Difference between revisions of "Missiles"
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<b>[[Nuclear Missile]]</b> - Abbreviated <b>NM</b> - Used primarily to destroy land. | <b>[[Nuclear Missile]]</b> - Abbreviated <b>NM</b> - Used primarily to destroy land. | ||
| − | <b>[[Chemical Missile]]</b> - Abbreviated <b>CM</b> - Used primarily to kill population. | + | <b>[[Chemical Missile]]</b> - Abbreviated <b>CM</b> - Used primarily to kill [[population]]. |
<b>[[Cruise Missile]]</b> - Abbreviated <b>EM</b> - Used primarily to destroy military units. | <b>[[Cruise Missile]]</b> - Abbreviated <b>EM</b> - Used primarily to destroy military units. | ||
Revision as of 07:18, 16 March 2010
Missiles are special military units that may not be manufactured on demand, do not require the use of oil, nor lower a countries' readiness when deployed.
Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.
The likelihood of the development of missiles can be increased with investing in Warfare Technology.
There are three missile types used;
Nuclear Missile - Abbreviated NM - Used primarily to destroy land.
Chemical Missile - Abbreviated CM - Used primarily to kill population.
Cruise Missile - Abbreviated EM - Used primarily to destroy military units.