Attacking

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Attack Types

Standard Attacks

Standard Attacks are used to capture a percentage of another countries land and resources, usually called landgrabbing.

Standard Strike

Troops, Jets and Tanks may be sent on a Standard Strike (SS). A successful attack will capture 3-8% of your opponents land, buildings, money, technology and bushels. Smaller opponents, in relation to your own countries size, will yield less returns and larger opponents will yield more.

Each successful attack yields less land and resources captured. This is called Diminishing Returns.

Repeated Standard Strikes against the same opponent is called farming and will likely result in hostile attacks from the individual country and/or the clan they are a member of.

Planned Strike

A Planned Strike (PS) is similar to a Standard Strike in that Jets, Troops and Tanks may be sent to capture another countries land and resources. The key difference is that Planned Strikes give your military a 50% attacking strength bonus and capture a higher percentage of land and resources. This bonus comes at a cost, however, and any military sent on a Planned Strike will be in rehab, and this unavailable for 20 hours following the attack.

5 Planned Strikes may be sent at a time. Each Planned Strike results in a Brigade being created, which is visible on the Military screen. Once 5 Planned Strikes have been sent out, no further attacks will be possible until one of your Brigades comes back out of rehab. Once a Brigade comes out of rehab, it is automatically absorbed into your main army.

Special Attacks

Special Attacks are used in times of War. These attacks do not directly benefit you, but are used to destroy your opponents land and resources. Many individual countries and clans will retaliate with similar war attacks if you use these attacks against them.

Guerrilla Strike

Only Troops may be sent on a Guerrilla Strike (GS). A successful GS will kill portions of your opponents population and destroy some of their food supply. Only an opponents Troops are used to defend against GS's.

Bombing Run

Only Jets may be sent on a Bombing Run (BR). A successful BR will kill portions of your opponents population and destroy some of their buildings. Only an opponents Turrets are used to defend against BR's.

Artillery Barrage

Only Tanks may be sent on a Artillery Barrage (AB). A successful AB will destroy a portion of your opponents buildings. Only an opponents Tanks are used to defend against AB's.

Missiles

Missiles are special military units that may not be manufactured on demand, do not require the use of oil, nor lower a countries' readiness when deployed.

Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.

The likelihood of the development of missiles can be increased with investing in Warfare Technology.

There are three missile types used;

Nuclear Missile - Abbreviated NM - Used primarily to destroy land.

Chemical Missile - Abbreviated CM - Used primarily to kill population.

Cruise Missile - Abbreviated EM - Used primarily to destroy military units.

Declaring War

GDI