Difference between revisions of "Governments"
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===Effects Of Changing Government=== | ===Effects Of Changing Government=== | ||
| − | If your current government is a [[Governments#Monarchy|Monarchy]] then there is no penalty for | + | If your current government is a [[Governments#Monarchy|Monarchy]] then there is no penalty for changing to another form. When changing from any other type of government to another, there are direct cash, military, technological, and building losses incurred due to your country's instability. |
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==Government Forms== | ==Government Forms== | ||
Revision as of 19:35, 16 November 2011
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A country's government defines its specialization, as determined by the bonuses and penalties assigned to it.
Contents
Overview
Your country's government determines its specialty. When first created, every country is a Monarchy.
Changing Governments
How To Change The Government
The government may be changed by entering the manage menu on the left hand side while logged into the game.
Within this menu is a radio button section with a range of governments. Simply select one of the forms and click on the button "start Revolution".
Effects Of Changing Government
If your current government is a Monarchy then there is no penalty for changing to another form. When changing from any other type of government to another, there are direct cash, military, technological, and building losses incurred due to your country's instability.
Government Forms
Monarchy
The Monarchy does not have any bonuses or penalties associated with it.
Democracy
- +10% Maximum technology.
- No market Commissions.
- 3 turns required to attack.
Republic
- +20% explore rate.
- +20% Maximum per capita income.
- -10% military strength.
Theocracy
- -20% private market costs.
- +40% construction speed.
- +50% maximum population.
- -35% maximum technology.
- Double GDI Expenses
Communism
- +20% technology effectiveness.
- +35% industrial production.
- +35% market sale size.
- 10% market commissions.
Dictatorship
- +25% military strength.
- +30% spy effectiveness.
- -30% construction speed.
- +32% Building capture.
Tyranny
- 1 Turn Attack
- +20% attack gains.
- -10% military expenses.
- -25% maximum per capita income.
Fascism
- +15% food production.
- +75% oil production.
- -15% maximum population.
- -10% maximum per capita income.
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