Difference between revisions of "The Kings Order Retal Policy"
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All hits by jetter will be looked case by case and will be retalled 1:1, 2:1 or more, depends how intentional the hit was. | All hits by jetter will be looked case by case and will be retalled 1:1, 2:1 or more, depends how intentional the hit was. | ||
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| + | TKO's retal window is 72 hours | ||
Revision as of 02:56, 14 March 2014
UNTAGS
1:1 2:3 or death depending on situation
Missiles or Special attacks - Death
Spy Ops
Destructive Spy op - 2:1 2 or more - Death
Non Pacted Alliances
Hits done within 24 hours
1:1 2:3 3:6 ( contact will be made with alliance involved) 4:farm/kill ( contact will be made with alliance involved)
Missiles or Special attacks - Contact will be made, 2:1 generally
Destructive Spy op - 2:1 ( contact will be made )
Reverse two stepping and standard Two Stepping are retaled L:L ( Reverse Two stepping is when you farm down one of your own countries within 24 hours before a hit)
Grabbing Limits
as we know people like to grab, but sometimes people go over board so TKO has limits on how many hits we will accept from tags within 24 hours
Tags with 1- 200 countries - 5 grabs per 24 hours Tags with 201+ - 10 grabs per 24 hours
any hits above these numbers will be retaled 2:1
Pacted Alliances
Retals as per pact
ALL JETTERS
if the country is 80% jets, +/- 2%, its an all jetter and it can only be used for retals. How to count the %: jets/(turrets+jets)*100
if country has troops and tanks as well and uses them in an attack it will be decided case by case
All hits by jetter will be looked case by case and will be retalled 1:1, 2:1 or more, depends how intentional the hit was.
TKO's retal window is 72 hours