Difference between revisions of "Game Formulas"
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| − | {{attention| | + | {{attention|These formula may not be entirely accurate. Use at your own risk!}} |
This page contains a listing of various formulae for [[Earth Empires]]. | This page contains a listing of various formulae for [[Earth Empires]]. | ||
| − | {{Note|Some of these are old formulas, and need to be updated. This list does not include every formula either. Those highlighted in green are as accurate as possible. A good player does not have to know all the formulas, but a basic understanding helps.}} | + | {{Note|Some of these are old formulas, and need to be updated. This list does not include every formula either. Those highlighted in green are as accurate as possible. Anything in red is known to be incorrect. A good player does not have to know all the formulas, but a basic understanding helps.}} |
<sub>Most formulae use standard [[Round (math)|rounding]], but some, like [[networth]], use [[truncate | truncation]].</sub> | <sub>Most formulae use standard [[Round (math)|rounding]], but some, like [[networth]], use [[truncate | truncation]].</sub> | ||
| Line 8: | Line 8: | ||
<table class="wikitable"> | <table class="wikitable"> | ||
| − | <tr><th>Calculating</th><th>Formula</th></tr> | + | <tr> |
| − | <tr><td BGColor="#00FF00">Per Capita Income (PCI)</td><td>22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus</td></tr> | + | <th>Calculating</th> |
| − | <tr><td BGColor="#00FF00">Revenue</td><td>PCI * Pop * Taxrate</td></tr> | + | <th>Formula</th></tr> |
| − | <tr><td BGColor="#00FF00">Construction Cost</td><td>3 * Land + 1500</td></tr> | + | <tr> |
| − | <tr><td BGColor="#00FF00">Destruction Cost</td><td>0.2 * (3 * Land + 1500)</td></tr> | + | <td BGColor="#00FF00">Per Capita Income (PCI)</td> |
| − | <tr><td>Rebuilding Cost</td><td></td></tr> | + | <td>22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus</td></tr> |
| − | <tr><td BGColor="#00FF00">Oil Consumption</td><td>(Troops + Jets + Tanks)/25</td></tr> | + | <tr> |
| − | <tr><td BGColor="#00FF00">Buildings Per Turn</td><td>(CS/4 + 5) * GvtContrBonus</td></tr> | + | <td BGColor="#00FF00">Revenue</td><td>PCI * Pop * Taxrate</td></tr> |
| − | <tr><td>Military Upkeep</td><td> | + | <tr> |
| − | <tr><td>Alliance | + | <td BGColor="#00FF00">Construction Cost</td><td><s>3 * Land + 1500</s> 3*(max(1,land-750)^1.03)+1500</td></tr> |
| − | <tr><td>GDI Penalty</td><td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td></tr> | + | <tr> |
| − | <tr><td BGColor="# | + | <td BGColor="#00FF00">Destruction Cost</td><td>0.2 * (3 * Land + 1500)</td></tr> |
| − | <tr><td | + | <tr> |
| − | <tr><td BGColor="#00FF00">Networth</td><td>(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)</td></tr> | + | <td>Rebuilding Cost</td><td></td></tr> |
| − | <tr><td BGColor="#00FF00">Food Production</td><td>(Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech | + | <tr> |
| + | <td BGColor="#00FF00">Oil Consumption</td><td>(Troops + Jets + Tanks)/25</td></tr> | ||
| + | <tr> | ||
| + | <td BGColor="#00FF00">Buildings Per Turn</td><td>(CS/4 + 5) * GvtContrBonus</td></tr> | ||
| + | <tr> | ||
| + | <td BGColor="#FF0000">Military Upkeep</td> | ||
| + | <td>((Troops * .11) + (Jets * .14) + (Turrets * .18) + (Tanks * .57) + Spies) * MilTech% * (1 + Networth/40000000) * GvtBonus * MilBaseFactor | ||
| + | <br> | ||
| + | MilBaseFactor has a lower limit of .61 and is calculated as follows:<br> | ||
| + | MilBaseFactor = 1 - 1. 3 *(MilBases/Land)</td></tr> | ||
| + | <tr> | ||
| + | <td BGColor="#00FF00">Alliance Upkeep</td> | ||
| + | <td>(NumOfDef/OffAllies * 4 + NumOfIntel/ResAllies * 3 + NumOfTradePacts) * ( Networth / 2000 )<br><br>If a member of GDI, add: Land * 3 * GvtPenalty<BR>If a war is declared, add: Land * 10 | ||
| + | <br /> | ||
| + | Or, broken out into individual Ally costs: | ||
| + | <ul> | ||
| + | <li>Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each)</li> | ||
| + | <li>Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each)</li> | ||
| + | <li>Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each)</li> | ||
| + | <li>Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each)</li> | ||
| + | <li>Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each)</li> | ||
| + | <li>GDI Costs (Theocracy): Land * 8</li> | ||
| + | <li>GDI Costs (All Others): Land * 4</li> | ||
| + | <li>Declare War Costs: Land * 10</li> | ||
| + | </ul> | ||
| + | </td></tr> | ||
| + | <tr> | ||
| + | <td>GDI Penalty</td> | ||
| + | <td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td></tr> | ||
| + | <tr> | ||
| + | <td BGColor="#0F0">Total Expense</td> | ||
| + | <td>Military Upkeep + Alliance Upkeep + Land Upkeep</td></tr> | ||
| + | <tr> | ||
| + | <td bgcolor="#0F0">Land Upkeep</td> | ||
| + | <td>If land < 1500: (7 / 1500) * (Land^2) + (3 * Land)<br>Otherwise: 10 * Land</td></tr> | ||
| + | <tr> | ||
| + | <td BGColor="#00FF00">Networth</td><td>(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)<br>This formula does not specify whether each term is to be rounded or truncated, which varies.</td></tr> | ||
| + | <tr><td BGColor="#00FF00">Food Production</td><td>(Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech | ||
<tr><td BGColor="#00FF00">Food Consumption</td><td>(Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003)</td></tr> | <tr><td BGColor="#00FF00">Food Consumption</td><td>(Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003)</td></tr> | ||
| − | <tr><td>Food Decay</td><td>Bushels | + | <tr><td BGColor="#00FF00">Food Decay</td><td>Bushels Before Turn is Taken = BBT<br>Bushels Consumed During Turn = Cons<br>Bushels Produce During Turn = Prod<br>( BBT - Cons + Prod ) / 1000</td></tr> |
| − | <TR><TD BGColor="# | + | <TR><TD BGColor="#FFF">Technology Percentages</TD><TD>The technology percentage for countries is determined by the following formula: |
| + | |||
| + | BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land))) | ||
| + | |||
| + | |||
| + | With the variables C1, C2, GvtTech and GvtEff listed below. The base and maximum for tech is listed in the table on [[Technology|Technology]]. | ||
| + | |||
| + | {|class="wikitable" | ||
| + | !Variable!!Values | ||
| + | |- | ||
| + | !C1 | ||
| + | | | ||
| + | *Normal Techs 192 | ||
| + | *Military Tech 780 | ||
| + | *Medical Tech 1650 | ||
| + | |- | ||
| + | !C2 | ||
| + | | | ||
| + | *Normal Techs 6.795 | ||
| + | *Military Tech 5.75 | ||
| + | *Medical Tech 4.62 | ||
| + | |- | ||
| + | !GvtTech | ||
| + | | | ||
| + | *Normal 1 | ||
| + | *[[Democracy|Democracy]] 1.1 | ||
| + | *[[Theocracy|Theocracy]] 0.65 | ||
| + | *Theocracy, Military Tech 0.65 (unverified) | ||
| + | |- | ||
| + | !GvtEff | ||
| + | | | ||
| + | *Normal 1 | ||
| + | *[[Communism|Communism]] 1.2 | ||
| + | |}</TD></TR> | ||
| + | <tr><td BGColor="#00FF00">Tech Per Turn</td><td>TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0)</td></tr> | ||
<TR><TD colspan=2><font size=3><b>Military Formulas</b></font></TD></TR> | <TR><TD colspan=2><font size=3><b>Military Formulas</b></font></TD></TR> | ||
<tr><td BGColor="00FF00">SPAL<br>(<u>S</u>pies <u>P</u>er <u>A</u>cre <u>L</u>and)</td><td>(Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land</td></tr> | <tr><td BGColor="00FF00">SPAL<br>(<u>S</u>pies <u>P</u>er <u>A</u>cre <u>L</u>and)</td><td>(Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land</td></tr> | ||
| Line 33: | Line 104: | ||
<td>SS Strength * 1.5</td></tr> | <td>SS Strength * 1.5</td></tr> | ||
</table> | </table> | ||
| − | === | + | === Switching Governments === |
| − | + | If your current government is a [[Governments#Monarchy|Monarchy]] then there is no penalty for | |
| − | < | + | changing to another form. |
| − | + | ||
| + | When changing from any other form of government, there is are losses incurred to your countries | ||
| + | [[resources]] during the change. | ||
| + | |||
| + | This loss is a percentage of all cash, [[Military_Units|military]], [[technology]] and [[buildings]]. Starting at | ||
| + | 14%, this number increases based on your [[networth|networth (NW)]] with the following formula: | ||
| + | |||
| + | {{Pre| | ||
| + | NW < 10.5M: 14% losses | ||
| + | |||
| + | 12M < NW < 30M: (14+25*(NW-10.5M)/18)% losses | ||
| + | |||
| + | NW > 30M: 39% losses | ||
| + | }} | ||
[[Category:Advanced Gameplay]] | [[Category:Advanced Gameplay]] | ||
[[Category:Game Formulae]] | [[Category:Game Formulae]] | ||
Latest revision as of 22:29, 28 May 2014
This page contains a listing of various formulae for Earth Empires.
Most formulae use standard rounding, but some, like networth, use truncation.
General Formulas
| Calculating | Formula | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Per Capita Income (PCI) | 22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus | ||||||||||
| Revenue | PCI * Pop * Taxrate | ||||||||||
| Construction Cost | |||||||||||
| Destruction Cost | 0.2 * (3 * Land + 1500) | ||||||||||
| Rebuilding Cost | |||||||||||
| Oil Consumption | (Troops + Jets + Tanks)/25 | ||||||||||
| Buildings Per Turn | (CS/4 + 5) * GvtContrBonus | ||||||||||
| Military Upkeep | ((Troops * .11) + (Jets * .14) + (Turrets * .18) + (Tanks * .57) + Spies) * MilTech% * (1 + Networth/40000000) * GvtBonus * MilBaseFactor
| ||||||||||
| Alliance Upkeep | (NumOfDef/OffAllies * 4 + NumOfIntel/ResAllies * 3 + NumOfTradePacts) * ( Networth / 2000 ) If a member of GDI, add: Land * 3 * GvtPenalty If a war is declared, add: Land * 10
| ||||||||||
| GDI Penalty | Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks. | ||||||||||
| Total Expense | Military Upkeep + Alliance Upkeep + Land Upkeep | ||||||||||
| Land Upkeep | If land < 1500: (7 / 1500) * (Land^2) + (3 * Land) Otherwise: 10 * Land | ||||||||||
| Networth | (Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100) This formula does not specify whether each term is to be rounded or truncated, which varies. | ||||||||||
| Food Production | (Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech | ||||||||||
| Food Consumption | (Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003) | ||||||||||
| Food Decay | Bushels Before Turn is Taken = BBT Bushels Consumed During Turn = Cons Bushels Produce During Turn = Prod ( BBT - Cons + Prod ) / 1000 | ||||||||||
| Technology Percentages | The technology percentage for countries is determined by the following formula:
BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))
| ||||||||||
| Tech Per Turn | TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0) | ||||||||||
| Military Formulas | |||||||||||
| SPAL (Spies Per Acre Land) | (Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land | ||||||||||
| Standard Strike Strength | WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4) + min(WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4), 0.25 * (AlliesTroops + AlliesJets*2 + AlliesTanks*4)) where min(value1,value2) = lower of the two values | ||||||||||
| Planned Strike Strength | SS Strength * 1.5 | ||||||||||
Switching Governments
If your current government is a Monarchy then there is no penalty for changing to another form.
When changing from any other form of government, there is are losses incurred to your countries resources during the change.
This loss is a percentage of all cash, military, technology and buildings. Starting at 14%, this number increases based on your networth (NW) with the following formula:
12M < NW < 30M: (14+25*(NW-10.5M)/18)% losses
NW > 30M: 39% losses