Difference between revisions of "Game Formulas"
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<table class="wikitable"> | <table class="wikitable"> | ||
| − | <tr><th>Calculating</th><th>Formula</th></tr> | + | <tr> |
| − | <tr><td BGColor="#00FF00">Per Capita Income (PCI)</td><td>22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus</td></tr> | + | <th>Calculating</th> |
| − | <tr><td BGColor="#00FF00">Revenue</td><td>PCI * Pop * Taxrate</td></tr> | + | <th>Formula</th></tr> |
| − | <tr><td BGColor="#00FF00">Construction Cost</td><td>3 * Land + 1500</td></tr> | + | <tr> |
| − | <tr><td BGColor="#00FF00">Destruction Cost</td><td>0.2 * (3 * Land + 1500)</td></tr> | + | <td BGColor="#00FF00">Per Capita Income (PCI)</td> |
| − | <tr><td>Rebuilding Cost</td><td></td></tr> | + | <td>22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus</td></tr> |
| − | <tr><td BGColor="#00FF00">Oil Consumption</td><td>(Troops + Jets + Tanks)/25</td></tr> | + | <tr> |
| − | <tr><td BGColor="#00FF00">Buildings Per Turn</td><td>(CS/4 + 5) * GvtContrBonus</td></tr> | + | <td BGColor="#00FF00">Revenue</td><td>PCI * Pop * Taxrate</td></tr> |
| − | <tr><td>Military Upkeep</td><td>Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Constant = If MilBases/Land < .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61</td></tr> | + | <tr> |
| − | <tr><td>Alliance Costs</td><td>Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each)<BR>Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each)<BR>Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each)<BR>Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each)<BR>Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each)<BR>GDI Costs (Theocracy): Land * 8<BR>GDI Costs (All Others): Land * 4<BR>Declare War Costs: Land * 10</td></tr> | + | <td BGColor="#00FF00">Construction Cost</td><td>3 * Land + 1500</td></tr> |
| − | <tr><td>GDI Penalty</td><td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td></tr> | + | <tr> |
| − | <tr><td BGColor="#00FF00">Land Upkeep</td><td>Land Upkeep = Land * 10<BR></td></tr> | + | <td BGColor="#00FF00">Destruction Cost</td><td>0.2 * (3 * Land + 1500)</td></tr> |
| − | <tr><td BGColor="#00FF00">Total Expense</td><td>Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs</td></tr> | + | <tr> |
| − | <tr><td BGColor="#00FF00">Networth</td><td>(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)<br>This formula does not specify whether each term is to be rounded or truncated, which varies.</td></tr> | + | <td>Rebuilding Cost</td><td></td></tr> |
| + | <tr> | ||
| + | <td BGColor="#00FF00">Oil Consumption</td><td>(Troops + Jets + Tanks)/25</td></tr> | ||
| + | <tr> | ||
| + | <td BGColor="#00FF00">Buildings Per Turn</td><td>(CS/4 + 5) * GvtContrBonus</td></tr> | ||
| + | <tr> | ||
| + | <td>Military Upkeep</td> | ||
| + | <td>Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant<BR>Constant = If MilBases/Land < .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61</td></tr> | ||
| + | <tr> | ||
| + | <td>Alliance Costs</td> | ||
| + | <td>Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each)<BR>Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each)<BR>Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each)<BR>Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each)<BR>Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each)<BR>GDI Costs (Theocracy): Land * 8<BR>GDI Costs (All Others): Land * 4<BR>Declare War Costs: Land * 10</td></tr> | ||
| + | <tr> | ||
| + | <td>GDI Penalty</td> | ||
| + | <td>Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks.</td></tr> | ||
| + | <tr> | ||
| + | <td BGColor="#00FF00">Land Upkeep</td> | ||
| + | <td>Land Upkeep = Land * 10<BR></td></tr> | ||
| + | <tr><td BGColor="#00FF00">Total Expense</td><td>Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs</td></tr> | ||
| + | <tr><td BGColor="#00FF00">Networth</td><td>(Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100)<br>This formula does not specify whether each term is to be rounded or truncated, which varies.</td></tr> | ||
<tr><td BGColor="#00FF00">Food Production</td><td>(Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech | <tr><td BGColor="#00FF00">Food Production</td><td>(Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech | ||
<tr><td BGColor="#00FF00">Food Consumption</td><td>(Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003)</td></tr> | <tr><td BGColor="#00FF00">Food Consumption</td><td>(Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003)</td></tr> | ||
<tr><td>Food Decay</td><td>Bushels * 0.001</td></tr> | <tr><td>Food Decay</td><td>Bushels * 0.001</td></tr> | ||
<TR><TD BGColor="#00FF00">Technology Percentages</TD><TD>BaseTech + (MaxTech - BaseTech) * GovtBonus * (1 - Exp(-Effective * TechPoints / (C1 + (C2* Land))))</TD></TR> | <TR><TD BGColor="#00FF00">Technology Percentages</TD><TD>BaseTech + (MaxTech - BaseTech) * GovtBonus * (1 - Exp(-Effective * TechPoints / (C1 + (C2* Land))))</TD></TR> | ||
| − | <tr><td>Tech Per Turn</td><td>TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0)</td></tr> | + | <tr><td BGColor="#00FF00">Tech Per Turn</td><td>TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0)</td></tr> |
<TR><TD colspan=2><font size=3><b>Military Formulas</b></font></TD></TR> | <TR><TD colspan=2><font size=3><b>Military Formulas</b></font></TD></TR> | ||
<tr><td BGColor="00FF00">SPAL<br>(<u>S</u>pies <u>P</u>er <u>A</u>cre <u>L</u>and)</td><td>(Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land</td></tr> | <tr><td BGColor="00FF00">SPAL<br>(<u>S</u>pies <u>P</u>er <u>A</u>cre <u>L</u>and)</td><td>(Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land</td></tr> | ||
Revision as of 03:13, 12 August 2012
It needs to be determined what formulas are no longer accurate
This page contains a listing of various formulae for Earth Empires.
Note: Some of these are old formulas, and need to be updated. This list does not include every formula either. Those highlighted in green are as accurate as possible. A good player does not have to know all the formulas, but a basic understanding helps.
Most formulae use standard rounding, but some, like networth, use truncation.
General Formulas
| Calculating | Formula |
|---|---|
| Per Capita Income (PCI) | 22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus |
| Revenue | PCI * Pop * Taxrate |
| Construction Cost | 3 * Land + 1500 |
| Destruction Cost | 0.2 * (3 * Land + 1500) |
| Rebuilding Cost | |
| Oil Consumption | (Troops + Jets + Tanks)/25 |
| Buildings Per Turn | (CS/4 + 5) * GvtContrBonus |
| Military Upkeep | Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Constant = If MilBases/Land < .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61 |
| Alliance Costs | Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each) Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each) Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each) Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each) Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each) GDI Costs (Theocracy): Land * 8 GDI Costs (All Others): Land * 4 Declare War Costs: Land * 10 |
| GDI Penalty | Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks. |
| Land Upkeep | Land Upkeep = Land * 10 |
| Total Expense | Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs |
| Networth | (Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100) This formula does not specify whether each term is to be rounded or truncated, which varies. |
| Food Production | (Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech |
| Food Consumption | (Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003) |
| Food Decay | Bushels * 0.001 |
| Technology Percentages | BaseTech + (MaxTech - BaseTech) * GovtBonus * (1 - Exp(-Effective * TechPoints / (C1 + (C2* Land)))) |
| Tech Per Turn | TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0) |
| Military Formulas | |
| SPAL (Spies Per Acre Land) | (Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land |
| Standard Strike Strength | WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4) + min(WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4), 0.25 * (AlliesTroops + AlliesJets*2 + AlliesTanks*4)) where min(value1,value2) = lower of the two values |
| Planned Strike Strength | SS Strength * 1.5 |
Switching Governments
If your current government is a Monarchy then there is no penalty for changing to another form.
When changing from any other form of government, there is are losses incurred to your countries resources during the change.
This loss is a percentage of all cash, military, technology and buildings. Starting at 14%, this number increases based on your networth (NW) with the following formula:
NW < 10.5M: 14% losses
12M < NW < 30M: (14+25*(NW-10.5M)/18)% losses
NW > 30M: 39% losses