Difference between revisions of "Game Formulas"
(Added missing information for tech percentage formula. Changing Tech% to unverified because I'm not sure whether the values are still current.) |
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<tr><td BGColor="#00FF00">Food Consumption</td><td>(Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003)</td></tr> | <tr><td BGColor="#00FF00">Food Consumption</td><td>(Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003)</td></tr> | ||
<tr><td BGColor="#00FF00">Food Decay</td><td>Bushels Before Turn is Taken = BBT<br>Bushels Consumed During Turn = Cons<br>Bushels Produce During Turn = Prod<br>( BBT - Cons + Prod ) / 1000</td></tr> | <tr><td BGColor="#00FF00">Food Decay</td><td>Bushels Before Turn is Taken = BBT<br>Bushels Consumed During Turn = Cons<br>Bushels Produce During Turn = Prod<br>( BBT - Cons + Prod ) / 1000</td></tr> | ||
| − | <TR><TD BGColor="# | + | <TR><TD BGColor="#FFF">Technology Percentages</TD><TD>The technology percentage for countries is determined by the following formula: |
| + | |||
| + | BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land))) | ||
| + | |||
| + | |||
| + | With the variables C1, C2, GvtTech and GvtEff listed below. The base and maximum for tech is listed in the table on [[Technology|Technology]]. | ||
| + | |||
| + | {|class="wikitable" | ||
| + | !Variable!!Values | ||
| + | |- | ||
| + | !C1 | ||
| + | | | ||
| + | *Normal Techs 192 | ||
| + | *Military Tech 780 | ||
| + | *Medical Tech 1650 | ||
| + | |- | ||
| + | !C2 | ||
| + | | | ||
| + | *Normal Techs 6.795 | ||
| + | *Military Tech 5.75 | ||
| + | *Medical Tech 4.62 | ||
| + | |- | ||
| + | !GvtTech | ||
| + | | | ||
| + | *Normal 1 | ||
| + | *[[Democracy|Democracy]] 1.1 | ||
| + | *[[Theocracy|Theocracy]] 0.65 | ||
| + | *Theocracy, Military Tech 0.65 (unverified) | ||
| + | |- | ||
| + | !GvtEff | ||
| + | | | ||
| + | *Normal 1 | ||
| + | *[[Communism|Communism]] 1.2 | ||
| + | |}</TD></TR> | ||
<tr><td BGColor="#00FF00">Tech Per Turn</td><td>TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0)</td></tr> | <tr><td BGColor="#00FF00">Tech Per Turn</td><td>TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0)</td></tr> | ||
<TR><TD colspan=2><font size=3><b>Military Formulas</b></font></TD></TR> | <TR><TD colspan=2><font size=3><b>Military Formulas</b></font></TD></TR> | ||
Revision as of 02:13, 19 August 2012
This page contains a listing of various formulae for Earth Empires.
Most formulae use standard rounding, but some, like networth, use truncation.
General Formulas
| Calculating | Formula | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Per Capita Income (PCI) | 22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus | ||||||||||
| Revenue | PCI * Pop * Taxrate | ||||||||||
| Construction Cost | 3 * Land + 1500 | ||||||||||
| Destruction Cost | 0.2 * (3 * Land + 1500) | ||||||||||
| Rebuilding Cost | |||||||||||
| Oil Consumption | (Troops + Jets + Tanks)/25 | ||||||||||
| Buildings Per Turn | (CS/4 + 5) * GvtContrBonus | ||||||||||
| Military Upkeep | Troops Upkeep: Troops * .11 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Jets Upkeep: Jets * .14 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Turrets Upkeep: Turrets * .18 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Tanks Upkeep: Tanks * .57 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Spies Upkeep: Spies * 1 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant Constant = If MilBases/Land < .295 Constant = 1 - 1. 3 *(MilBases/Land) Else (that is, if the number of MilBases built is more than 29.5% of your land) Constant = 0.61 | ||||||||||
| Alliance Costs | Defensive Allies: DefAllies * Networth * 0.002 (0.2% of NW each) Offensive Allies: OffAllies * Networth * 0.002 (0.2% of NW each) Intelligence Allies: IntelAllies * Networth * 0.0015 (0.15% of NW each) Research Allies: ResAllies * Networth * 0.0015 (0.15% of NW each) Trade Pacts: TradePacts * Networth * 0.0005 (0.05% of NW each) GDI Costs (Theocracy): Land * 8 GDI Costs (All Others): Land * 4 Declare War Costs: Land * 10 | ||||||||||
| GDI Penalty | Because of the defensive nature of the alliance, one side effect of GDI is 10% lower gains from your attacks. | ||||||||||
| Land Upkeep | Land Upkeep = Land * 10 | ||||||||||
| Total Expense | Military Upkeep Costs + Alliance Upkeep Costs + Land Upkeep Costs | ||||||||||
| Networth | (Troops * 0.5) + (Jets * 0.6) + (Turrets * 0.6) + (Tanks * 2) + (Spies * 1) + (Tech * 2) + (Land * 45) + (Buildings * 35) + (Money / 20000) + (Food/1000) + (Missles * 2500) + (Pop/6) + (Oil/100) This formula does not specify whether each term is to be rounded or truncated, which varies. | ||||||||||
| Food Production | (Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech | ||||||||||
| Food Consumption | (Pop * 0.03) + (Spies * 0.005) + ((Troops + Jets + Turrets) * 0.001) + (Tanks * 0.003) | ||||||||||
| Food Decay | Bushels Before Turn is Taken = BBT Bushels Consumed During Turn = Cons Bushels Produce During Turn = Prod ( BBT - Cons + Prod ) / 1000 | ||||||||||
| Technology Percentages | The technology percentage for countries is determined by the following formula:
BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))
| ||||||||||
| Tech Per Turn | TechPerTurn=Round(0.17*Labs*(1+Labs/Land)+3,0) | ||||||||||
| Military Formulas | |||||||||||
| SPAL (Spies Per Acre Land) | (Spies*GovtBonus*Spytech + 1/4 AlliesSpies)/Land | ||||||||||
| Standard Strike Strength | WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4) + min(WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4), 0.25 * (AlliesTroops + AlliesJets*2 + AlliesTanks*4)) where min(value1,value2) = lower of the two values | ||||||||||
| Planned Strike Strength | SS Strength * 1.5 | ||||||||||
Switching Governments
If your current government is a Monarchy then there is no penalty for changing to another form.
When changing from any other form of government, there is are losses incurred to your countries resources during the change.
This loss is a percentage of all cash, military, technology and buildings. Starting at 14%, this number increases based on your networth (NW) with the following formula:
12M < NW < 30M: (14+25*(NW-10.5M)/18)% losses
NW > 30M: 39% losses