Difference between revisions of "Bonus types"
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<noinclude>__NOTOC__[[Category:Bonus points]]{{Main|Bonuses}}</noinclude> | <noinclude>__NOTOC__[[Category:Bonus points]]{{Main|Bonuses}}</noinclude> | ||
| − | {{list | + | {{list-top}} |
{{list-bonus-subhead|title='''Turn Bonus''' <small style="float:right;">'''Quantity''' refers to how many turns per bonus purchase.</small>}} | {{list-bonus-subhead|title='''Turn Bonus''' <small style="float:right;">'''Quantity''' refers to how many turns per bonus purchase.</small>}} | ||
{{:Turns (bonus)}} | {{:Turns (bonus)}} | ||
Revision as of 05:13, 6 December 2011
Main article: Bonuses
| Turn | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 1 | 1 | 1 | 2 | 1 | 3 | ||
| Point cost | 2 | 2 | 2 | 2 | 2 | 2 | ||
| $Quantity extra turn(s). | ||||||||
| PCI boom | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 2 | 2 | 4 | 4 | 2 | 6 | ||
| Point cost | 6 | 6 | 4 | 4 | 2 | 2 | ||
| $Quantity turns of increased per capita income. | ||||||||
| Industrial boom | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 2 | 2 | 1 | 4 | 2 | 6 | ||
| Point cost | 6 | 6 | 4 | 6 | 6 | 6 | ||
| $Quantity turns of increased industrial production. You must have industrial complexes for this bonus to be effective. |
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| Food boom | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 2 | 2 | 1 | 4 | 2 | 6 | ||
| Point cost | 6 | 6 | 4 | 6 | 6 | 6 | ||
| $Quantity turns of increased food production. You must have farms or be producing food in order for this bonus to be effective. |
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| Oil boom | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 2 | 2 | 1 | 4 | 2 | 6 | ||
| Point cost | 2 | 6 | 4 | 6 | 6 | 6 | ||
| $Quantity turns of increased oil production. You must have oil rigs in order for this bonus to be effective. |
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| Defense | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | +0.5% | +0.5% | +1.0% | +2.6% | +0.5% | +1.1% | ||
| Point cost | 8 | 8 | 16 | 8 | 8 | 8 | ||
| $Quantity increase in defensive power. | ||||||||
| Luck | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | +0.4% | +0.4% | +0.25% | +0.8% | +0.4% | +0.9% | ||
| Point cost | 8 | 8 | 6 | 8 | 8 | 8 | ||
$Quantity increase of luck.
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| Expenses | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | -0.8% | -0.8% | -1.25% | -1.6% | -0.8% | -1.8% | ||
| Point cost | 8 | 8 | 12 | 8 | 8 | 8 | ||
| $Quantity reduction in military costs. | ||||||||
| Private Market Units | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | +0.5% | +0.5% | +0.5% | +1.0% | +0.5% | +1.1% | ||
| Point cost | 8 | 8 | 8 | 8 | 8 | 8 | ||
| $Quantity regeneration of units in private market. | ||||||||
| Permanent GDI | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | -- | -- | -- | -- | -- | -- | ||
| Point cost | 16 | 16 | 16 | 16 | 16 | 16 | ||
| This bonus may only be purchased once. Once you have selected this bonus, it is impossible to leave GDI, but it will also not cost money to maintain. Use this bonus carefully, it cannot be undone! | ||||||||