War country

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A war country is a country specially built for war. It will most often be either a dictator or a tyranny. Dictators are most often cashers, but are sometimes done as farmers. Tyrannies are most often done as techer or farmer. They will keep a significantly higher SPAL than a netting country, and they will get a lot of warfare technology early on to have a lot of missiles when the time to go to war arrives. They will also have SDI to protect themselves against enemy missiles, military strategy tech to increase the damage they do with Guerrila Strike and Bombing Run attacks, and weapons tech to increase the power of their military. Some countries will also choose to purchase military tech to decrease the price they pay for troops on their private market. Countries with higher SPAL will often choose to purchase spy tech too. And all of these war techs are second in importance to production techs for a casher or farmer.