Difference between revisions of "Spy Operations"

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==Spy Operations==
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<noinclude>__NOTOC__[[Category:Spy center]]{{spynav}}{{Main|Spy Center}}</noinclude>
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Spy Operations can be used to find information about your opponents and steal or even destroy their resources. Spies can only be produced with [[Industrial Complexes]] and are the only military unit that cannot be bought on the [[Private Market|Private]] or [[Public Market]].
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''This is a brief list of all spy operations. For more details on spying, see the article's [[Spy Center|main page]].''
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{{list-spy-top}}
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Success of a Spy Op is based on your [[SPAL]] (see below) versus your opponents.
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{{:Spy (operation)}}
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{{:Spy On Alliances}}
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If you fail a Spy Op, your opponent is made aware of your country name and number.
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{{:Market Spy}}
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{{:Military Spy}}
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==Normal Spy Operations==
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{{:Stir Rebellions}}
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===Spy===
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{{:Cause Dissensions}}
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The most commonly used Spy Op, if successful you will see what your opponent sees on their [[Advisor]] page.
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{{:Bomb Airbases}}
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===Spy On Alliances===
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{{:Espionage}}
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This Op will show you your opponents [[Relations]] screen and is useful to determine the strength and nature of their pacts with other countries.
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{{:Bomb Buildings}}
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===Market Spy===
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{{:Sabotage Intelligence}}
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Market Spy shows what goods your opponent has for sale on the Public Market.
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{{:Bomb Banks}}
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===Military Spy===
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{{:Raid Food Stores}}
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This Op will show your opponents military including forces that may be away on Planned Strikes.
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{{:Sabotage Missiles}}
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{{:Demoralize}}
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==Harmful Spy Operations==
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{{:BioTerrorism}}
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===Stir Rebellions===
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{{:Raid Oil Reserves}}
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Stir Rebellions is a war Spy Op used to cause portions your opponents population to flee.
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{{list-bottom}}
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===Cause Dissensions===
 
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This Op causes portions of your opponents Troops to flee.
 
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===Bomb Airbases===
 
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Successful Bomb Airbases Op will destroy a portion of your enemies jets.
 
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===Espionage===
 
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This op steals a percentage of your opponents [[technology]].
 
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===Bomb Buildings===
 
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Bomb Buildings destroys a portion of your opponents buildings.
 
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===Sabotage Intelligence===
 
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This Op pits your spies against your opponents and, if successful, will kill a number of your opponents spies.
 
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===Bomb Banks===
 
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This Op is used to destroy a portion of your opponents cash supply.
 
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===Raid Food Stores===
 
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Raid Food Stores captures a portion of your opponents bushel supply.
 
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===Sabotage Missiles===
 
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If successful, Sabotage Missiles will destroy a number of your opponents missiles.
 
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===Demoralize===
 
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Demoralize reduces your opponents military [[readiness]] making them less efficient and easier to defeat in battle.
 
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===BioTerrorism===
 
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This Op will taint your enemies food supply. Until they can cure the plague, portions of their population will die each turn.
 
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===Raid Oil Reserves===
 
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Raid Oil Reserves will capture a portion of your enemies oil.
 
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==SPAL==
 
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SPAL stands for Spies Per Acre of Land.  The higher your SPAL, the more likely it is you will succeed in Spy Operations and repel your opponents spies.
 
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Multiple operations performed on a single country increase that countries SPAL and it becomes to succeed an operation.
 

Latest revision as of 23:28, 3 December 2011

This is a brief list of all spy operations. For more details on spying, see the article's main page.

Operation Type Description

Spy

Report Your operatives attempt to gain intelligence about another country's status. This report shows you what your target would see on their advisor page. Some information such as your target's turns will not update until the next time they login.

Spy On Alliances

Report Your operatives will attempt to gather information on your target's relations with other players.

Market Spy

Report Your operatives will attempt to gather information on the units and resources your target has for sale on the public market.

Military Spy

Report A military spy report will reveal your target's military status. If your target has used a planned strike attack recently, this will show you how many brigades are currently resting, and the readiness of the standing army.

Stir Rebellions

Covert This operation sends your agents into opposing countries to try to convince their citizens to emigrate from their empire.

Cause Dissensions

Covert By discouraging your target country's military, you can try to make a portion of their troops to flee from their standing army.

Bomb Airbases

Covert In this operation, your agents will attempt to infiltrate your enemy's airbases and destroy stationary jets.

Espionage

Covert Sending your agents into opposing research labs, this operation is the only one that physically benefits you. If successful, you will capture a small portion of your opponent's technology points.

Bomb Buildings

Covert As the name implies, this operation focuses on destroying a portion of your enemy's structures; this can be very costly to your target in terms of turns wasted rebuilding.

Sabotage Intelligence

Covert Pitting your agents directly against your opponent's, in this operation you attempt to assassinate or make ineffective as many as possible of your target's spies, thereby weakening their defensive position.

Bomb Banks

Covert To prevent your opponents from stockpiling excess cash, you can opt to attempt to bomb their country's central banks and destroy a portion of their money supply.

Raid Food Stores

Covert Similar to bombing banks, burning food stores destroys a portion of another country's food stock, forcing them to not only watch their finances, but their food supplies as well. In addition, your operatives will capture a small portion of your enemy's reserves.

Sabotage Missiles

Covert Ruthless countries often stockpile weapons of mass destruction such as Nuclear or Chemical weapons. This operation sends your covert forces out to dismantle as many opponents' missiles as possible.

Demoralize

Covert By sending your agents to weaken an opposing countries military readiness, you may be able to effectively defeat your target with a smaller number of required forces. The power of a healthy, ready army can never be underestimated.

BioTerrorism

Covert By releasing biochemical agents into an opposing companies infrastructure -- the water & food supplies -- you can cause disease to spread throughout their kingdom. Until their medical efforts result in a cure, the plagues will spread and kill people across the land.

Raid Oil Reserves

Covert Oil is an essential commodity for any nation-state who wishes to engage in war. By burning small pockets of these reserves, you can slowly diminish an opponent's ability to conduct effective war campaigns. In addition, your operatives will capture a small portion of your enemy's reserves.