Difference between revisions of "Game Formulas"
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<tr><td>Oil Consumption</td><td>Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking)</td></tr> | <tr><td>Oil Consumption</td><td>Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking)</td></tr> | ||
<tr><td BGColor="#00FF00">Buildings Per Turn</td><td>(CS/4 + 5) * GvtContrBonus</td></tr> | <tr><td BGColor="#00FF00">Buildings Per Turn</td><td>(CS/4 + 5) * GvtContrBonus</td></tr> | ||
| − | <tr><td>Military Upkeep</td><td> | + | <tr><td>Military Upkeep</td><td>Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Constant = If MilBases/Land < .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61</td></tr> |
| − | Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant | + | <tr><td>Alliance Costs</td><td>Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each)<BR>Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each)<BR>Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each)<BR>Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each)<BR>Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each)<BR>GDI Costs (Theocracy): Land * 8<BR>GDI Costs (All Others): Land * 4<BR>Declare War Costs: Land * 10</td></tr> |
| − | <BR>Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant | ||
| − | <BR>Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant | ||
| − | <BR>Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant | ||
| − | <BR>Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant | ||
| − | <BR>Constant = If MilBases/Land < .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61</td></tr> | ||
| − | <tr><td> | ||
| − | Alliance Costs</td><td>Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each) | ||
| − | <BR>Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each) | ||
| − | <BR>Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each) | ||
| − | <BR>Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each) | ||
| − | <BR>Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each) | ||
| − | <BR>GDI Costs (Theocracy): Land * 8 | ||
| − | <BR>GDI Costs (All Others): Land * 4 | ||
| − | <BR>Declare War Costs: Land * 10</td></tr> | ||
<tr><td>GDI Penalty</td><td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td></tr> | <tr><td>GDI Penalty</td><td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td></tr> | ||
<tr><td BGColor="#00FF00">Land Upkeep</td> | <tr><td BGColor="#00FF00">Land Upkeep</td> | ||
| − | <td> | + | <td>Over 1500A: Land Upkeep = (Land ^ 2) * (7/1500) + (Land * 3)<BR>Under 1500A: Land Upkeep = Land * 10<BR>Note that when Land = 1500, both formulas give the same upkeep</td></tr> |
| − | |||
| − | <BR>Note that when Land = 1500, both formulas give the same upkeep | ||
<tr><td BGColor="#00FF00">Total Expense</td><td>Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs</td></tr> | <tr><td BGColor="#00FF00">Total Expense</td><td>Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs</td></tr> | ||
| − | <tr><td BGColor="#00FF00">Networth</td><td> | + | <tr><td BGColor="#00FF00">Networth</td><td>(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)</td></tr> |
| − | (Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)</td></tr> | ||
<tr><td BGColor="#00FF00">Food Production</td><td>Production: (Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech | <tr><td BGColor="#00FF00">Food Production</td><td>Production: (Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech | ||
| − | <tr><td>Food Consumption</td><td> | + | <tr><td>Food Consumption</td><td>Troops, jets, and turrets all consume 0.001 bushels each<BR>Tanks consume 0.003 bushels<BR>Spies consume 0.005<BR>Civilians consume 0.03</td></tr> |
| − | |||
| − | |||
| − | |||
| − | |||
<tr><td>Food Decay</td><td>Bushels * 0.001</td></tr> | <tr><td>Food Decay</td><td>Bushels * 0.001</td></tr> | ||
| + | <TR><TD BGColor="#00FF00">Technology Percentages</TD><TD>BaseTech + (MaxTech - BaseTech) * GovtBonus * (1 - Exp(-Effective * TechPoints / (C1 + (C2* Land))))<BR>See [[Technology|techology]] for more info</TD></TR> | ||
</table> | </table> | ||
</center> | </center> | ||
Revision as of 21:41, 6 March 2011
It needs to be determined what formulas are no longer accurate
This page contains a listing of various formulae for Earth Empires.
Basic Formulae
Please note, a lot of these are old formulas, and need to be updated. This list does not include every formula either. Those highlighted in green are as accurate as possible.
Earth is a game of numbers and formulas. So here they are:
| Calculating | Formula |
|---|---|
| Per Capita Income (PCI) | 22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus |
| Revenue | PCI * Pop * Taxrate |
| Construction Cost | 3 * Land + 1500 |
| Destruction Cost | 0.2 * (3 * Land + 1500) |
| Oil Consumption | Oil is consumed at a rate of 1 Barrel for 25 Military Units (only applies to Troops, Jets and Tanks when attacking) |
| Buildings Per Turn | (CS/4 + 5) * GvtContrBonus |
| Military Upkeep | Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Constant = If MilBases/Land < .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61 |
| Alliance Costs | Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each) Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each) Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each) Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each) Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each) GDI Costs (Theocracy): Land * 8 GDI Costs (All Others): Land * 4 Declare War Costs: Land * 10 |
| GDI Penalty | Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks. |
| Land Upkeep | Over 1500A: Land Upkeep = (Land ^ 2) * (7/1500) + (Land * 3) Under 1500A: Land Upkeep = Land * 10 Note that when Land = 1500, both formulas give the same upkeep |
| Total Expense | Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs |
| Networth | (Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100) |
| Food Production | Production: (Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech |
| Food Consumption | Troops, jets, and turrets all consume 0.001 bushels each Tanks consume 0.003 bushels Spies consume 0.005 Civilians consume 0.03 |
| Food Decay | Bushels * 0.001 |
| Technology Percentages | BaseTech + (MaxTech - BaseTech) * GovtBonus * (1 - Exp(-Effective * TechPoints / (C1 + (C2* Land)))) See techology for more info |
Most formulae use standard rounding, but some, like networth, use truncation.
Note: A good player does not have to know all the formulas.