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| − | [[Category:Documentation]]
| + | #REDIRECT[[Research]] |
| − | {{gamectlnav}}
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| − | {{technav}}
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| − | [[Category:Basic Gameplay]]
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| − | [[Category:Technology]]
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| − | Technologies are available to improve your country in a variety of ways as described below. They are produced by building [[Buildings#Research_Lab|research labs]] and then spending turns researching. Technology points may be bought and sold on the [[Public_Market|public market]]. The maximum values and effectiveness of technology is dependent upon the particular government of your country.
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| − | ==List of Technologies==
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| − | ===Military===
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| − | {{Main|Military Technology}}
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| − | Military tech decrease the buying price of goods on the [[Private_Market|private market]] and increase the selling price of goods on the private market. It also decreases [[Military_expenses|military upkeep]] costs. The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
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| − | ===Medical===
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| − | {{Main|Medical Technology}}
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| − | Medical tech decreases [[Military_Units|military units]] lost in combat. The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
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| − | ===Business===
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| − | {{Main|Business Technology}}
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| − | Business tech increases your maximum [[PCI]]. The base value of this tech is 100% and the maximum value is 180% for most governments.
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| − | ===Residential===
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| − | {{Main|Residential Technology}}
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| − | Residential tech increases your maximuim [[population]]. The base value of this tech is 100% and the maximum value is 180% for most governments.
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| − | ===Agricultural===
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| − | {{Main|Agricultural Technology}}
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| − | Agriculture tech increases your [[bushels#Food_Production|food production]]. The base value of this tech is 100% and the maximum value is 230% for most governments.
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| − | ===Warfare===
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| − | {{Main|Warfare Technology}}
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| − | Warfare tech increases your chance of randomly producing a [[Missiles|missile]]. The base value of this tech is 0.2% and the maximum value is 5% for most governments.
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| − | ===Military Strategy===
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| − | {{Main|Military Strategy Technology}}
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| − | Military Strategy tech increases the amount of land captured in [[Attacking#Standard_Attacks|standard attacks]] and the amount of damage done in [[Attacking#Special_Attacks|special attacks]]. The base value of this tech is 100% and the maximum value is 135% for most governments.
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| − | ===Weapons===
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| − | {{Main|Weapons Technology}}
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| − | Weapons tech increases the effective strength of your [[Military_Units|military units]]. The base value of this tech is 100% and the maximum value is 150% for most governments.
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| − | ===Industrial===
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| − | {{Main|Industrial Technology}}
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| − | Industrial tech increases your [[Buildings#Industrial_Complex|industrial production]]. The base value of this tech is 100% and the maximum value is 160% for most governments.
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| − | ===Spy===
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| − | {{Main|Spy Technology}}
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| − | Spy tech increases the change of a [[Spying|spy operation success]]. The base value of this tech is 100% and the maximum value is 150% for most governments.
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| − | ===SDI===
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| − | {{Main|SDI Technology}}
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| − | SDI tech increases the chance your country will successfully defend itself against a [[Missiles|missile]]. The base value of this tech is 1% and the maximum value is 90% for most governments.
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| − | ==Technology Summary Table==
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| − | Depending on your choice of [[government]], you may have natural technological penalties or bonuses. [[Theocracy]] has a -35% penalty to their maximum tech, while [[Democracy|Democracies]] have a +10% maximum tech bonus. [[Communism]] has a +20% tech effectiveness bonus. See [[Technology Formulae]] for how this is calculated.
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| − | <table class="wikitable">
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| − | <tr><th rowspan="2">Tech Type</th><th rowspan="2">Base Level</th><th colspan="3">Maximums</th></tr>
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| − | <tr><th>Standard</th><th>Theocracy</th><th>Democracy</th></tr>
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| − | <tr><td>Military</td><td>100%</td><td>83.33%</td><td>89.16%</td><td>81.66%</td></tr>
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| − | <tr><td>Medical</td><td>100%</td><td>66.66%</td><td>78.33%</td><td>63.33%</td></tr>
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| − | <tr><td>Business</td><td>100%</td><td>180%</td><td>152%</td><td>188%</td></tr>
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| − | <tr><td>Residential</td><td>100%</td><td>180%</td><td>152%</td><td>188%</td></tr>
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| − | <tr><td>Agricultural</td><td>100%</td><td>230%</td><td>184.5%</td><td>243%</td></tr>
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| − | <tr><td>Warfare</td><td>0.2%</td><td>5.00%</td><td>3.32%</td><td>5.48%</td></tr>
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| − | <tr><td>Military Strategy</td><td>100%</td><td>140%</td><td>126%</td><td>144%</td></tr>
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| − | <tr><td>Weapons</td><td>100%</td><td>150%</td><td>132.5%</td><td>155%</td></tr>
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| − | <tr><td>Industrial</td><td>100%</td><td>160%</td><td>139%</td><td>166%</td></tr>
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| − | <tr><td>Spy</td><td>100%</td><td>150%</td><td>132.5%</td><td>155%</td></tr>
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| − | <tr><td>SDI</td><td>1.00%</td><td>90.00%</td><td>58.85%</td><td>98.90%</td></tr>
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| − | </table>
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| − | {{technav}}
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