Difference between revisions of "Governments"

From Earth Empires Wiki
Jump to: navigation, search
(→‎Summary)
(Redirected page to Government types)
 
(61 intermediate revisions by 11 users not shown)
Line 1: Line 1:
−
==Overview==
+
#REDIRECT[[Government types]]
−
 
 
−
Your country's government determines it's specialty. When first created, every country is a Monarchy.
 
−
This can be changed by accessing the 'Manage' Link on the left hand side, selecting a new government
 
−
from the list and clicking on 'start revolution'.
 
−
 
 
−
Switching from a Monarchy to another government does not incur any penalties; however switching from
 
−
any other form of government will result in a loss of a percentage of all your assets, starting at
 
−
14%. Larger countries may experience heavier losses.
 
−
 
 
−
The following is a list of the governments available and their specialty.
 
−
 
 
−
'''''Monarchy'''''
 
−
----
 
−
 
 
−
The starting government type. There are no penalties or advantages for the monarchy except for the no losses in switching to other government types.
 
−
 
 
−
'''''Democracy'''''
 
−
----
 
−
 
 
−
The Democracy specializes in Technology and the public market, at the cost of being able
 
−
to war effectively.
 
−
This government has its technology cap raised by 10%, and incurs no market commissions on the
 
−
public market.
 
−
Democracies require 3 turns to make any attack, limiting the capability of its offense.
 
−
 
 
−
'''''Republic'''''
 
−
----
 
−
 
 
−
The Republic specializes in Revenue and exploration. As such it is an ideal government for
 
−
a peaceful player.
 
−
This government offers a bonus of 20% on gains from exploring, and a 20% increase to maximum per
 
−
capita income.
 
−
The republic, like a democracy, suffers in the military department; with a -10% penalty to its
 
−
Military Strength.
 
−
 
 
−
'''''Theocracy'''''
 
−
----
 
−
 
 
−
The Theocracy specializes in reselling and the private market. A government that eschews technology
 
−
in favour of construction speed, military numbers and small profits.
 
−
This government has a 20% reduced cost on all military on its private market, a 40% increase on
 
−
construction speed and double the maximum population of others.
 
−
The drawback, a -35% penalty to its effective maximum technology.
 
−
 
 
−
'''''Communism'''''
 
−
----
 
−
 
 
−
The Communism Focuses on technology effectiveness, industrial production and market volume.
 
−
This government receives a 20% increase on its technology effect; the same amount of technology is 20% more effective for a communism than another. Industrial Complexes run by a Communism produce
 
−
35% more military.
 
−
The Communism suffers from higher market commissions, 10% taxes on its goods. However, they may
 
−
place 35% more goods on the market at any one time.
 
−
 
 
−
'''''Dictatorship'''''
 
−
----
 
−
 
 
−
The Dictator trades construction speed for pure military power. For the cost of -30% construction
 
−
speed, they receive +25% Military Strength and +30% Spy Effectiveness. Making them powerful
 
−
warring nations.
 
−
 
 
−
'''''Tyranny'''''
 
−
----
 
−
 
 
−
The Tyranny is the ultimate attacker. This government trades revenue for attacking gains and speed.
 
−
-25% maximum per capita income is the cost for a 1 turn attack, +20% gains on attacks and a -10%
 
−
military upkeep bonus.
 
−
 
 
−
'''''Fascism'''''
 
−
----
 
−
 
 
−
The basic producer of food and oil. Fascists suffer from population and income for large gains in
 
−
productivity of the necessities. This government has a -15% maximum population, -10% per capita income and produces 15% more food and 75% more oil than other governments.
 
−
 
 
−
[[Category:Gameplay Basics]]
 

Latest revision as of 05:26, 25 November 2011

Redirect to: