Difference between revisions of "Governments"

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(→‎Monarchy)
(→‎Monarchy)
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It is used as a transitional government or a [[growth]] or [[stocking]] government before
 
It is used as a transitional government or a [[growth]] or [[stocking]] government before
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a switch is made later to another form. Usage of the Monarchy for [[stocking]] is not
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a switch is made later to another form. Usage of the Monarchy for [[stocking]] is common
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commonly done.
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prior to a war.
  
 
===Democracy===
 
===Democracy===

Revision as of 18:01, 15 March 2010

A country's government defines its specialization, as determined by the bonuses and penalties assigned to it.

Overview

Your country's government determines it's specialty. When first created, every country is a Monarchy

Changing Governments

How To Change The Government

The government may be changed by entering the manage menu on the left hand side while logged into the game.

Within this menu is a radio button section with a range of governments. Simply select one of the forms and click on the button "start Revolution".

Effects Of Changing Government

If your current government is a Monarchy then there is no penalty for changing to another form.

When changing from any other form of government, there is a loss incurred to your countries resources during the change.

This loss is a percentage of all military, technology and buildings. Starting at 14%, this number increases based on your net worth.

Government Forms

Monarchy

The initial form of government that all countries begin the game as. The Monarchy does not have any bonuses or penalties associated with it.

It is used as a transitional government or a growth or stocking government before a switch is made later to another form. Usage of the Monarchy for stocking is common prior to a war.

Democracy

The Democracy specializes in Technology and the public market, at the cost of being able to war effectively. This government has its technology cap raised by 10%, and incurs no market commissions on the public market. Democracies require 3 turns to make any attack, limiting the capability of its offense.

Republic

The Republic specializes in Revenue and exploration. As such it is an ideal government for a peaceful player. This government offers a bonus of 20% on gains from exploring, and a 20% increase to maximum per capita income. The republic, like a democracy, suffers in the military department; with a -10% penalty to its Military Strength.

Theocracy

The Theocracy specializes in reselling and the private market. A government that eschews technology in favour of construction speed, military numbers and small profits. This government has a 20% reduced cost on all military on its private market, a 40% increase on construction speed and double the maximum population of others. The drawback, a -35% penalty to its effective maximum technology.

Communism

The Communism Focuses on technology effectiveness, industrial production and market volume. This government receives a 20% increase on its technology effect; the same amount of technology is 20% more effective for a communism than another. Industrial Complexes run by a Communism produce 35% more military. The Communism suffers from higher market commissions, 10% taxes on its goods. However, they may place 35% more goods on the market at any one time.

Dictatorship

The Dictator trades construction speed for pure military power. For the cost of -30% construction speed, they receive +25% Military Strength and +30% Spy Effectiveness. Making them powerful warring nations.

Tyranny

The Tyranny is the ultimate attacker. This government trades revenue for attacking gains and speed. -25% maximum per capita income is the cost for a 1 turn attack, +20% gains on attacks and a -10% military upkeep bonus.

Fascism

The basic producer of food and oil. Fascists suffer from population and income for large gains in productivity of the necessities. This government has a -15% maximum population, -10% per capita income and produces 15% more food and 75% more oil than other governments.