by building [[Buildings#Research_Lab|research labs]] and then spending turns researching. Technology points may be bought and sold on the [[Public_Market|public market]].
| |
| − | | |
| − | ==List of Technologies==
| |
| − | ===Military===
| |
| − | {{Main|Military Technology}}
| |
| − | | |
| − | Military tech decrease the buying price of goods on the [[Private_Market|private market]] and increase the selling price of goods on the private market. It also decreases [[Military_expenses|military upkeep]] costs. The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
| |
| − | | |
| − | ===Medical===
| |
| − | {{Main|Medical Technology}}
| |
| − | Medical tech decreases [[Military_Units|military units]] lost in combat. The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
| |
| − | | |
| − | ===Business===
| |
| − | {{Main|Business Technology}}
| |
| − | Business tech increases your maximum [[PCI]]. The base value of this tech is 100% and the maximum value is 180% for most governments.
| |
| − | | |
| − | ===Residential===
| |
| − | {{Main|Residential Technology}}
| |
| − | Residential tech increases your maximuim [[population]]. The base value of this tech is 100% and the maximum value is 180% for most governments.
| |
| − | | |
| − | ===Agricultural===
| |
| − | {{Main|Agricultural Technology}}
| |
| − | Agriculture tech increases your [[bushels#Food_Production|food production]]. The base value of this tech is 100% and the maximum value is 230% for most governments.
| |
| − | | |
| − | ===Warfare===
| |
| − | {{Main|Warfare Technology}}
| |
| − | Warfare tech increases your chance of randomly producing a [[Missiles|missile]]. The base value of this tech is 0.2% and the maximum value is 5% for most governments.
| |
| − | | |
| − | ===Military Strategy===
| |
| − | {{Main|Military Strategy Technology}}
| |
| − | Military Strategy tech increases the amount of land captured in [[Attacking#Standard_Attacks|standard attacks]] and the amount of damage done in [[Attacking#Special_Attacks|special attacks]]. The base value of this tech is 100% and the maximum value is 135% for most governments.
| |
| − | | |
| − | ===Weapons===
| |
| − | {{Main|Weapons Technology}}
| |
| − | Weapons tech increases the effective strength of your [[Military_Units|military units]]. The base value of this tech is 100% and the maximum value is 150% for most governments.
| |
| − | | |
| − | ===Industrial===
| |
| − | {{Main|Industrial Technology}}
| |
| − | Industrial tech increases your [[Buildings#Industrial_Complex|industrial production]]. The base value of this tech is 100% and the maximum value is 160% for most governments.
| |
| − | | |
| − | ===Spy===
| |
| − | {{Main|Spy Technology}}
| |
| − | Spy tech increases the change of a [[Spying|spy operation success]]. The base value of this tech is 100% and the maximum value is 150% for most governments.
| |
| − | | |
| − | ===SDI===
| |
| − | {{Main|SDI Technology}}
| |
| − | SDI tech increases the chance your country will successfully defend itself against a [[Missiles|missile]]. The base value of this tech is 1% and the maximum value is 90% for most governments.
| |
| − | | |
| − | ==Maximum Technology==
| |
| − | Depending on your choice of [[government]], you may have natural technological penalties or bonuses. [[Theocracy]] has a -35% penalty to their maximum tech, while [[Democracy|Democracies]] have a +10% maximum tech bonus. See [[Technology Formulae]] for how this is calculated.
| |